Commit Graph

16674 Commits

Author SHA1 Message Date
Scott Stone
15a11a0a8a More sorting of mpu4.c stuffs - From Haze (nw) 2012-08-07 00:02:53 +00:00
Scott Stone
7ec0b01cd8 Tank Force - 4 Player (tankfrce4) Inputs were switched so that Player 2 was no longer assigned to Player 3 and vise versa. [Tafoid] 2012-08-06 16:54:50 +00:00
Scott Stone
cd18b98797 Started moving some of the mpu4 mod4 board games which have a ym soundchip instead of the oki to their own files as well (mpu4mod4yam.c), again with the view to keeping things more manageable - From Haze (nw)
kickgoal.c:  General Cleanup, improved gfxdecodes - From Haze (nw)

Documentation fix for sf2ud (cps1.c) - From TeamCPS1 (nw)
2012-08-06 16:00:56 +00:00
Ville Linde
5a1ad2f535 cobra.c: Improved polygon parsing (nw) 2012-08-06 13:04:05 +00:00
Michaël Banaan Ananas
9d515af147 (notes) 2012-08-06 11:05:13 +00:00
Miodrag Milanovic
5c1ae623d5 Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of displaying message for each driver with keyboard (no whatsnew) 2012-08-06 07:51:28 +00:00
Brian Troha
e34d774806 tickee.c: Correct the dipswitches for Mouse Attack and add dipswitch locations. [Brian Troha] 2012-08-06 05:12:05 +00:00
R. Belmont
12f254013d a little more cleanup, fixed unnecessary -oslog spew (nw) 2012-08-06 02:20:24 +00:00
R. Belmont
332dbb2ebe invqix: some cleanup, mapped all 4 start buttons, cocktail flip works [R. Belmont] 2012-08-06 02:14:52 +00:00
Angelo Salese
c220e703fe Kale levels up, Kale learns MCFG_LASERDISC_OVERLAY_CLIP 2012-08-06 00:48:26 +00:00
Angelo Salese
111c18c3b0 More love to forgotten LD games, nw 2012-08-06 00:41:59 +00:00
Angelo Salese
3c3634d09f Added inputs, sound, graphics and fixed colors to Bega's Battle / Road Blaster HW [Angelo Salese] 2012-08-06 00:13:46 +00:00
R. Belmont
9dd0de48e3 Fix GCC 4.6 compile (nw) 2012-08-05 22:13:42 +00:00
R. Belmont
eef2b4a687 invqix: Added inputs and sound, promoted to working. Qix has some TBD text weirdness. [R. Belmont] 2012-08-05 22:10:26 +00:00
Angelo Salese
f3688c1e86 Various changes to Inter Stellar, nw 2012-08-05 19:59:29 +00:00
Angelo Salese
b21820f687 Some minor changes to intrscti, nw 2012-08-05 18:55:23 +00:00
Miodrag Milanovic
7f86e71415 fix tiny compile (nw) 2012-08-05 16:54:27 +00:00
Ville Linde
5a6068bede cobra.c: Added gfx register masking (nw) 2012-08-05 16:25:03 +00:00
Ville Linde
20588708f6 cobra.c: Implemented framebuffer reads and writes (nw) 2012-08-05 14:17:13 +00:00
Angelo Salese
4c9f548bc6 Quickly hooked up vram for invqix, nw 2012-08-05 14:05:44 +00:00
Miodrag Milanovic
74367954c6 Fix compile (nw) 2012-08-05 12:45:23 +00:00
Michaël Banaan Ananas
3edc6b94e6 lastsurv ym2151 stereo is reversed 2012-08-05 10:38:44 +00:00
Olivier Galibert
ebf2aac078 nscsi: documentation [O. Galibert] 2012-08-05 09:09:22 +00:00
Olivier Galibert
dfd3712f0a Fuck that shit (nw) 2012-08-05 09:09:05 +00:00
Miodrag Milanovic
ab882fff3f Sync with MESS, and my last sentence was wrong :) (nw) 2012-08-05 07:31:02 +00:00
Miodrag Milanovic
a5c81ad9a3 Changed macros that are MESS related, no need to recompile MAME since they are not used (nw) 2012-08-05 07:10:11 +00:00
Miodrag Milanovic
9d73d28385 Sync with MESS (nw) 2012-08-05 06:11:51 +00:00
Michaël Banaan Ananas
1904841ae2 lastsurv generic coincounter 2012-08-05 05:10:55 +00:00
Michaël Banaan Ananas
c39b992e1a default inc/dec keys for AD Stick Z 2012-08-05 04:50:36 +00:00
R. Belmont
6153708744 Fixed more wrong rom loads, marked ep_cfallc bad dump due to gibberish code at JSR target 1c966 (nw) 2012-08-05 04:23:17 +00:00
R. Belmont
e2156d0086 Fix rom loading for ep_bartkf (nw) 2012-08-05 04:04:46 +00:00
Brian Troha
104843977b invqix.c: Whitespace cleanup - NW 2012-08-05 03:15:04 +00:00
Brian Troha
778b8fa9c9 invqix.c: Added PCB layout for Space Invaders / Qix Silver Anniversary Edition [Brian Troha] 2012-08-05 03:11:38 +00:00
R. Belmont
c7da9adc48 invqix: General EEPROM, FPGA, and IRQ hookups. [R. Belmont]
No whatsnew part:
This gets it to fall into the main loop, but then apparently nothing happens.  THe only interrupts with valid vectors are IRQ0 and IRQ1; the mainline explicitly waits on IRQ1 (so it's presumably VBL) and firing IRQ0 has no obvious effect although it executes a lot of code.  Enjoy? :)
2012-08-05 01:45:48 +00:00
R. Belmont
87afbcd5f2 H8: Very preliminary H8S/2294 support [R. Belmont] 2012-08-05 01:42:41 +00:00
Scott Stone
04703091dc Fix Error in RomModule definition for ep_cbrun (nw) 2012-08-05 01:26:20 +00:00
Ville Linde
4b3f61f5fe cobra.c: Better texture RAM emulation. Documentation updates. 2012-08-04 19:41:30 +00:00
Wilbert Pol
e2dc17d3bd v30mz.c: Converted to c++. [Wilbert Pol] 2012-08-04 19:21:03 +00:00
Miodrag Milanovic
ab27740da1 Updated GAME and GAMEL with class name per machine used, for future DRIVER_INIT change (no whatsnew) 2012-08-04 19:12:26 +00:00
Scott Stone
817f2f6811 Sorted the roms in m4addr, killing the dupe in the process, and moving
one other rom to the m4apach set (which is where the dupe came from).  I think m4apach might be another plasma game, but we don't have any
plasma roms for it.  Also, fixed an issue with a set of sc5 games - From Haze (nw)
2012-08-04 19:04:55 +00:00
Scott Stone
ae993d6f0d Created mpu4mod2sw.c and started moving sets which used the mpu4mod2
baseboard there (most of these ones actually run quite well apart from
some moaning about reels)  This board used the AY8913, the mod4 board
didn't have that, so it's a logical split point.  Also some more identification / tagging etc. of other sets.  From Haze (nw)
2012-08-04 15:28:12 +00:00
Miodrag Milanovic
851081b772 removed some not used variables (nw) 2012-08-04 15:12:02 +00:00
Miodrag Milanovic
5c6008e960 n64: This was a clear misspelled variable, two times removed (nw) 2012-08-04 15:07:55 +00:00
Miodrag Milanovic
1c7e7b5f8d Fix compile error (nw) 2012-08-04 12:31:44 +00:00
Oliver Stöneberg
b938c3e690 fixed some unread variable warning reported by cppcheck (no whatsnew) 2012-08-04 12:19:06 +00:00
Oliver Stöneberg
9fe7b3bbcc removed some unnecessary statements reported by cppcheck (no whatsnew) 2012-08-04 11:23:47 +00:00
Oliver Stöneberg
9ce1c3ea94 fixed some incorrect operators and a duplicated game flag reported by Visual Studio Code Analysis (no whatsnew) 2012-08-04 09:17:44 +00:00
Brian Troha
f31cef01e0 model2.c: Misc doc update: Added the Sega security rom board number to the Dead or Alive sets. - NW 2012-08-04 07:22:26 +00:00
Aaron Giles
aa9bc95573 Sega 16-bit cleanup, part 1 (still more coming):
* Converted FD1089/FD1094 into proper devices, derived
   from m68000. They now handle their own decryption and
   memory management, so we can remove all the calls for
   initialization/reset/etc. The key now lives as a 'key'
   subdevice under the CPU, and the FD1089/1094 are now
   specified just like any other CPU.
* Removed the horrible s16fd and s24fd files. Good riddance.
* Created a helper class for managing fd1094 decryption
   caches.
* Converted the memory mapper into a new modern device
   and updated the segas16b, segaorun, and segas18 drivers
   to use it. Fixed ROM memory mapping so that the source
   ROMs can be loaded contiguously, removing a bunch of
   hacks.
* Untangled the joined segas1x_state and split the states
   for each system into their own classes. Cleaned up some
   implementations.
* Added support for member functions to be called as
   DRIVER_INIT functions. To do this, #define 
   MODERN_DRIVER_INIT prior to #including "emu.h" and you
   will be required to specify a class and member function
   for your driver init.
* Fully modernized the segas16b and segas18 drivers.


New working games added
-----------------------
GP Rider (Japan) [ShouTime, Charles MacDonald, Aaron Giles]
Last Survivor [ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB,
  Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]


(Note: A couple games are still busted, but most are working. Will 
follow up with more updates.)
2012-08-04 05:19:46 +00:00
Oliver Stöneberg
13e2f8b5fc some memset() underflow fixes (no whatsnew) 2012-08-03 20:20:42 +00:00