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amiga_cd: The Big Red Adventure, Red Hat Linux 5.1 [archive.org], Emulators Unlimited Plus, Final Odyssey: Theseus Verses the Minotaur [redump.org]
Structural changes:
- amiga_copper.cpp: convert to device, added copins implementation as debugging mailbox, convert to logmacro.h;
- 8364_paula.cpp: convert audio implementation accessors from switch-case to per-channel maps;
- amiga.cpp: convert OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives;
- akiko.cpp: convert to logmacro.h;
- amigafdc.cpp: better elaborate QA notes, add "Trackdisk" to device long name as officially referred by Amiga SDK:
- amiga.cpp: kicked off an amiga_demos.xml SW list hookup;
Adds the following implementation detail changes:
- amigaaga.cpp: fix sprites and bitplanes in dualpf modes, fixes at very least cd32:dstreets on gameplay;
- amigaaga.cpp: fix BPLCON0 when planes == 7 is set, fixes title screen GFXs in surfninj;
- amigaaga.cpp: use HAM6 when not in AGA mode, fixes colors in cdtv:townona when run with CD32 system;
- amigaaga.cpp: fix sprite control fetches when FMODE != 0, fixes at very least Digger AGA sprites display;
- amigaaga.cpp: add extended bitplane delay hooks;
- amigaaga.cpp: fix HAM8 when in HIRES mode, fixes at least roadkill title and car screens;
- amiga.cpp: allow LOF bit to be set by writing bit 15 on VPOSW, fix roadkill AGA boot;
- amigaaga.cpp: implement Extra Half-Brite mode, used by bblow_a main menu
- amiga.cpp: disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield;
- amiga.cpp, amigaaga.cpp: workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop;
- amiga.cpp: allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay;
- amiga.cpp: use pf2pri for non-dual playfield, fixes alfred player sprite visibility;
- akiko.cpp: subq command adds +2 in command buffer, fixes cdtv:defcrown hardlock emulation;
- amigaaga.cpp: implement bscan2;
- amiga.cpp: disable floppy drive default for CD32;
- cubo.cpp: add inputs to eldoralg/odeontw/odeontw2;
- amiga.cpp: allow CD32 to read CDTV titles from SW list;
New NOT_WORKING software list additions
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cdtv.xml: 17 Bit - Collection for Amiga CDTV, 17 Bit - Continuation Disc,
A Bun for Barney (USA), Advanced Military Systems (Europe),
American Heritage Illustrated Encyclopedic Dictionary (USA, 1991a Edition),
Barney Bear Goes to School (USA), Cinderella - The Original Fairy Tale (USA),
Defender of the Crown CDTV (Europe), Deutschland Kompakt (Germany),
Fantastic Voyage (USA), Garden Fax - Garden Plants (USA),
Garden Fax - Trees, Shrubs, Roses, and Conifers (USA),
Language TV - English (France), Lemmings (Europe), Log!cal (Europe),
Mud Puddle (USA, Multi 5), Pandora's CD v1.0 (alt), Psycho Killer (U2A2020UA),
CDTV Demo Disc (Europe), Raffles (Sweden),
Snoopy - The Case of the Missing Blanket (Sweden), Team Yankee (Europe),
The Curse of Ra (Germany),
The Demo Collection for Amiga CDTV (Europe, Black Disc),
The Hutchinson Encyclopedia (Europe),
The New Basics Electronic Cookbook (USA, 1991a Edition),
Time Table of History - Business, Politics & Media (USA, 1991a Edition),
Trivial Pursuit - The CDTV Edition (Europe, v1.0a),
Turrican (Germany, alt), Turrican II: The Final Fight (Germany, alt),
Welcome to CDTV Multimedia (USA, CDRM-499000), Wrath of the Demon (USA),
Xenon 2 - Megablast (Eng, Fra, Ger, Ita), Ten on Ten Compilation [redump.org]
* amiga.cpp: connect missing DSKINDEX signal from FDC to CIA-B ICR bit 4
* amigafdc.cpp: workaround live_counter > 8 to reset, makes abreed to boot to gameplay
* 8364_paula.cpp: fix output channel of irq delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least
* mos6526.cpp: guard against resetting IRQs when none is chained
* makes timer B polling reads to actually work in barb2paln4, fixing booting
* amigafdc.cpp: start adding logmacros
* amigafdc.cpp: fix DMAON readback, giving logica2 diag BIOS the chance to print extensive floppy test info
* 8364_paula.cpp: avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug
* alg.cpp: standardize title metadatas
* amigaocs_flop.xml: QA, consistent XML titles, consistent ids of virus plagued disks (additional field plus mark these as baddump)
* amigaocs_flop.xml: mark the failures on mount and bulk test with ATK
* 8364_paula.cpp: fix DMA reload behaviour (fixes BGMs in Ocean games), add live logging, misc
* amiga.cpp: ignore bit 0 with BPLxMOD writes, fixes hpoker/hpokera GFXs
* amigaocs_flop.xml: misc QA notes
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
* Hit Squad ➡️ The Hit Squad
This is a brand/label of Ocean. See any of their packaging to verify it's "The Hit Squad".
* Tentatively add more C64 tape dumps
* Add some more UK C64 tapes
It's a start...
* Hewson (Rack IT) ➡️ Rack It
It looks like the publisher should take the form "Label" rather than "Company (Label)", judging by "The Hit Squad" (Ocean), "Mastertronic Added Dimension" (Mastertronic), etc., so let's be consistent about that.
Also, it's "Rack It", not "Rack IT". See e.g. the scan-in at https://archive.org/25/items/uta_Steel_1988_Hewson_Rack_IT_7197/uta_Steel_1988_Hewson_Rack_IT_7197_screenshot.jpg which shows the label name for both the copyright and address.
* Use labels consistently
Gremlin Graphics (GBH) ➡️ GBH
Grandslam (Bug Byte) ➡️ Bug Byte
CDS Software (Blue Ribbon) ➡️ Blue Ribbon
* Add tape
fixed shortnames and descriptions where needed, improved parent/clone relationships, made better use of
part_id features in multidisk sets. Also, re-ordered sets in ZX softlist. [Anonymous, Fabio Priuli]
out of whatsnew: I have temporarily marked as unsupported the Atari ST disks since the majority does not seem
to load and/or being playable. per-game tests will be done soon, so to give the correct status to each entry.
for the record (and to acknowledge credits where it's due), most work came from the same external contributor
who cleaned up our a2600 list in the past, with some intervention by myself here and there...
(MESS) amigaaga/amigaocs.xml: Added a few more dumps from CAPS releases [Kaylee]
(MESS) apfm1000.xml: Verified compatibility in some entries [Shideravan]