cleaning up the related code. [Fabio Priuli]
saturn.cpp: added emulation of the SegaTap adapter (4 controllers)
and Sega Multitap adapter (6 controllers). Saturn Bomberman
can now be played as intended. [Fabio Priuli]
through slot devices. If you want to launch janshin in the
multislot driver (neogeo) you shall now prescribe
-edge "" -ctrl1 mahjong
and set accordingly the dipswitch. The janshin driver already
comes pre-configured in the proper way, instead. [Fabio Priuli]
Some systems like Debian, Ubuntu and other derivatives, expect qtchooser
will be used to select the appropriate Qt version, as Qt5 and Qt4 can
co-exist.
As MAME's build system does calls to moc and qmake directly, and Qt5 is
now the required version for the debugger, pass -qt5 to all moc and qmake
calls to avoid the build fail.
you can now configure the controllers available in the multicart
driver (neogeo) with the -crtl1 and -ctrl2 options. when you run single
game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller
is available and cannot be modified. [Fabio Priuli]
intvecs: Converted hand controllers, keyboard and synth to be slot devices,
by using a temporary hack to workaround the impossibility to plug the same
device into 2 different slots as these keyboard require. [Fabio Priuli]
out of whatsnew: in the long term we need to come up with a core solution
for these devices that occupy multiple slot devices at once (another one is
the VCS Compumate which plugs into both VCS control ports), because the
hack I used (a "fake" control port which acts as a passthru for the two real
control ports) is not really satisfactory. However, current solution is better
than the selectable controllers we had, which were (ab)using
PORT_CONDITIONs...
- removed inclusion of SDL headers in all headers.
- replaced those by forward declarations and in one case by a wrapper
class (for a typedef struct).
- added -Wno-strict-prototypes to 7z build (gmake target)