davidhay
07f91dc456
added note about manufacturer of the cabal bootleg that was just added.
2009-05-06 17:19:30 +00:00
davidhay
6fcdf3140d
renamed black tiger sets.
2009-05-06 17:16:45 +00:00
davidhay
c89d2e7d44
new clones
...
Cabal (bootleg set 2) [Klaus]
this one is closer to the original sets, basically it's just a version of the game with the sound cpu pre-decrypted & split into decrypted data / encrypted data. Came from a legitimate bootleg board tho.
2009-05-06 17:03:53 +00:00
Ryan Holtz
29f46d4576
- Fixed display of the i8085's SP register when in the debugger. [MooglyGuy]
2009-05-06 15:19:41 +00:00
davidhay
d3ebaa0724
added some not-amazingly-good code to use the correct full-resolution textures in mipmapped cases (the mipmapped versions come first, so to find the full resolution you have to calculate an offset). This improves ikaruga, text in kurucham etc. Not heavily tested.
2009-05-06 14:44:43 +00:00
Angelo Salese
71464b3db8
Minor variables clean-up
2009-05-06 13:10:59 +00:00
Angelo Salese
f35a64163e
Added proper MCU dump for Black Tiger. [Dr. Decapitator, Guru, Angelo Salese]
...
===============================================================================
Notice that I'm not sure about who I should properly credit for the dump (Dr. Decapitator or Decapping Project?).
2009-05-06 12:57:32 +00:00
Brian Troha
8935dc57ef
New Clone added: Pit Fighter (Rev 5)
...
New Clone Added
===============
Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]
Adds Rev 5 of Pit Fighter to the driver. It works as well as the other sets ;-P
Also added correct 4megabit mask rom dumps to Rev 5 & 6.
2009-05-06 02:01:15 +00:00
Brian Troha
5168c61d45
Changes name of a set Glass... as verified by a dump from Andrew Welburn. His PCB shows the "set 2" we had as the set the has "Break Edition" under the main Glass logo.
...
BrianT
2009-05-06 00:23:17 +00:00
davidhay
3831a065ef
actually draw to the edges of the screen on naomi.
2009-05-05 22:25:29 +00:00
Fabio Priuli
ccdf4727ad
Forgot to commit this file
2009-05-05 22:23:42 +00:00
Fabio Priuli
6be9cb9992
A few number-to-tag changes in megadrive/sms based drivers.
...
Also changed some tags (needed until all drivers are updated from using genesis.c to megadriv.c) and made explicit a few header includes.
2009-05-05 22:14:45 +00:00
Olivier Galibert
08ed5c16e6
Naomi renderer: render sprites as polys. Add bitsliced alpha.
2009-05-05 21:42:30 +00:00
Angelo Salese
a770f077d0
Modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up on my next update
2009-05-05 18:54:58 +00:00
Angelo Salese
f8bf2de8bc
New clones added
...
----------------
Noraut Joker Poker [Alan Griffin]
===============================================
I don't know if he wants to be credited with his name, I guess so...
I'll also contact him for the initialize info...
2009-05-05 18:15:02 +00:00
Jonathan Gevaryahu
c713b0ba1a
minor update to sn76496.c to make the cycles to ready change made more sane (still not completely right), and document why.
2009-05-05 17:06:28 +00:00
Pierpaolo Prazzoli
38833fa1dc
Fixed
...
03143: screwloo: screwy graphics area on one screen [Pierpaolo Prazzoli]
As a result, now the floor "moves" when the character moves around
2009-05-05 16:42:38 +00:00
Angelo Salese
00fdcf6adf
Improved logging for the PVR-DMA
2009-05-05 14:34:17 +00:00
Fabio Priuli
ca876a8a0a
Made a few more number-to-tag conversions. Also, removed chd.h includes from cps2.c (leftover of pre-decrypt versions, I guess)
2009-05-05 09:08:33 +00:00
Jonathan Gevaryahu
08c182fbe7
New games marked as GAME_NOT_WORKING
...
------------------------------------
Gigas [Andy Welburn]
2009-05-05 01:21:34 +00:00
Olivier Galibert
f0d2b4ff53
Naomi renderer: add yuv-linear textures, but it's kinda useless without the TA yuv pipe.
2009-05-04 23:22:54 +00:00
Olivier Galibert
0480162bcc
Naomi renderer: bunch of fixes and cleanups
2009-05-04 20:47:23 +00:00
Angelo Salese
ea7a4c5b3a
New clones added
...
----------------
Aliens (Asia) [Irongiant]
2009-05-04 20:38:15 +00:00
Tomasz Slanina
0d71c2d7c8
Various improvements to Parent Jack driver.
2009-05-04 15:49:40 +00:00
davidhay
2f3a715a85
slightly different implementation after talking to sar. the 'z' value probably already is 1/z
2009-05-04 14:51:53 +00:00
davidhay
0c5ebcb2ee
small wbuffer priority hack to make things more usable (things are generally in the right order now)
2009-05-04 13:58:22 +00:00
Curt Coder
91a7d9908b
Converted the WAVE sound device to stereo (for MESS).
2009-05-04 13:18:58 +00:00
davidhay
1067adb1a1
fix out of bounds write issue (wrong array dimensions of buffer) on new Naomi rendering code, was causing various glitches [Olivier Galibert]
2009-05-04 12:24:11 +00:00
Olivier Galibert
1e2829da9c
Naomi: hacked up 3D renderer.
...
It doesn't work at all the way the real hardware works and it's still
buggy as hell, but at least Kale will be able to see more than the
flat sprites.
Other people are welcome to work on something which could try to
pretend to be accurate.
2009-05-04 11:45:32 +00:00
Nathan Woods
298cf8348d
Sync with MESS
2009-05-04 11:27:27 +00:00
Angelo Salese
6d6f31b9b1
Added preliminary coin latches for PT Reach Mahjong.
...
=========================================================================================
Any help here is appreciated, I don't know why the gameplay looks pretty much broken,
i8085a irq bug?
2009-05-04 01:21:50 +00:00
Yasuhiro Ogawa
e1e3de7f68
Changed the game name.
...
This game is 'PT Reach Mahjong (1979/11)' according to title screen.
'PT Mahjong (1979/01)' is different game.
2009-05-04 00:10:46 +00:00
davidhay
02bdddd184
added an extra set to goldstar.c, not sure if it's a good dump tho.
2009-05-03 22:42:06 +00:00
Angelo Salese
f0683906c3
New games marked as GAME_NOT_WORKING
...
------------------------------------
Triple Star 2000 [f205v]
Super Star [f205v]
2009-05-03 20:28:04 +00:00
Angelo Salese
0e77ecc1d2
test svn commit
2009-05-03 20:27:01 +00:00
Angelo Salese
a01f867cbe
Removed deprecat.h dependancy for kopunch.c
2009-05-03 18:40:48 +00:00
davidhay
f618b47a3e
changed some misleading comments too.
2009-05-03 18:39:00 +00:00
davidhay
20b78c3ae5
missing an #if 0
2009-05-03 18:37:34 +00:00
davidhay
cc5f71a1be
a few changes to the 3d buffer code.. no improvements, but might make development easier.
2009-05-03 18:36:52 +00:00
Angelo Salese
cae3430d26
Found some inputs in PT Mahjong
2009-05-03 16:36:41 +00:00
Angelo Salese
eafc1367bf
Added a preliminary driver for Irem M14 HW, will finish it soon if possible.
2009-05-03 15:07:54 +00:00
R. Belmont
2f0739cb34
S23: hooked up serial comms between subcpu and I/O board.
...
New games marked as GAME_NOT_WORKING
------------------------------------
Panic Park (PNP2 Ver. A) [Guru]
If anyone wants to mess with this driver, please feel free. A few things that could use attention:
- Palette RAM is definitely not right
- The text layer isn't correct
- The I/O board now recieves a startup packet from the subcpu but doesn't send anything back, which in turn means the subcpu won't let the MIPS advance. What else does the I/O board want? It's a tiny program, shouldn't be too hard to work out.
- All the games download a giant mass of binary data through the 3D FIFO on startup. Assuming it's a DSP program, identifying what kind it's for would be nice.
2009-05-03 15:04:51 +00:00
R. Belmont
4c4564753a
H8: Better interrupt handling for the 8/16 bit H8s.
2009-05-03 14:53:17 +00:00
Yasuhiro Ogawa
9bd12cb993
New clones added
...
Crazy Kong 2 (Japan) [Team Japump!!!]
2009-05-03 12:16:03 +00:00
Wilbert Pol
813b577298
Changed the z80_bank_addr into a simple 9 bit shift register. Fixes mantis 2817. [Enik Land]
2009-05-03 12:00:02 +00:00
Yasuhiro Ogawa
c58dccfb7e
forgot to add SHA1s
2009-05-03 09:41:27 +00:00
Yasuhiro Ogawa
1bd5cfa4a4
New clones added
...
Super Xevious (Japan)
2009-05-03 09:39:35 +00:00
R. Belmont
9ca33c5a1d
Second verse, less "cargo cult" than the first.
2009-05-03 00:26:13 +00:00
R. Belmont
2ab1c30583
Fix 64-bit GCC compile problem.
2009-05-02 21:49:39 +00:00
Angelo Salese
d8d7a22a08
Cleaned-up HNG64 system ports
2009-05-02 16:50:06 +00:00