some small work_osd.c refactoring and lots of TODOs (nw)

This commit is contained in:
Oliver Stöneberg 2015-01-06 02:56:24 +01:00
parent a7bf91ae9b
commit f8b39bd494

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@ -53,6 +53,7 @@ typedef void *PVOID;
#define ENV_PROCESSORS "OSDPROCESSORS"
// TODO: tests have shown, that 50000 appears to be the best value
#if defined(OSD_WINDOWS)
#define SPIN_LOOP_TIME (osd_ticks_per_second() / 1000)
#else
@ -74,6 +75,7 @@ typedef void *PVOID;
#define end_timing(v) do { } while (0)
#endif
// TODO: move this in a common place
#if __GNUC__ && defined(__i386__) && !defined(__x86_64)
#undef YieldProcessor
#endif
@ -167,6 +169,7 @@ static int effective_num_processors(void);
static void * worker_thread_entry(void *param);
static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread);
static bool queue_has_list_items(osd_work_queue *queue);
static void spin_on_queue(work_thread_info *thread, osd_work_queue *queue, osd_ticks_t timeout);
//============================================================
@ -204,6 +207,7 @@ osd_work_queue *osd_work_queue_alloc(int flags)
// on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else
if (numprocs == 1)
queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0;
// TODO: chose either
#if defined(OSD_WINDOWS)
// on an n-CPU system, create n threads for multi queues, and 1 thread for everything else
else
@ -217,6 +221,7 @@ osd_work_queue *osd_work_queue_alloc(int flags)
if (osdworkqueuemaxthreads != NULL && sscanf(osdworkqueuemaxthreads, "%d", &threadnum) == 1 && queue->threads > threadnum)
queue->threads = threadnum;
// TODO: do we still have the scaling problems?
#if defined(OSD_WINDOWS)
// multi-queues with high frequency items should top out at 4 for now
// since we have scaling problems above that
@ -307,24 +312,7 @@ int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout)
// if we're a high frequency queue, spin until done
if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0)
{
osd_ticks_t stopspin = osd_ticks() + timeout;
// spin until we're done
begin_timing(thread->spintime);
#if defined(OSD_WINDOWS)
while (queue->items != 0 && osd_ticks() < stopspin)
osd_yield_processor();
#else
do {
int spin = 10000;
while (--spin && queue->items != 0)
osd_yield_processor();
} while (queue->items != 0 && osd_ticks() < stopspin);
#endif
end_timing(thread->spintime);
spin_on_queue(thread, queue, timeout);
begin_timing(thread->waittime);
return (queue->items == 0);
}
@ -562,6 +550,8 @@ int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout)
// if we don't have an event, we need to spin (shouldn't ever really happen)
if (item->event == NULL)
{
// TODO: merge this with spin_on_queue()
// TODO: do we need to measure the spin time here as well? and how can we do it?
osd_ticks_t stopspin = osd_ticks() + timeout;
#if defined(OSD_WINDOWS)
while (!item->done && osd_ticks() < stopspin)
@ -684,30 +674,13 @@ static void *worker_thread_entry(void *param)
// process work items
for ( ;; )
{
osd_ticks_t stopspin;
// process as much as we can
worker_thread_process(queue, thread);
// if we're a high frequency queue, spin for a while before giving up
if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL)
{
// spin for a while looking for more work
begin_timing(thread->spintime);
stopspin = osd_ticks() + SPIN_LOOP_TIME;
#if defined(OSD_WINDOWS)
while (queue->list == NULL && osd_ticks() < stopspin)
osd_yield_processor();
#else
do {
int spin = 10000;
while (--spin && queue->list == NULL)
osd_yield_processor();
} while (queue->list == NULL && osd_ticks() < stopspin);
#endif
end_timing(thread->spintime);
spin_on_queue(thread, queue, SPIN_LOOP_TIME);
}
// if nothing more, release the processor
@ -822,3 +795,24 @@ bool queue_has_list_items(osd_work_queue *queue)
osd_scalable_lock_release(queue->lock, lockslot);
return has_list_items;
}
void spin_on_queue(work_thread_info *thread, osd_work_queue *queue, osd_ticks_t timeout)
{
osd_ticks_t stopspin = osd_ticks() + timeout;
begin_timing(thread->spintime);
// TODO: chose either
#if defined(OSD_WINDOWS)
while (queue->list == NULL && osd_ticks() < stopspin)
osd_yield_processor();
#else
do {
int spin = 10000;
while (--spin && queue->list == NULL)
osd_yield_processor();
} while (queue->list == NULL && osd_ticks() < stopspin);
#endif
end_timing(thread->spintime);
}