Commit Graph

94184 Commits

Author SHA1 Message Date
MilanBA
6b37f12278
hh_sm510.cpp: added new game Uchitel' arifmetiki (#13742)
New working systems
-------------------
Uchitel' arifmetiki (Elektronika) [Milan Galcik, Igor Nys]

* Renamed Amusing Arithmetic to Vesolaya arifmetika, updated Nu, pogodi! release year.
2025-05-26 13:29:50 +02:00
Olivier Galibert
477ec55dbb m68k: make pc-relative disassembly a little nicer to read 2025-05-26 12:05:05 +02:00
Vas Crabb
eacaa4b597 sound/xaudio2_sound.cpp: Bump node number on critical XAudio2 engine errors.
The sound manager bug that this was triggering has been fixed.  Sound
now recovers reliably after changing the mixdown format.
2025-05-26 13:12:37 +10:00
Olivier Galibert
d37a9fd48c sound: Correct handling of streams closed on the osd side. 2025-05-26 00:23:59 +02:00
Olivier Galibert
1c55306841 sound: better handling of -sound none 2025-05-25 22:44:20 +02:00
Vas Crabb
20395ab05a sound/wasapi_sound.cpp: Fixed clang ARM error. 2025-05-26 05:55:44 +10:00
Vas Crabb
335639e65f -sound/wasapi_sound.cpp: Improved error handling and buffer management.
-lib/osdobj_common.cpp: Made WASAPI sound the default on Windows and
 made DirectSound lower priority than XAudio2.

-osd/eminline.h: Made multiply/divide helper names a bit more consistent
 with other functions.

-osd/eigcc.h: Moved helpers that use the __int128 type here, and fixed
 availability detection for them.

-osd/eigccx86.h: Added fast multiply/divide helpers for x86-64.

-docs: Updated the list of supported sound modules.

-exidy/exidy.cpp: Use the 1 Coin/1 Credit setting listed in the manual
for Venture by default.

-emu/sound.cpp: Fixed GCC uninitialised local variable warnings in
 sound_manager::run_effects().
2025-05-26 04:16:19 +10:00
Olivier Galibert
1050ddce5b speaker: allow positioning unknown and don't map
audiomix: fix mistake on microphone channel mapping
2025-05-25 10:39:13 +02:00
ClawGrip
a1faeb55b9
pinball/gts3a.cpp: Add the Vifico-licensed version of Super Mario Bros pinball (#13737)
New clones marked not working
-----------------------------
Super Mario Brothers (pinball, Spanish) [Victor Fernandez (City Game)]
2025-05-25 07:11:05 +02:00
ClawGrip
ec4c66dd97
gaelco/gaelco.cpp: Add new Thunder Hoop sets (#13732)
New working clones
------------------
Thunder Hoop (ver. 1, checksum 02a09fcd) [Josep Quingles, Recreativas.org]
Thunder Hoop (ver. X, checksum 00000020, without title) [Josep Quingles, Recreativas.org]
Thunder Hoop (North America, ver. C4, checksum 02A0A008) [Josep Quingles, Recreativas.org]
Thunder Hoop (non North America, ver. X, checksum 00000020, set 1) [Josep Quingles, Recreativas.org]
Thunder Hoop (non North America, ver. X, checksum 00000020, set 2) [Josep Quingles, Recreativas.org]
2025-05-25 07:09:50 +02:00
Olivier Galibert
41d587d607 eminline: add muldiv64 and muldivu64 functions
sound: correct subtle timing issues, add -sound support, add resampling at the edge
2025-05-25 00:10:01 +02:00
Vas Crabb
f3e4db2457
sound/wasapi_sound.cpp: Fixed clang warnings. 2025-05-25 06:06:41 +10:00
Vas Crabb
72de682bbf -sound/wasapi_sound.cpp: Added preliminary WASAPI sound module (not enabled yet).
-sound/xaudio2_sound.cpp: More fixes:
* Fixed a couple more potential deadlocks when handling critical engine errors.
* Better tracking of the default device when devices are reconfigured.
2025-05-25 05:03:57 +10:00
MilanBA
282aa822c6
hh_sm510.cpp: added new game Amusing Arithmetic (#13739)
New working systems
-------------------
Amusing Arithmetic (Elektronika) [Milan Galcik, Igor Nys]
2025-05-24 20:05:52 +02:00
MilanBA
005bac2f4d
new handheld game Treasure Island (Tronica) (#13736)
New working systems
----------------
Treasure Island (Tronica) [Milan Galcik, Henrik Algestam]
2025-05-24 12:40:55 +02:00
hap
96802763b0 tattass: add set_maximum_quantum to prevent sound glitches [dink, ScOULaris] 2025-05-24 10:51:32 +02:00
Ivan Vangelista
556d067689 taito/taito_z.cpp: dumped PLDs [Guru] 2025-05-24 10:24:09 +02:00
David 'Foxhack' Silva
d30ec4aaf4
cdi.xml: New software added (#13666)
New working software list additions (cdi.xml)
-----------------------------------
Cyber Soldier Sharaku [ShiroeNL, Redump.org]
2025-05-24 09:36:36 +02:00
ClawGrip
de504a9637
gaelco/goldart.cpp: Add PIC-based sets (not working) (#13722)
New clones marked not working
-----------------------------
Goldart (PIC16C54, Spain) [Josep Quingles, Recreativas.org]
Goldart (PIC16C54, France, Covielsa license) [Josep Quingles, Recreativas.org]
Goldart (PIC16C54, Germany) [Josep Quingles, Recreativas.org]
Goldart (PIC16C54, Portugal) [Josep Quingles, Recreativas.org]
Goldart (PIC16C54, United Kingdom) [Josep Quingles, Recreativas.org]
2025-05-24 09:29:41 +02:00
flama12333
15cfc5cfae
misc/falgas_m89.cpp: used MACHINE_IMPERFECT_SOUND for the sets that do play sounds (#13731) 2025-05-24 08:36:58 +02:00
mamehaze
7ba36c5d36
various VT3xx (mostly VT369) work + some other VT refactoring, many sets now boot + games selectable (#13727)
- added a derived 6502 core for the VT3xx Sound CPU (built into the SoC), it has some customized opcodes
- added enough emulation of the Sound CPU to get denv150 to pass initial checks
- added internal SoC ROM to a number of sets that copy the sound program from it, allowing those to pass startup checks too
- added preliminary support for some of the extra VT3xx background video features, note even the way the hardware implements these is ugly, they really are hacked on top of the standard NES modes
- added preliminary support for extra VT3xx sprite modes
- the above also allow various Lexibook sets to show boot screens eg. lxcmcysw, lxcmcyfz, lxcmcydp, lxcmcysp, lxcmcycr, lxcmcypj, lxcmcyba, lxcmcypp
- paired some scrambling/encryption to specific SoC classes, as it's likely these represent slightly customized models, added modes for nubsupmf, red5mam, dgun2593, gcs2mgp, 240in1ar which also now show something
- started looking at the new DMA modes needed by 240in1ar etc.
- denv150 basically now works, but leaving it marked as NOT WORKING until the rest of the sound CPU logic is hooked up
- flagged a few sets as potentially bad dumps
- verified / corrected metadata for a number of sets now that they boot and can be better identified
- identified some cases where there seem to be additional protection devices present, supplying either code or data
- replaced vt1682 ALU in vt3xx emulation with its own implementation as it isn't the same
- added relative offset support (a kind of banking internal to the VT3xx) allowing the majority of games in the multi-game menus to go ingame
- added external banking support to a number of the larger games (anything larger than 32Mbytes has to be externally banked)
- corrected ROM loading for a number of sets
- fixed additional opcodes on sound CPU, and added the remaining peripherals
- misc other VT related tweaks
2025-05-23 15:19:52 -04:00
hap
24f5bb810b mm1kb: use beep_device for the beeper and remove power switch sample 2025-05-23 20:08:22 +02:00
Ivan Vangelista
c093bd1d5f New systems marked not working
------------------------------
Mahjong Jongoh (Japan, TTL800-03-04) [buffi]

New working clones
------------------
Mahjong Gal no Kokuhaku (Japan, set 2) [buffi]
Mahjong Reach Ippatsu (Japan, NM526-01) [buffi]
2025-05-23 19:13:31 +02:00
angelosa
c6054f59e2 sega/model3_v.cpp: enable colormod for vs2 radar/cursors 2025-05-23 19:08:55 +02:00
angelosa
5f591fb5f8 sega/model3.cpp: system port 8 is just an irq check strobe
* fix spikeout/spikeofe bootup
2025-05-23 19:08:55 +02:00
angelosa
ec14ab6887 technos/vball.cpp: demote vball2pjb with MACHINE_IMPERFECT_SOUND 2025-05-23 19:08:55 +02:00
Vas Crabb
584ede7bea sound/xaudio2_sound.cpp: Better handling of critical errors, more verbose logging. 2025-05-24 02:45:01 +10:00
Ivan Vangelista
09426a9e5b - seibu/bloodbro_ms.cpp: added sound by slightly adapting the implementation in seibu/raiden_ms
- seibu/raiden2.cpp: corrected location for a couple mask ROMs in the raiden2 sets [Guru]
2025-05-23 17:40:43 +02:00
Frodevan
a69586c194
Fix tdv2100 display edge-cases (#13707)
* Align switch polarity and fix default settings in TDV-2100 series terminal module

* Fix attribute edge-case behaviour for TDV-2100 series

* Fix bitwise-operation spacing
2025-05-23 14:25:04 +02:00
Vas Crabb
5afa496553 sound/xaudio2_sound.cpp: More paranoid cleanup.
This hopefully fixes the freezes on exit when changing the sample rate
underneath it.  Sound may or may not work after you do this until you
restart MAME due to race conditions.
2025-05-23 11:54:54 +10:00
Vas Crabb
0f370562e7 sound/xaudio2_sound.cpp: Listen for critical engine errors, more clang warnings. 2025-05-23 10:40:46 +10:00
Vas Crabb
33c9784c92 osd/interface/audio.h: Added missing header for clang. 2025-05-23 09:01:23 +10:00
Vas Crabb
09c000d65e sound/xaudio2_sound.cpp: Smarter buffer submission algorithm. 2025-05-23 08:58:40 +10:00
Vas Crabb
321c39ba4c sound/xaudio2_sound.cpp: Changed total buffer size to actually match specified latency (calculation didn't conside sample size or channel count). 2025-05-23 08:24:24 +10:00
Vas Crabb
4aa44ba8d5 sound/xaudio2_sound.cpp: Forgot to clear the want update flag. 2025-05-23 08:11:55 +10:00
angelosa
01633b63e5 sega/megadriv_acbl.cpp: simulate coin latch for barek3mba 2025-05-23 00:06:16 +02:00
angelosa
4fa019058d sega/model3.cpp: hookup lostwsga player 2 trigger and offscreen detect 2025-05-23 00:06:16 +02:00
Vas Crabb
920051f567 sound/xaudio2_sound.cpp: Setting the default latency to the target buffer submission frequency is a bad idea. 2025-05-23 07:59:43 +10:00
Vas Crabb
aa1a83e481 sound/xaudio2_sound.cpp: Initial support for new sound system features. 2025-05-23 07:49:09 +10:00
angelosa
571bc03fcc sega/model3.cpp: implement proper stencil mask for 2d layer 2025-05-22 20:31:26 +02:00
angelosa
73ab15efa2 capcom/cps1.cpp: sf2re and sf2mkot are sf2ce clones 2025-05-22 20:31:26 +02:00
Roberto Fresca
71cded5872 New systems marked not working
------------------------------
Turbo Poker 1 (set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Turbo Poker 1 (set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
2025-05-22 18:47:39 +02:00
hap
0736aadaf9 audiomix: fix rounding issue with db adjust 2025-05-22 15:40:22 +02:00
hap
0639cc2e5c pa_sound: popmessage instead of printf if there's a device conflict while fiddling in the audio mixer menu 2025-05-22 15:11:05 +02:00
AJR
ef0bad8269 skeleton/lgtz80.cpp: Add ADPCM banking; expand NVRAM area; update notes 2025-05-22 06:47:46 -04:00
Patrick Mackinlay
2af1193de4 luna_68k: additional board stubs and firmware [Plamen Mihaylov] 2025-05-22 16:01:37 +07:00
Ivan Vangelista
d06b901a49 gaelco/gaelco2.cpp: fixed sltpcycla parent / clone relationship 2025-05-22 07:04:18 +02:00
Roberto Fresca
93499c9b65 New systems marked not working
------------------------------
Top Draw (encrypted, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Top Draw (encrypted, set 4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

New clones marked not working
-----------------------------
GTI Double or Nothing Draw Poker (GoT PCB, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
2025-05-22 02:49:03 +02:00
angelosa
8dd0a4fd08 sega/model3.cpp: hookup main board DSW bank 2025-05-21 20:53:47 +02:00
Ivan Vangelista
0fe1c036aa New systems marked not working
------------------------------
Mahjong The Mysterious World Returns (Japan) [buffi]

- merit/merit.cpp: removed duplicate set, improved documentation [Brian Troha]

- seibu/bloodbro_ms.cpp: fleshed out the driver. Still missing sound and sprite / tilemap priorities
2025-05-21 20:06:46 +02:00