Commit Graph

2626 Commits

Author SHA1 Message Date
R. Belmont
7d762634aa Reduce YM2612 DAC level relative to FM. This better matches real hardware. 2008-08-19 02:21:37 +00:00
Aaron Giles
2e422e5b72 Final SHA1 for Cube Quest. 2008-08-19 02:13:32 +00:00
Aaron Giles
d62faabec6 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: small submission
Hi,  

enclosed please find a tiny diff which makes megadriv_vdp_r & megadriv_vdp_w 
handlers in megadriv.c non-static (and includes them in megadriv.h).

This small change, while making essentially no difference for MAME, would make 
life easier to maintain pico emulation in MESS.

--

From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: fix for MT bug 2115
Hi, enclosed please find a small fix for the typo causing berlwall inputs 
breakage. No matter how extensively I test my changes, some typos always 
succeed to slip through my cross checks :( 

Anyway, this regression is fixed. 

--

From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Subject: Fix for MT bug 2114

Hi, 

enclosed please find a patch which fixes the red/blue inversion for eolith.c 
games. It regressed in 0.124, when the driver it's been converted from bitmap_format_rgb15 
to bitmap_format_indexed16 with the wrong palette_init.
2008-08-19 02:13:13 +00:00
Aaron Giles
87066dc341 From: MASH [mailto:mameinfo@ewetel.net]
Hi there,

Astro Wars (Zaccaria 1980) can be added to the galaxia.c.
The attract mode works and it uses the same hardware and
the rom names/lacations are identical.
The picture shows three screenshots of Astro Wars, the left and middle uses
only one of the gfx roms and the right both.

M*A*S*H

New game NOT WORKING: Astro Wars
2008-08-19 02:01:55 +00:00
Couriersud
2dc5c0648b dkong3 - added prom
* added address decode prom 5e from roms/unemulated/Nintendo/dk3prom.zip to dkong3/dkong3j
2008-08-19 00:44:21 +00:00
Couriersud
7d16a28e7f New games/clones: WW III (Irem 1981), I P M Invader (Incomplete Dump)
* Added roms/unemulated/Irem/iremM10_incomplete.zip as ipminva1 to m10.c
* Marked as GAME_NOT_WORKING
* The roms are all different from ipminvad, one is missing. The game does 
  enough to see that it is some sort of invaders type game.

* Added roms/unemulated/Irem/ww3_roms.zip as ww3 to redalert.c
* Dumped by Stefan Lindberg
* Please credit Stefan Lindberg as well 
* Either redalert is the clone or ww3 is the clone. Redalert has a speech board in addition
  to the m37b audio board.

New games marked as GAME_NOT_WORKING
------------------------------------
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
 
New games added or promoted from NOT_WORKING status
---------------------------------------------------
WW III [Stefan Lindberg, Couriersud]
2008-08-18 23:25:42 +00:00
Aaron Giles
c0fae223af Increased blank reporting threshold. Fixed error in blank tracking. 2008-08-18 16:38:40 +00:00
smf-
c860d00f1b reverted incorrect checkin, caused by lack of concentration when retrying the checkin due to an update being required. 2008-08-18 12:10:31 +00:00
smf-
e334a63782 reverted unit mask changes and removed the unused & unsafe memory_install functions. 2008-08-18 12:08:08 +00:00
Nicola Salmoria
b51601cc66 use proper gfx ROMs (+ PALs) for varthj
load correct A-Board PALs for QSound games
2008-08-18 12:05:11 +00:00
Roberto Zandona
94abf9470d implemeted service mode switch in skattv 2008-08-18 07:15:18 +00:00
Roberto Zandona
3d33c20559 modified 68681 to return 0xff if input port is NULL 2008-08-18 06:31:15 +00:00
Aaron Giles
284b5a0d95 Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays. 
For disc-only games, the base macro is sufficient. For games with 
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code.

Added the ability to configure the overlay position and scale 
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens.

Added DISK_REGIONS to all laserdisc drivers.

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation.

Fixed bug in identifying the custom sound driver for the laserdisc.

Updated ldverify to identify blank regions of the disc for post-
processing.

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays).

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games. 
[Philip Bennett, Joe Magiera, Warren Ondras]

Note that the SHA1/MD5 for the laserdisc will likely undergo at least
one more change before being finalized.
2008-08-18 04:31:08 +00:00
Roberto Zandona
d0eb89399f removed speedup patch in timecris;
with this commit and commit 2565 the bug 01992: (timecrsa, timecris: SubCPU start wait fails test) is fixed
2008-08-17 18:43:28 +00:00
Roberto Zandona
0a0a3ef383 fixed INT_ACK initialization 2008-08-17 17:24:55 +00:00
Wilbert Pol
ab1030258c Some MESS specific changes 2008-08-17 15:02:15 +00:00
smf-
3297ac117d identified compatible timekeeper used by midway zeus ii.
removed all the timekeeper memory handlers, except for 8 bit & changed the drivers to use the conversion built into the memory system.
2008-08-17 11:47:26 +00:00
smf-
5c5337424a Added unit mask to all memory installs that override the bus width. You couldn't install a handler with a different width before, as it complained about the lack of the unit mask. So I've assumed it's safe for all current calls to be changed to the one that picks up the cpu bus width. 2008-08-17 10:15:22 +00:00
R. Belmont
f118954dc5 Split out SH-4 non-interpreter-specific stuff to sh4comn.c. 2008-08-17 04:44:02 +00:00
R. Belmont
a6210713da SH-2 DRC updates:
- Moved IRQ handling front-end into recompiled code
- Added TSTM/ANDM/XORM instructions
- Added SH-1 CPU support, including lower precision on MAC.W and locking out SH-2 only instructions
2008-08-16 16:50:41 +00:00
R. Belmont
9c671d6ecf 64-bit GCC fix. 2008-08-16 16:47:03 +00:00
R. Belmont
d8a88c5084 Added save states to 65816 CPU. 2008-08-16 16:46:24 +00:00
Roberto Zandona
4a79e7af34 partially implemented ptn and wptn command in hd63484
now skattv boot in service mode and you can see correct gfx
2008-08-16 15:47:42 +00:00
davidhay
84f88adc6a makes redhawki work, I suspect it's a bootleg.. 2008-08-16 13:56:37 +00:00
Roberto Fresca
d85c50929c Minor corrections. 2008-08-16 10:39:51 +00:00
Roberto Fresca
5831f1f74e - Added Hot Slot and Magic Colors (not playable due to protection issues).
- Simulated the co-processor to pass the initial test.
- All Inputs worked from the scratch.
- Fixed position of tilemap layers.
- Added scroll register preliminary support.
- Fixed Super Pool graphics.

New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
2008-08-16 08:46:58 +00:00
Jonathan Gevaryahu
50438fc4f5 update t5182.c comments once more, to fit in 80 columns.
also rewrote the description of the theoretical trojan attack in a far more concise manner.
2008-08-15 22:46:18 +00:00
Jonathan Gevaryahu
fbfaa93fa2 fixed comment formatting and one minor sentence chunk which didn't belong 2008-08-15 22:20:15 +00:00
Jonathan Gevaryahu
c272be4f4a Update the t5182.c documentation/pinout 2008-08-15 22:12:39 +00:00
smf-
bd3ba85c50 changed at28c16 memory handlers to 8 bits and perform the conversion in the memory mapping. 2008-08-15 20:11:15 +00:00
Roberto Zandona
6bb2a0e698 fix ram dimension and window width 2008-08-15 17:47:32 +00:00
Brian Troha
d8e8dffe4b Updated documentation:
Added PCB layout for Torus & Mad Ball
Corrected rom names and / or added U locations
2008-08-15 16:29:27 +00:00
Roberto Zandona
edfc74b1d1 fix gfx in cps2 games 2008-08-15 14:36:20 +00:00
Roberto Zandona
efc80cc200 fix ram size in hd63484 and removed driver init for adp games 2008-08-15 14:17:31 +00:00
Roberto Zandona
888337ddb9 add new commands in hd63484 core 2008-08-15 10:48:38 +00:00
Roberto Zandona
fdfeed931d some progress in adp games: now you can see a blue rectangle in skattv 2008-08-15 09:10:52 +00:00
davidhay
f71dd506c0 new clone, Red Hawk (Italy) (NOT WORKING)
it's another horizontal set like the 'redhawkb', but video registers seem to be different.

If it's wrong it's because I had to remerge everything.
2008-08-15 07:56:50 +00:00
Brian Troha
aa0aa81c7d New clones added
----------------
Red Hawk (Haedong Corp.) [Tirino73 / Mame Italia] (Not Working)
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
2008-08-15 03:26:04 +00:00
Brian Troha
71ebf50919 corrects a spelling mistake 2008-08-15 02:16:23 +00:00
davidhay
4e99cb9af4 adds correct CRCs for DOA2 [Guru] 2008-08-15 00:12:08 +00:00
Roberto Zandona
9c68b61e38 implemented read operation of MRA and MRB in 68681 device (this command is necessary for adp games) 2008-08-14 19:12:47 +00:00
Nicola Salmoria
56e734716a oops, QSound CPS1 games have a different A-board so the PLDs of the normal gmaes aren't valid. 2008-08-14 18:53:21 +00:00
Roberto Zandona
d7c9b3cf8f wip - a try to implement 68681 device in skattv 2008-08-14 15:00:52 +00:00
Roberto Zandona
7a8e9bb4b8 convert adp to 4 bpp rendering 2008-08-14 13:33:06 +00:00
R. Belmont
4303262b04 Another 64-bit GCC fix. 2008-08-14 13:14:46 +00:00
R. Belmont
06c0d541ed Another one... 2008-08-14 13:13:40 +00:00
R. Belmont
841c0ce03a Another 64-bit GCC fix. 2008-08-14 13:10:34 +00:00
R. Belmont
5b8cc47145 Fixes for 64-bit GCC. FPTR isn't just a good idea, it's the law. 2008-08-14 13:08:53 +00:00
Nicola Salmoria
8c07fef2d7 added more Universal game IDs from schematics 2008-08-14 08:21:35 +00:00
Aaron Giles
224eb1f58b Cleanups and version bump. 2008-08-14 08:05:35 +00:00