Commit Graph

2 Commits

Author SHA1 Message Date
MooglyGuy
5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00
W. M. Martinez
e04d852034 HLSL: Move scanline to occur before defocus
On branch scanline
Changes to be committed:
	modified:   hlsl/post.fx
		Remove scanline effect
	new file:   hlsl/scanline.fx
		Separate scanline effect into its own shader
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
		Add scanline effect
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
		Add scanline effect
2018-09-14 16:38:18 -07:00