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gladiatr: update notes
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@ -170,7 +170,11 @@ Notes:
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- gladiatr and clones start with one credit due to the way MAME initialises
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memory and the dodgy code the bootleg MCUs use to synchronise with the host
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CPUs. On an F3 reset they randomly start with one credit or no credits.
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- gladiatr and clones don't show player inputs in service mode.
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More specifically, the 1st opcode in cctl and ccpu is nonsense. Whether it's
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a bad dump or done on purpose by the bootleggers is unknown. The JNT0 test
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makes no sense, and if the jump would have succeeded, the jump target is
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in the middle of another opcode. It makes more sense if the 1st byte was
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0x22 instead of 0x26 and that would fix the coin issue.
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TODO:
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-----
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