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https://github.com/holub/mame
synced 2025-07-01 16:19:38 +03:00
some small work_osd.c refactoring and lots of TODOs (nw)
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@ -53,6 +53,7 @@ typedef void *PVOID;
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#define ENV_PROCESSORS "OSDPROCESSORS"
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// TODO: tests have shown, that 50000 appears to be the best value
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#if defined(OSD_WINDOWS)
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#define SPIN_LOOP_TIME (osd_ticks_per_second() / 1000)
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#else
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@ -74,6 +75,7 @@ typedef void *PVOID;
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#define end_timing(v) do { } while (0)
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#endif
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// TODO: move this in a common place
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#if __GNUC__ && defined(__i386__) && !defined(__x86_64)
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#undef YieldProcessor
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#endif
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@ -167,6 +169,7 @@ static int effective_num_processors(void);
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static void * worker_thread_entry(void *param);
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static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread);
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static bool queue_has_list_items(osd_work_queue *queue);
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static void spin_on_queue(work_thread_info *thread, osd_work_queue *queue, osd_ticks_t timeout);
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//============================================================
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@ -204,6 +207,7 @@ osd_work_queue *osd_work_queue_alloc(int flags)
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// on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else
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if (numprocs == 1)
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queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0;
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// TODO: chose either
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#if defined(OSD_WINDOWS)
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// on an n-CPU system, create n threads for multi queues, and 1 thread for everything else
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else
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@ -217,6 +221,7 @@ osd_work_queue *osd_work_queue_alloc(int flags)
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if (osdworkqueuemaxthreads != NULL && sscanf(osdworkqueuemaxthreads, "%d", &threadnum) == 1 && queue->threads > threadnum)
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queue->threads = threadnum;
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// TODO: do we still have the scaling problems?
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#if defined(OSD_WINDOWS)
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// multi-queues with high frequency items should top out at 4 for now
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// since we have scaling problems above that
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@ -307,24 +312,7 @@ int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout)
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// if we're a high frequency queue, spin until done
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if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0)
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{
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osd_ticks_t stopspin = osd_ticks() + timeout;
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// spin until we're done
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begin_timing(thread->spintime);
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#if defined(OSD_WINDOWS)
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while (queue->items != 0 && osd_ticks() < stopspin)
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osd_yield_processor();
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#else
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do {
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int spin = 10000;
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while (--spin && queue->items != 0)
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osd_yield_processor();
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} while (queue->items != 0 && osd_ticks() < stopspin);
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#endif
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end_timing(thread->spintime);
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spin_on_queue(thread, queue, timeout);
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begin_timing(thread->waittime);
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return (queue->items == 0);
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}
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@ -562,6 +550,8 @@ int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout)
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// if we don't have an event, we need to spin (shouldn't ever really happen)
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if (item->event == NULL)
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{
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// TODO: merge this with spin_on_queue()
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// TODO: do we need to measure the spin time here as well? and how can we do it?
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osd_ticks_t stopspin = osd_ticks() + timeout;
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#if defined(OSD_WINDOWS)
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while (!item->done && osd_ticks() < stopspin)
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@ -684,30 +674,13 @@ static void *worker_thread_entry(void *param)
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// process work items
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for ( ;; )
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{
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osd_ticks_t stopspin;
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// process as much as we can
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worker_thread_process(queue, thread);
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// if we're a high frequency queue, spin for a while before giving up
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if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL)
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{
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// spin for a while looking for more work
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begin_timing(thread->spintime);
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stopspin = osd_ticks() + SPIN_LOOP_TIME;
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#if defined(OSD_WINDOWS)
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while (queue->list == NULL && osd_ticks() < stopspin)
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osd_yield_processor();
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#else
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do {
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int spin = 10000;
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while (--spin && queue->list == NULL)
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osd_yield_processor();
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} while (queue->list == NULL && osd_ticks() < stopspin);
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#endif
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end_timing(thread->spintime);
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spin_on_queue(thread, queue, SPIN_LOOP_TIME);
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}
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// if nothing more, release the processor
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@ -822,3 +795,24 @@ bool queue_has_list_items(osd_work_queue *queue)
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osd_scalable_lock_release(queue->lock, lockslot);
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return has_list_items;
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}
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void spin_on_queue(work_thread_info *thread, osd_work_queue *queue, osd_ticks_t timeout)
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{
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osd_ticks_t stopspin = osd_ticks() + timeout;
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begin_timing(thread->spintime);
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// TODO: chose either
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#if defined(OSD_WINDOWS)
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while (queue->list == NULL && osd_ticks() < stopspin)
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osd_yield_processor();
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#else
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do {
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int spin = 10000;
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while (--spin && queue->list == NULL)
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osd_yield_processor();
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} while (queue->list == NULL && osd_ticks() < stopspin);
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#endif
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end_timing(thread->spintime);
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}
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