- added a derived 6502 core for the VT3xx Sound CPU (built into the SoC), it has some customized opcodes
- added enough emulation of the Sound CPU to get denv150 to pass initial checks
- added internal SoC ROM to a number of sets that copy the sound program from it, allowing those to pass startup checks too
- added preliminary support for some of the extra VT3xx background video features, note even the way the hardware implements these is ugly, they really are hacked on top of the standard NES modes
- added preliminary support for extra VT3xx sprite modes
- the above also allow various Lexibook sets to show boot screens eg. lxcmcysw, lxcmcyfz, lxcmcydp, lxcmcysp, lxcmcycr, lxcmcypj, lxcmcyba, lxcmcypp
- paired some scrambling/encryption to specific SoC classes, as it's likely these represent slightly customized models, added modes for nubsupmf, red5mam, dgun2593, gcs2mgp, 240in1ar which also now show something
- started looking at the new DMA modes needed by 240in1ar etc.
- denv150 basically now works, but leaving it marked as NOT WORKING until the rest of the sound CPU logic is hooked up
- flagged a few sets as potentially bad dumps
- verified / corrected metadata for a number of sets now that they boot and can be better identified
- identified some cases where there seem to be additional protection devices present, supplying either code or data
- replaced vt1682 ALU in vt3xx emulation with its own implementation as it isn't the same
- added relative offset support (a kind of banking internal to the VT3xx) allowing the majority of games in the multi-game menus to go ingame
- added external banking support to a number of the larger games (anything larger than 32Mbytes has to be externally banked)
- corrected ROM loading for a number of sets
- fixed additional opcodes on sound CPU, and added the remaining peripherals
- misc other VT related tweaks
------------------------------
Mahjong Jongoh (Japan, TTL800-03-04) [buffi]
New working clones
------------------
Mahjong Gal no Kokuhaku (Japan, set 2) [buffi]
Mahjong Reach Ippatsu (Japan, NM526-01) [buffi]
* Align switch polarity and fix default settings in TDV-2100 series terminal module
* Fix attribute edge-case behaviour for TDV-2100 series
* Fix bitwise-operation spacing
This hopefully fixes the freezes on exit when changing the sample rate
underneath it. Sound may or may not work after you do this until you
restart MAME due to race conditions.
------------------------------
Top Draw (encrypted, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New clones marked not working
-----------------------------
GTI Double or Nothing Draw Poker (GoT PCB, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New working clones
------------------
TH Strikes Back (non North America, version 1.0, checksum 020EB346) [Josep Quingles, Recreativas.org]
TH Strikes Back (non North America, version 1.0, checksum 020E154A) [Josep Quingles, Recreativas.org]
TH Strikes Back (non North America, version 1.0, checksum 0206DF91) [Josep Quingles, Recreativas.org]
TH Strikes Back (non North America, version 1.0, checksum 0206DF91, without title) [Josep Quingles, Recreativas.org]
New working clones
------------------
Squash (USA, ver. 1.1, checksum 015b6f8a) [Josep Quingles, Recreativas.org]
New clones marked not working
-----------------------------
Squash (newer PCB) [Josep Quingles, Recreativas.org]
New working systems
-------------------
Dreamworks Shrek / Over The Hedge (JAKKS Pacific TV Game) [David Haywood, Sean Riddle, TeamEurope]
The Amazing Spider-Man in Villain Round-Up (JAKKS Pacific TV Game) (24 Apr 2006 A) [David Haywood, Sean Riddle, TeamEurope]
Disney Princess Magical Adventures (JAKKS Pacific TV Game) [David Haywood, Sean Riddle, TeamEurope]
Arcade Gold featuring Pac-Man (20 APR 2007 A SKU O) [David Haywood, Sean Riddle, TeamEurope]
Cinderella - Once Upon a Midnight (JAKKS Pacific TV Game) (Aug 29 2007 11:15:55) [David Haywood, Sean Riddle, TeamEurope]
High School Musical (JAKKS Pacific TV Game) (Dec 19 2007 17:08:20) [David Haywood, Sean Riddle, TeamEurope]
Retro Arcade featuring Pac-Man (20 AUG 2008 A SKU N) [David Haywood, Sean Riddle, TeamEurope]
Super Pac-Man Collection (26 JAN 2006 A SKU L) [David Haywood, Sean Riddle, TeamEurope]
Sleeping Beauty - Tales of Enchantment (JAKKS Pacific TV Game) (Sep 17 2007 14:45:02) [David Haywood, Sean Riddle, TeamEurope]
Marvel Heroes: Ultimate Action (JAKKS Pacific TV Game) [David Haywood, Sean Riddle, TeamEurope]
New working clones
------------------
Ms. Pac-Man Collection 7-in-1 (JAKKS Pacific TV Game) (QVC version, 12 JUL 2004 A) [David Haywood, Sean Riddle, TeamEurope]
Ms. Pac-Man Collection 5-in-1 (JAKKS Pacific TV Game) (01 APR 2004 A) [David Haywood, Sean Riddle, TeamEurope]
New systems marked not working
------------------------------
SpongeBob SquarePants Dilly Dabbler (JAKKS Pacific TV Game) [David Haywood, Sean Riddle, TeamEurope]
World Poker Tour (JAKKS Pacific TV Game) [David Haywood, Sean Riddle, TeamEurope]
New clones marked not working
-----------------------------
Disney (JAKKS Pacific TV Game) (SPG110 hardware, 28 MAY 2004 A) [David Haywood, Sean Riddle, TeamEurope]
* osd/interface/audio.h: Implemented movable and swappable patterns
(reduces allocation and copying).
* monitor/monitor_module.h: Got rid of a C string pointer, avoid the
need for a static string object.
* sound/sound_module.cpp: Moved default implementation stuff out of the
header, use algorithm library in place of memcpy.
* sound/pa_sound.cpp: Fixed a non-const global that should be const.
* monitor/monitor_dxgi.cpp: Fixed an object leak.
* Cleaned up some use of COM and COM-like things.
------------------
GTI Double or Nothing Draw Poker (GoT PCB, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New systems marked not working
------------------------------
unknown Kramer Poker (encrypted) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New clones marked not working
-----------------------------
GTI Double or Nothing Draw Poker (GoT PCB, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
HI-LO Double Up Joker Poker (set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
System 3000 Kramergame Poker (encrypted set 5) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Turbo Poker 2 (set 4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Turbo Poker 2 (set 5) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Address issue #6655 (symlist command usability), add a bit of plumbing for future extensibility.
symlist with no arguments displays all global *and* :maincpu symbols, with clear header text for each list. At the bottom, prints helper text to make user aware of the cpu form
To allow for adding new kinds of symbols in the future, this adds an enum field to symbol table for its 'type', for prettier printing from symlist. Symlist now traverses symbol table chain completely.