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Stop mesh being displayed all the time when MAME_DEBUG is set. (nw)
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@ -1,7 +1,7 @@
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/*
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* PlayStation GPU emulator
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*
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* Copyright 2003-2011 smf
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* Copyright 2003-2013 smf
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*
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*/
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@ -314,7 +314,7 @@ void psxgpu_device::DebugCheckKeys( void )
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int psxgpu_device::DebugMeshDisplay( bitmap_ind16 &bitmap, const rectangle &cliprect )
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{
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if( m_debug.mesh )
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if( m_debug.b_mesh )
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{
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copybitmap( bitmap, *m_debug.mesh, 0, 0, 0, 0, cliprect );
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}
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