Stop mesh being displayed all the time when MAME_DEBUG is set. (nw)

This commit is contained in:
smf- 2013-04-06 02:08:20 +00:00
parent a9422040c7
commit f64c2ca7a1

View File

@ -1,7 +1,7 @@
/*
* PlayStation GPU emulator
*
* Copyright 2003-2011 smf
* Copyright 2003-2013 smf
*
*/
@ -314,7 +314,7 @@ void psxgpu_device::DebugCheckKeys( void )
int psxgpu_device::DebugMeshDisplay( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
if( m_debug.mesh )
if( m_debug.b_mesh )
{
copybitmap( bitmap, *m_debug.mesh, 0, 0, 0, 0, cliprect );
}