Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]
new WORKING game
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Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
i've asked around and the Spanish guy who owns Megaphoenix (by Dinamic) also has one of these as well as the 1942 (although no time to dump anything)
http://mamedev.emulab.it/haze/pics2013/spyhunter_alt.jpg is his PCB, it has even clearer Bally Midway license text on it.. there's got to be some story behind these, they were clearly aimed at the Spanish market.
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Who Dunit (version 9.0) [Joe Magiera]
exidy440.c: Replaced prom dump for all games in driver located at 3K. It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]
U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
It's a final PCB, with mask roms, so might not be a proto. Also need to ask if remaining roms were verified.
- marked sound rom as bad (looks like it needs a redump)
- hooked up paletteram fixing bg colours etc. (yes, paletteram.. the release version uses proms)
- fixed sprites
Things like
// astable NAND Multivibrator
NETDEV_R(R1, 1000)
NETDEV_C(C1, 1e-6)
TTL_7400_NAND(n1,R1.1,R1.1)
TTL_7400_NAND(n2,R1.2,R1.2)
NET_C(n1.Q, R1.2)
NET_C(n2.Q, C1.1)
NET_C(C1.2, R1.1)
now work, though too many proxy devices are currently needed.
- Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the XOR on the relevant sum of products.
- When viewing a device the size of the JED file is verified to match the size of the device.
- Replaced hard-coded symbol strings with constants.
- Started experimental work for supporting RICOH PAL’s. (Currently ifdef'ed out.)
- Added support for viewing the following devices and the corresponding regression test data.
(PALCE16V8, PAL10P8, PAL12P6, PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16, PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6, PAL18H4, PAL18L4, PAL20C1 and PAL20L2)
Comment: Still needs 100% verification from actual PCB but this fixes an issue with speed of game and sound effects not matching video output (specifically when snake is first drawn in 3 parts - the sound effect now match the drawing).