* formats/cassimg.cpp: Put allocation outside loop again, check more allocations for failure.
* pc8801_flop.xml: Actually mark clones as clones, transliterate title for S.F.3.D.
* apple/macadb.cpp: Tidy a little.
* hash/pc8801_flop.xml: update QA
- sf3dopv is the same game sf3dthxg. So I make it a clone. Add sf3dopv to undumped list. Fix the name to reflect the box name.
- Carmine fix name to reflect the box and set V2 Mode required.
* readd orignal
* add complete name of the box on alt_title and restore previous info name
New working software list addition
--------------------------------------------
Berserkers Front Gaiden 3 Plus - Turning Point (Developer Studio K2) [krugman on archive.org]
Updates metadatas of other Studio K2 doujin games.
* nec/pc6001.cpp: Converted joystick ports to slots.
* nec/pc8801.cpp, nec/pc88va.cpp: Converted mouse port to a slot. Mouse
works beautifully in Ishido now, no jumpy movement.
- video/upd3301.cpp: fix off by one attribute bugs happening for pc8801 N-88 Basic and several other entries;
- nec/pc8801.cpp: backported centronics hookup from pc8001, allows supporting Jast Sound thru Covox interface in some Jast entries;
- nec/pc8801.cpp: fix 1bpp graphic layer drawing when uPD3301 is not in color mode, fixes byoin regression;
Machines promoted to working
----------------------------
nec/pc8801.cpp: PC-8801mkIISR, PC-8801MH, PC-8801MA [Angelo Salese, Oliver Galibert, Carl]
Clones promoted to working
----------------------------
nec/pc8801.cpp: PC-8801mkIIFR, PC-8801mkIIMR, PC-8801FA, PC-8801MA2 [Angelo Salese, Oliver Galibert, Carl]
New working software list additions
-----------------------------------
pc8801_flop.xml: D' (cracked) [Neo Kobe], Donkey Kong 3 - Dai Gyakushuu [Game Preservation Society, Carl, Disk Blitz]
New NOT_WORKING software list additions
---------------------------------------
pc8801_flop.xml: D' (alt) [Neo Kobe]
* pc80s31k.cpp: minor XTAL cleanup
* pc8801.cpp: reduce signature name fns
* pc8801.cpp: separate dictionary and CD-ROM later model use into own state machines
* pc8801.cpp: clean input ports a bit
* pc8801.cpp: bulk printf -> logerror
* pc8801.cpp: misc cleanups
* pc8801.cpp: more misc cleanups
* pc8801.cpp: initial batch of exporting PC8801-31 to a separate device
* pc8801_31.cpp: document register map, add machine ID
* pc8801.cpp: fix configuration mistake for CPU speed
* pc8801.cpp: add base diplocations, massage documentation of ports $30, $31, $40, misc cleanups
* pc8801.cpp: fix mouse cursor jump bugs, remove deprecated PORT_RESET usage;
pc8801.cpp: rework and extend expansion slot descriptions;
* pc8801.cpp: add note about extended FH keyboards
* pc8801.cpp: add dip positions for BASIC dips
* pc8801_31.cpp: add stub SCSI bus controller
* pc8801.cpp: blind fix kanji LV2 hookup
* pc8801.cpp: use required_region_ptr for ROM regions, split kanji_lv2 to own one
* pc8801.cpp: move a few notes to XML
* pc8801_flop.xml: correct Digan no Maseki title
* pc8801.cpp: remove unneeded port $33 hookup (should be unmapped on all PC8801 variants)
* pc8801.cpp: initial implementation of interrupts using i8214 as base. Fixes at least yojukiko and bishojbg BGMs
* pc8801.cpp: add clock calculation for internal DAC1BIT, add reported V1 revision numbers for each romset.
* pc8801.cpp: move OPN/OPNA sound chip mounts to internal model types, add stereo mixing
* pc8801.cpp: add sound irq pending mechanism, particularly needed by Telenet games
* pc8801_flop.xml: update QA notes
* pc8801_flop.xml: more misc QA notes
* pc8801.cpp: improve irq semantics, connect rxrdy_irq_w signal
* pc8801.cpp: fix some irq regressions
* pc8801.cpp: make OPNA a bit less louder, QA checkpoint
* pc8801.cpp: fix broken link, unmapped I/O documentation
* pc8801.cpp: add JMB-X1 map, other minor notes
* pc8801_flop.xml: fix metalora title and manufacturer
* pc8801.cpp: minor cleanups
* pc8801.cpp: start inheriting from base pc8001_base_state, add initial hooks for actual 3301 + i8257 devices
* pc8801.cpp: fix port40_r reading mistake
* pc8801.cpp: fix 24kHz pixel clock
* pc8801.cpp: 3301 irq is tied to VRTC not INT
* upd3301.cpp: fix VRTC vblank/display bit timer
* pc8801.cpp: fix DMA readback
* upd3301.cpp: convert to logmasked
* upd3301.cpp: support for no attributes/no special control mode
* pc8801.cpp: simplify bitmap 3bpp drawing and add preliminary palette rasters
* pc8801.cpp: misc documentation updates
* upd3301.cpp: clear bitmap layer on FIFO reset
* i8214.cpp: PoC in separating INT ASSERT and CLEAR phases
pc8801.cpp: tie acknowledge to INT rather than inside callback. Avoids spurious irq regressions;
* upd3301.cpp: handle bitmaps as pure transparent;
pc8801.cpp: add BG Pal handling, honor transparency in all bitmap layers;
* pc8801.cpp: minor cleanups
* pc8801.cpp: better handling of bitmap fills
* pc8001.cpp: carry over attribute fetches between lines when 3301 is in color mode
* pc8801_flop.xml: update QA, move notes from main driver
* pc8801.cpp: implement colorized b&w graphic modes
* pc8801.cpp: cleanup obsolete functions
* pc8801.cpp: extend a bunch of notes
* pc8801.cpp: add boilerplate code for base irq mechanism
* pc8801.cpp: add expansion card support, with JMB-X1 (partly addresses #8709), PC-8801-23 and PCG-8100 as PoC examples.
* pc8801_exp.h: fix CI clang build
* pc8801_31.cpp: SW list hookup
New NOT_WORKING software list additions
---------------------------------------
pc8801_cdrom.xml: CD Takarabako [r09]
* pc8801.cpp: promote some romsets to parent
* pc8801.h: reinstate dummy initialization in state machines
* pc8801.cpp: save_item to all variables in state machines
New working software list additions (fm77av.xml)
------------------------------------------------
The 4th Unit 2 [r09]
New working software list additions (fm7_disk.xml)
--------------------------------------------------
FM Logo 2.0 [sampson]
Chikyuu Senshi Rayieza [r09]
apxen_flop.xml: Marked diag bad and unsupported as the disk image is
missing protection data.
pc8001mk2_flop.xml, pc8801_flop.xml: Removed some entries that were
inadvertently duplicated.
* Reduce repeated directory walking in cleansrc target (substantially
improves speed of building the target on Windows).
* Disable a validity check using an MSVC language extension when using
clang in MSVC ABI mode.
New clones marked as NOT_WORKING
--------------------------------
PC-8001mkIISR [anonymous]
* Generate a new pc8001_flop.xml list, based off Neo Kobe dumps;
* Move several items from pc8801_flop.xml to the new pc8001_flop.xml;
* Generate new lists for pc8001mk2_flop.xml and pc8001mk2sr_flop.xml;
* Hook aforementioned lists where they belongs
( i.e. N-Basic list is now shared between pc8801.cpp and pc8001.cpp,
N80 list belongs to pc8001mk2 and pc8001mk2sr,
N80SR list belongs to pc8001mk2sr alone)
* upd3301.cpp: fix scrolling glitch when unthrottled
* pc8001.cpp: fix machine configs inheritance
* pc8001.cpp: constexpr the XTALs
* pc8001.cpp: allow to enter into N80 BASIC mode for mk2 machines
* Ported pc80s31k to device interface, and hooked it up to pc8001
* Fix validation errors
* Misc documentation updates
* uPD3301.cpp: implement bulk of attribute fields
* upd3301: fix olyboss compile and crashing, add rvv signal
* upd3301.cpp: fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle)
* upd3301.cpp: consider an attribute end of 0 equal to max size, fixes starfire
* upd3301.cpp: rvv is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault)
* pc8001_flop.xml: QA selected SW
* pc80s31k.cpp: split into PC80S31 (2d) and PC80S31K (2d/2dd/2hd) devices, rearrange disk bioses
* pc8801.cpp: inherit pc80s31k device and kill off FDC legacy code
* pc80s31k.cpp: documentation updates
* pc8001_flop: move Magic Copy and a alt versions of ay1 and 4d house in here
* pc98.xml: move daivacal from PC88 since it really belongs here
* pc8801_flop.xml: major QA testing on suspicious floppy activities
* pc8801.cpp: remove logging of High [TV]RAM
* pc8801_flop.xml: fix rogue extra comment closing
* pc80s31k.cpp: mailbox the PPI ports, fix barbatus booting;
pc80s31k.cpp: allow filemst to boot, and add note about its unemulated
extended HW;
* upd3301.cpp: convert AT1/AT0/SC to an aggregate variable
* upd3301.cpp: convert attribute fetch to be a client delegate
* pc8001.cpp: move some shared functions to pc8001_base_state
* pc8001.cpp: add DMA functions
* pc8001.cpp: add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged)
* pc8801_flop.xml: fix description duplicate
* Bulk replace pc8*_flop.xml capitalized Alt into lowercase
* pc80s31k.cpp: add space.unmap() for terminal_count_r, reorder headers, make constructor trampoline protected
* Standardize Daiva titles across XMLs
* pc8801_cass.xml: revert of software name t[ape] postfixes
* pc8801_flop.xml: more identification of N/V1 BASIC SWs
First major step in splitting up machine classes in NEC PC98 family tree:
* Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
* Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
* Fix -26, -86, -118 C-bus sound board dips or jumper settings;
* Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
* Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
* Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently unmapped by other installed boards;
* Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
* Extensive QA rundown, including research on missing features and undumped machines.
pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options menu.
pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative machines.
pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
----------------------------------
PC-98LT [anonymous]
PC-98HA "Handy98" [anonymous]
PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
PC-9821Ra266 (98MATE R) [flyingharuka]
PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
PC-9801VX [qazmko1029]
PC-9801US [CoolMod]
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
romload.cpp: reduce copy-pasta (nw)
(nw) I fixed the errors found by adding validation to software list data areas.
Most of them seem to be simple copy-paste errors hidden by the fact that the
default device_image_interface loader ignores the data area size (as opposed to
the "ROM" loader). There was one C64 cartridge with a missing zero on the data
area size that was pretty clearly wrong.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.