New working software items (sega_beena_cart.xml)
-------------------------
Pururun! Shizuku-chan: Asonde Tanoshiku Nouryoku Up [TeamEurope]
Taiko no Tatsujin: Ongaku Lesson [TeamEurope, QUFB]
New working software items (sega/sega_beena_cart.xml)
-------------------------
Beena Town e Youkoso (Rev. S-100001-1002) [TeamEurope]
Chiiku Drill Oshare Majo Love and Berry: Moji Kazu Chie Asobi [TeamEurope]
Chiiku Drill Pocket Monster Diamond & Pearl: Moji Kazu Chie Asobi [TeamEurope]
Doraemon Chinou Daikaihatsu! Waku Waku Game Land [TeamEurope]
Doraemon Tanoshii En Seikatsu Youchien Hoikuen [TeamEurope]
Doraemon Tanoshiku O-Keiko Hiragana Katakana [TeamEurope]
Futari wa Pretty Cure Max Heart [TeamEurope]
Game ga Ippai Kikansha Thomas [TeamEurope]
Geneki Toudai-sei ga Tsukutta! 'Dekiru Ko ni Naru Seikatsu Shuukan Dragon Sakura Youji-hen' [TeamEurope]
GoGo Sentai Boukenger Kazu to Katachi o Oboeyou! [TeamEurope]
Kouchuu Ouja Mushiking: Nebu-Hakase to Kazu Katachi ni Challenge! [TeamEurope]
Meitantei Conan: Kanzen Suiri! Kazu to Zukei no Nazo [TeamEurope]
Narumiya Mezzo Piano Oshare & Lesson [TeamEurope]
Nihongo de Asobo [TeamEurope]
Oden-kun: Oden Mura no Tanoshii Nakama-tachi [TeamEurope]
Pocket Monster Advance Generation Pokémon Suuji Battle!! [TeamEurope]
Point Gakushuu 10-masu Keisan [TeamEurope]
Shimajirou no Eigo Activity Ehon: ABC Park de Asobou! [TeamEurope]
Suite PreCure: Happy Oshare Harmony [TeamEurope]
Tomica de Asobou! [TeamEurope]
New partially working software list items (sega/sega_beena_cart.xml)
-------------------------
Anpanman o Sagase! [TeamEurope]
Cinnamoroll: Cafe Cinnamon de O-Tetsudai [TeamEurope]
Engine Sentai Go-onger Mach de Oboeru! Aiueo!! [TeamEurope]
Omoiyari o Hagukumu Katarikake Ehon Miffy to Asobou Utaou [TeamEurope]
Pocket Monster Diamond and Pearl Pokemon o Sagase Meiro de Daibouken (Rev. S-100039-1000) [TeamEurope]
Tensou Sentai Goseiger Super Battle Daishuugou! [TeamEurope]
Yes! PreCure 5 GoGo!: LoveLove Hiragana Lesson [TeamEurope]
New software items marked not working (sega/sega_beena_cart.xml)
-------------------------
Cars 2 Racing Beena: Mezase! World Champion! [TeamEurope]
Go! Go! Advance Drive: 6-tsu no Machine ni Chousen da! [TeamEurope]
Pashah to Henshin Beauty Academy [TeamEurope]
Shooting Beena Toy Story 3: Woody to Buzz no Daibouken! [TeamEurope]
Soreike! Anpanman Card de Tanoshiku ABC [TeamEurope]
Soreike! Anpanman O-Mise ga Ippai! TV de O-Ryouri Tsukutchao [TeamEurope]
sega_beena_cart.xml: Put page scans in individual data areas.
frontend/mame/luaengine_mem.cpp: Added a raw read function for memory
regions.
plugins/layout: Added bitmap classes to layout sandbox.
---------------------------------
sega_beena_cart: 1-nichi 10-pun de E ga Jouzu ni Kakeru Beena, Anpanman no Waku Waku Game Oekaki, Beena Town e Youkoso, Disney Tanoshii o-Benkyou Series: Mic de Kantan ABC, Disney Tanoshii Oekaki: o-Mise-ya-san o Tsukutchaou!, Cooking Beena: o-Ryouri Dekichatta!, Hello Kitty no Hiragana Katakana o-Namae Kaitemiyou!, Kouchuu Ouja Mushiking: Mori no Tami no Densetsu: Minna de Tanken! Kouchuu no Mori, Partner In TV! o-Uchi ni Wan-chan ga Yattekita, Point Gakushuu Tokei [TeamEurope]
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
romload.cpp: reduce copy-pasta (nw)
(nw) I fixed the errors found by adding validation to software list data areas.
Most of them seem to be simple copy-paste errors hidden by the fact that the
default device_image_interface loader ignores the data area size (as opposed to
the "ROM" loader). There was one C64 cartridge with a missing zero on the data
area size that was pretty clearly wrong.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
---------------------------------------
Kazoku Minna no Nouryoku Trainer [TeamEurope]
Oshare Majo Love and Berry-Cute ni Oshare [TeamEurope]
Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
Oshare ni Henshin HeartCatch PreCure! [TeamEurope]
Meet Bub-Bub to Eigo Tanken [TeamEurope]
New not working software list additions
---------------------------------------
Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko! [TeamEurope]
Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki [TeamEurope]
Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken! [TeamEurope]
Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope]
Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu! [TeamEurope]
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* new WORKING machines
---
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] (previous 'Race to Play Park' was renamed to 'Nursery Rhyme Adventure' last week)
new WORKING software list additions
---
jakks_gamekey_mv:bcatdoc Black Cat & Doc Ock [Sean Riddle, 21 external donators]
* notes (nw)
* actually demote jak_pooh for now, one of the minigames is very broken (nw)
* give jak_sdoo a menu button (nw)
* give default set of inputs a pause / menu button too (nw)
* describe problem better, half of the issue is a DRC bug (nw)
* new NOT WORKING
---
Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
* new WORKING machines
---
Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 22 external donators]
new WORKING software list entries
---
jakks_gamekey_nk:volbird Nicktoons Vollyball & Birdie Putt
new NOT WORKING machines
---
Dream Life [Sean Riddle]
One Piece - Virtual Punching Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
* new machines marked as NOT WORKING
---
Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
probably just needs inputs mapping
* new NOT WORKING machines
---
Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
again, needs inputs
* new WORKING software list addition
---
jakks_gamekey_nk:popsnow Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, 22 external donators]
* xavix - support global tile flipping
* new NOT WORKING software list entries
---
monon_color:bigwolf Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1]
* new NOT WORKING software list additions
---
sega_beena_cart:fpc Fresh Pretty Cure [Sean Riddle, Team Europe]