Commit Graph

114 Commits

Author SHA1 Message Date
eientei95
662bc48d9a
cheat: Make string.char and string.format available to cheats (#12183) 2024-03-27 15:35:30 -05:00
Vas Crabb
b67b969bf0 -Improved some Lua APIs:
* Moved several machine lifecycle callbacks to the notifier/subscriber
  model.  The old callback registration model is still available for
  them for now, but prints a deprecation warning.
* Added pre-save/post-load notifications.
* Use a single allocated timer rather than one anonymous timer per
  waiter.  Waiters no longer prevent saved states from being loaded.
* Clean up outstanding waiters on stop or state load rather than just
  leaking them.
* Started documenting parts of the emulator interface object that should
  be relatively stable.

-imagedev/avivideo.cpp: Fixed an object leak on unload.  Also changed
 some other media image devices to use smart pointers.
2023-04-07 06:20:40 +10:00
Vas Crabb
d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00
npwoods
13910382a5
osd/modules/file: Don't magically substitute environment variables when opening files. (#9859)
* util/options.cpp: Added option types for single and multiple paths.
* util/options.cpp: Substitute environment variables in values from defaults and INI files.
* ui/dirmenu.cpp: Removed hard-coded list of multi-path options.
* plugins: Don't substitute environment variables in path options.
2022-12-17 06:03:59 +11:00
Vas Crabb
bdfdbd8796 plugins/cheat: Overwrite existing hotkeys if all hotkeys are cleared (fixes GitHub #10387). 2022-10-04 14:19:38 +11:00
Vas Crabb
de9ed12186 plugins: Reduced amnesia for autofire and inputmacro plugins.
Made autofire and inputmacro plugins capable of remembering settings if
the host input device for the binding is missing or if an input for a
slot device that isn't present is referenced.
2021-11-05 02:46:04 +11:00
cracyc
0a27fdf359 plugins/cheat: one more flag 2021-11-03 20:09:37 -05:00
cracyc
fe0fbb87c2 plugins: fix cheatfind menu flags and write xml cheat text to ui container so it's not sideways on rotated screens 2021-11-03 20:01:07 -05:00
Vas Crabb
18a6113655 Two small fixes (bad menu flags in cheat plugin, copy/paste in docs). 2021-11-04 11:41:46 +11:00
Vas Crabb
d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
Vas Crabb
4601e60391 plugins: Use SPDX short identifiers for licenses in exports (more precise and easier to localise), use CC0 for hiscore plugin rather than CC0. 2021-10-25 01:57:07 +11:00
Vas Crabb
22bc3486c3 More user experience improvements:
frontend: Made it possible to cancel a media audit while it's in
progress.  Also made the media audit multi-threaded so it's faster.

frontend: Made the DIP switches in the DIP switch preview clickable.

frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item.  Also fixed a couple of bugs in the logic for keeping the
selected item visible.

frontend: Fixed a few places that weren't showing localised system
names.

frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.

frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins.  Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.

debugger: Made the mount and unmount commands accept instance names as
well as brief instance names.  Also updated another page of debugger
documentation.
2021-10-15 10:12:56 +11:00
Vas Crabb
fab84e8d2b Mostly revert "Create console history file in homepath (#8026)"
The change to make the console plugin work is preserved.

This reverts commit 25137717c9.
2021-05-07 02:14:05 +10:00
Szunti
25137717c9
Create console history file in homepath (#8026)
* Fix console history path, homepath is a core option

* Create missing directories recursively in lua plugins.

* Add lfs to global environment in a less magical way.

require normally doesn't bind the name globally just returns the
module, mame sets a preloader that does bind lfs globally, but
maybe it's less surprising to do it explicitly
2021-05-03 20:40:10 -04:00
cracyc
85b9bcd670 plugins/cheat: fix regions in xml cheats too 2021-04-23 16:58:47 -05:00
Szunti
bf21508faa
Fix XML cheats which use multiple spaces. (#7998) 2021-04-23 16:56:21 -05:00
cracyc
6ac210c6be plugins/cheat: fix getting arbitrary screen 2021-04-04 09:58:51 -05:00
etabeta
8e72b65075 plugins/cheat: removed spurious print 2021-04-01 15:56:38 +02:00
Priuli
bcfd7c64b0 plugins/cheat: fix XML cheat loading when emulation is launched with an image option specified (e.g. mame nes -cart smb) or by loading directly one part of the software (e.g. mame a600 amigaocs_flop:lslarry2:flop1) 2021-04-01 15:33:39 +02:00
cracyc
a928d3c40c plugins/cheat: fix selection 2021-03-17 14:10:05 -05:00
cracyc
61caa1450b plugins: another leftover 2021-03-07 10:33:07 -06:00
cracyc
5b489ca475 plugins: fix missed lua api changes 2021-03-06 18:55:44 -06:00
Vas Crabb
525f744b38 plugins/cheat: Migrate remaining XML cheat code for Lua API changes. 2021-01-01 01:31:12 +11:00
Vas Crabb
a5e6f4ea8d Expose a couple more things to Lua so the plugins can show the actual key mapped to UI clear. 2020-12-27 04:27:42 +11:00
Vas Crabb
9e36b6a6d9 More Lua interface cleanup - it's simpler with cleaner underlyng APIs.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway.  This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.

THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
2020-12-27 01:32:37 +11:00
Vas Crabb
1df245cb99 More Lua engine clean-up and documentation, resulting in core cleanup.
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.

Emulated switch inputs can have "not" codes applied to host input axis
directions.  It works the same way as host switch inputs - push twice
for a "not" prefix.

Input polling helpers no longer need to store state in the input device
items.  There’s less leakage, and less chance of things interfering with
each other.

Allow snapshot view options to be configured through the internal UI via
the video options menu.  Made video options menus place initial focus on
the currently selected view item.  Removed some crud from the menu base
class.

Fixed the description of the "snapview" option.  The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.

Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense.  In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change.  The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.

Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).

Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20.  Format precision now correctly limits the length of string
views.  Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.

Removed an auto_alloc from cpu/arm7.
2020-12-18 15:54:52 +11:00
Vas Crabb
503332a986 -Lua cleanup and documentation migration checkpoint.
* Cleaned up some more of the Lua inteface.  Mostly replacing methods
  with properties, some consistency fixes, a few renames, some more
  exposed functionality, and a couple of properties that have no
  business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
  documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
  specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
  and leave them unchanged if the user starts assignment but doesn't
  press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
  Windows OSD.

-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
 and key assignments.
2020-12-16 02:18:52 +11:00
AJR
e70d4ebb34 plugins: Replace environment variable substitution function with core version 2020-12-08 09:44:32 -05:00
Vas Crabb
e008c7b1b1 -Lua engine cleanup, input edition:
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
  autofire and cheat plugins to use it, rather than continuing to
  pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
  to enable/disable individual keyboard and keypad devices like you
  can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.

-plugins/cheat: Fixed menu item not updating visually when disabling a
 cheat with UI Left.

-plugins/cheatfind: Fixed not finding the first screen after screen
 enumerator was exposed as an object rather than using a table.

-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
2020-12-09 01:10:26 +11:00
Vas Crabb
6e807013c5 Disable SOUND_DEBUG for non-debug builds, and srcclean 2020-09-27 11:00:56 +10:00
npwoods
b8d6be3320
Fixing a cheat plugin bug 2020-09-19 11:02:29 -05:00
cracyc
cfd3c1fac6 plugins/cheat: small simplification 2020-09-15 20:38:39 -05:00
cracyc
90fd79601b
plugins/cheat: copy the cheat table to not expose internal state (#7238) 2020-09-15 09:37:47 -05:00
cracyc
692ff2c06f plugin/cheat: subtract min before dividing 2020-09-13 19:13:38 -05:00
cracyc
35bfe62b59 plugin/cheat: check value is a mulitple of step 2020-09-13 19:03:22 -05:00
cracyc
c70bc6be75 plugin/cheat: flesh out the exported interface a bit more 2020-09-13 16:37:53 -05:00
cracyc
9c4d1457da plugins: add emu.plugin table to contain plugin exported interfaces 2020-09-13 10:00:54 -05:00
cracyc
a03b22c555 cheat_simple: with game genie codes try 32k nes banks then fall back to 8k and warn with 6 char codes and banked prg 2020-09-08 18:51:03 -05:00
Vas Crabb
a7fec751ed srcclean, manual adjustments (nw) 2020-01-26 12:39:27 +11:00
MooglyGuy
7486fe3ce0 -cheat_xml: Attempt at fixing Github issue #6114. Strip the leading colon from device names as necessary in order to avoid doubling of the root colon. [Ryan Holtz, DjDiabolik] 2020-01-04 14:06:13 +01:00
Vas Crabb
c38f63c10a plugins/cheat, plugins/autofire: only time out input sequence entry if nothing is entered (nw) 2019-11-22 02:32:29 +11:00
cracyc
52bc1df46e plugins/cheat: don't clear error message (nw) 2019-11-20 21:56:36 -06:00
cracyc
0606a77760 plugins/cheat: show pressed buttons when setting hotkeys (nw) 2019-11-20 21:35:35 -06:00
cracyc
2c485b158c plugins/cheat: add time functions to cheat sandbox 2019-09-09 20:56:39 -05:00
cracyc
9f12058484 plugins/cheat[find]: fix memshares (nw) 2018-08-27 20:43:33 -05:00
cracyc
fec83c922b plugins: handle the case where the ui prepends the list name to the list entry name (nw) 2018-05-02 09:37:34 -05:00
cracyc
f5191c8605 plugins/cheat: oops (nw) 2018-05-02 08:57:20 -05:00
cracyc
6efb37250f plugins/cheat: translate debugger expressions by space index as the debugger does (nw)
pc9801: use correct video clock, fixes policenauts video speed (nw)
2018-05-02 08:42:56 -05:00
cracyc
2fff9bbd82 plugins/cheat: fix opcode space (nw) 2018-04-30 17:37:28 -05:00
cracyc
82446cd4cb plugins/cheat: work around small issue in conversion (nw) 2018-04-18 08:53:11 -05:00