mark sample roms in biomtoya (Biomechanical Toy (Ver. 1.0.1884) as BAD_DUMP, the game code seems to expect different ones and they weren't dumped.

This commit is contained in:
David Haywood 2013-02-18 12:14:09 +00:00
parent 58f2a9158b
commit fb972fd2b5

View File

@ -731,11 +731,12 @@ ROM_START( biomtoya ) /* PCB - REF 922804/2 */
ROM_LOAD( "j10", 0x300000, 0x040000, CRC(8e3e96cc) SHA1(761009f3f32b18139e98f20a22c433b6a49d9168) )
ROM_CONTINUE( 0x380000, 0x040000 )
// using the same samples as the parent set causes bad sounds for most of the game
ROM_REGION( 0x140000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "c1", 0x000000, 0x080000, CRC(0f02de7e) SHA1(a8779370cc36290616794ff11eb3eebfdea5b1a9) )
ROM_LOAD( "c1", 0x000000, 0x080000, BAD_DUMP CRC(0f02de7e) SHA1(a8779370cc36290616794ff11eb3eebfdea5b1a9) )
/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
ROM_RELOAD( 0x040000, 0x080000 )
ROM_LOAD( "c3", 0x0c0000, 0x080000, CRC(914e4bbc) SHA1(ca82b7481621a119f05992ed093b963da70d748a) )
ROM_LOAD( "c3", 0x0c0000, 0x080000, BAD_DUMP CRC(914e4bbc) SHA1(ca82b7481621a119f05992ed093b963da70d748a) )
ROM_END