Miodrag Milanovic
0cc1b379e5
Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco]
2011-01-06 22:00:43 +00:00
Aaron Giles
e884b694b2
Minor comment cleanup.
2011-01-06 18:27:05 +00:00
Aaron Giles
159e684763
C++-ified the DRC backend utility helpers.
2011-01-06 18:24:58 +00:00
Angelo Salese
ed94203e79
Clean-ups, no whatsnew
2011-01-06 17:09:49 +00:00
Angelo Salese
9065a3f61c
Clean-ups, no whatsnew
2011-01-06 16:36:31 +00:00
Angelo Salese
961b6b820b
Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union]
2011-01-06 14:47:05 +00:00
Angelo Salese
bb0ba44940
Clean-up
2011-01-06 14:33:06 +00:00
Couriersud
46c9e47bc5
Fix debug compile.
2011-01-06 11:43:37 +00:00
Miodrag Milanovic
ee0ffe61ac
Removed mess from names of some calls in image device code (no whatsnew)
2011-01-06 09:18:50 +00:00
Scott Stone
ee6209d578
Only I could mess up something so simple..
2011-01-06 02:46:49 +00:00
Scott Stone
44e4697270
Re-commenting missing sets..
2011-01-06 02:44:06 +00:00
Couriersud
ce7db8c6e5
Discrete: Most nodes now have a proper class, however this class just falls back to discrete_legacy_node. Put some more macro magic into discrete.c. The next (big) step is to move step and reset functions from "C" to "C++" member functions.
...
Afterwards we can start to migrate the contexts into private variables.
2011-01-06 02:34:29 +00:00
Scott Stone
5bf5393baf
First pass of taking out hacked and otherwise non-officially releases pinball sets.
2011-01-06 02:14:06 +00:00
Couriersud
97ade28735
Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew.
2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377
Bye discrete_info. Another round of discrete rewrites. No whatsnew.
2011-01-05 21:37:53 +00:00
Scott Stone
644775767f
Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red.
2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4
Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew)
2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e
z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol]
2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c
Fix compile error.
2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7
Changed setname documentation to reflect previous name changes (no whatsnew)
2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4
Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union]
2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8
Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese]
2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15
typo..
2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e
Next batch of GAME_MECHANICAL adds
2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632
Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag.
2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd
Convert drccache to C++
2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2
Added xtal for MESS. (no whatsnew)
2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85
Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic]
2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687
Marking mechanical games as such in XML [Miodrag Milanovic]
2011-01-05 13:18:01 +00:00
Miodrag Milanovic
249def5363
- Moved RAM device into emu core [Miodrag Milanovic]
...
- Moved COMP and CONS macros in driver.h
2011-01-05 12:51:11 +00:00
Miodrag Milanovic
f8b8f4f26b
Port category is always zero for MAME drivers (no whatsnew)
2011-01-05 10:53:50 +00:00
Miodrag Milanovic
612dc0bf59
- Moved IPT_KEYBOARD -> IPT_KEYPAD for MAME systems not using full keyboard_interrupt (no whatsnew)
...
- Removed not needed ifdefs from pckeybrd.c and inptport.c
2011-01-05 10:22:52 +00:00
Miodrag Milanovic
449e97acbc
Fixed debug compile (no whatsnew)
...
Couriersud: please take a look at my change, I have commented it but since not sure if is proper.
2011-01-05 08:50:38 +00:00
Aaron Giles
57d85d2f7f
Improve TLB mismatch handling in PPC DRC, so that if we fill from
...
an empty entry, we re-dispatch to previously compiled code instead
of always recompiling the target. This greatly reduces the DRC
overhead on 603-based games.
2011-01-05 05:29:08 +00:00
Angelo Salese
6f9e3096a8
Added DMA notes, no whatsnew
2011-01-05 03:34:22 +00:00
Couriersud
bf5874a23b
Converted discrete subsystem into "new-style" device. Still quite some work to do to remove legacy design, but working. No whatsnew.
2011-01-05 02:16:29 +00:00
R. Belmont
aceca7f753
V25: fix false warnings from some GCC versions [R. Belmont]
2011-01-05 02:15:53 +00:00
Angelo Salese
9a9709ddaa
Improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki [David Haywood]
2011-01-05 00:24:23 +00:00
Couriersud
5235212dc6
Start moving the discrete subsystem towards C++. Changed some structs to classes and most of the list processing now uses a linked list template which is type-safe. [Couriersud]
2011-01-04 23:03:45 +00:00
Michaël Banaan Ananas
6a355adab5
mark one of the kingball soundroms as bad (no whatsnew)
...
info: http://www.mametesters.org/view.php?id=4160
2011-01-04 22:08:22 +00:00
mariuszw1
57f5e4a841
Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai [Mariusz Wojcieszek]
2011-01-04 21:14:26 +00:00
Michaël Banaan Ananas
6f5c23de2b
mt bug 2283 fix
2011-01-04 19:42:50 +00:00
Aaron Giles
9e5207ce91
C++-ified drcfe and the associated frontends. You now create a
...
frontend by deriving from drc_frontend and implementing the
describe method.
RB, if you send me your latest SH4 WIP, I'll convert it for you
if this makes you cranky. :)
2011-01-04 15:54:16 +00:00
Scott Stone
68ebcf0254
Fixed 04165: vbowl, vbowlj: Crash after OK
2011-01-04 15:03:24 +00:00
Aaron Giles
a5fff9c20c
Include delay slots in checksum calculations.
...
Fixes Bomberman N64 boot.
2011-01-04 04:34:10 +00:00
Brian Troha
a18425d33f
Added dipswitch locations to jchan.c driver [Brian Troha]
2011-01-04 03:24:05 +00:00
Brian Troha
93604c5a39
Added dipswitch locations to moo.c, mystston.c, mystwarr.c, prehisle.c and pushman.c drivers [Brian Troha]
2011-01-04 03:19:07 +00:00
Angelo Salese
bb69ba8546
new NOT_WORKING game
...
---------
X-Plan [Bicycle Repairman]
vram is weird to say the least but run out of time, if somebody (Haze, Arbee, Dox?) wants to look at it be my guest.
2011-01-04 03:08:30 +00:00
Brian Troha
5ae38bf28d
correct clone relationship for spookyp & spookyi
2011-01-04 02:23:32 +00:00
Luca Elia
c31891a8a9
New clones added
...
----------------
Mahjong Man Guan Da Heng (Taiwan, V125T1) [Luca Elia]
2011-01-03 21:24:46 +00:00