Commit Graph

8433 Commits

Author SHA1 Message Date
R. Belmont
1afbd40efb [#3792, #3793] SDL compile fixes [Christian MArillat]
- Autodetect FreeBSD variant
- Altivec/VMX fixes for non-Mac PPC
2010-03-24 04:06:07 +00:00
R. Belmont
2a669ee12a Fix Mac build (no whatsnew) 2010-03-24 03:26:19 +00:00
Jonathan Gevaryahu
0d500511c9 Add TI tms5200, tms5220, and tms5220c tables to tms5110r.c, which will eventually become the common table source file for all the LPC chips (and the Samsung VLM5030, Toshiba T6721a, Hitachi HD38880, and VTech custom PARCOR chips, which aren't in there yet). Not used yet.
Small technical fix to tms5220.c which should have no audible effects.
2010-03-23 23:45:03 +00:00
Miodrag Milanovic
d7e899f92e - 03776: Various PC-based drivers: MESS Scroll Lock keyboard toggle has snuck in somehow [Miodrag Milanovic] 2010-03-23 12:52:22 +00:00
Curt Coder
230401bb03 Fixed Z80-DMA Load and Continue commands. [Curt Coder] 2010-03-23 11:13:20 +00:00
Roberto Fresca
78393e559e More improvements to funworld.c driver [Roberto Fresca]
* Added a second set of Jolly Card Professional.
    Documented the code differences.
 * Added another Royal Vegas Joker Card set, from Mile.
    These sets aren't intended to work with coins. Only remote credits
    are allowed. There are external modules that can manage up to 4
    machines simultaneously, adding/removing/watching credits.
 * Added default NVRAM to the above sets.
 * Added proper inputs and DIP switches to vegasmil.
 * Replaced the jolyc980 default NVRAM with one totally clean.
    Temporal and total meters are cleared to zero.


New clones added
----------------
Jolly Card Professional 2.0 (MZS Tech) [Roberto Fresca]
Royal Vegas Joker Card (fast deal, Mile) [Roberto Fresca]
2010-03-23 10:17:42 +00:00
Brian Troha
658a24b1da New game added: Spider-Man vs The Kingpin (MegaTech cart)
New Game Added
-------------------------------------------
Spider-Man vs The Kingpin (Mega-Tech) [Tormod, Smitdogg, The Dumping Union]
2010-03-23 03:37:27 +00:00
Olivier Galibert
3c6e99b9fa Fix SDL debugger typo. 2010-03-22 20:27:10 +00:00
Fabio Priuli
00cf985978 snes.c: updated DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to store their variables in struct and to save them [Fabio Priuli] 2010-03-22 18:00:22 +00:00
Fabio Priuli
ef6e27822a not worth mention: dynax.c: fixed a few games which were trying to access rom banks beyond the last one 2010-03-22 17:56:48 +00:00
Fabio Priuli
c8d1935c02 metro.c: added save states [David Haywood, Fabio Priuli] 2010-03-22 05:42:25 +00:00
R. Belmont
80637b51a4 MN10200 updates: [R. Belmont]
- Better IRQ generation and hookup to MAME IRQ system
- Preliminary 8-bit timer hookup including prescalers and IRQs
- Fixed issue with debugger not showing registers correctly
2010-03-22 01:05:32 +00:00
Luca Elia
7e03d81ecd New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tobikose! Jumpman [tormod, R. Howard, K. Svensson, D. Beneke, Smitdogg, Luca Elia, The Dumping Union]
2010-03-21 18:41:50 +00:00
Angelo Salese
2e303fbf13 Hooked up default NVRAM in Five A Side Soccer [David Haywood] 2010-03-21 13:01:33 +00:00
Fabio Priuli
48cff9ff48 not worth mention: snes.c: a last bunch of video debug features 2010-03-21 11:23:58 +00:00
Fabio Priuli
cefbc30eb8 not worth mention: metro.c: added a couple of items to driver data class and registered them in save states 2010-03-21 09:50:27 +00:00
Roberto Fresca
e45789df2a Improvements to funworld.c driver. [Roberto Fresca]
* Added dual-state palette (addressable through PLDs).
    This allow to choose which half of the palette will be addressed.
 * Splitted the main machine driver to cover both palette states.
 * Reworked inputs / DIP switches for vegasslw, vagasfst and vegasfte.
 * Created new default NVRAM for Royal Vegas Joker Card sets.
    These need to be configurated to be valid ones. Now vegasfte can
    receive remote credits, and all three in the family have valid
    min-max bet value and payout.
 * Removed the not working flag from vegasfte.
 * Improved colors for Big Deal sets.
 * Correct colors for Royal Vegas Joker Card sets.
2010-03-21 08:39:31 +00:00
Jonathan Gevaryahu
b534609b2c add missing \n to logerror, and remove some 3 year old comments of mine which are no longer relevant. no whatsnew. 2010-03-21 07:20:57 +00:00
Jonathan Gevaryahu
b22cad44d4 hook up 6840 read handler to berzerk.c 2010-03-21 07:03:26 +00:00
R. Belmont
24e7983604 New games marked as GAME_NOT_WORKING
------------------------------------
Crisis Zone (CSZO3 Ver. B) [Guru]
2010-03-20 18:51:45 +00:00
Angelo Salese
b1da50ba7b new clones
----------

Knights of Valour 2 / Sangoku Senki 2 (ver. 107) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 103) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 102) [XingXing]
2010-03-20 18:31:37 +00:00
Brian Troha
b0825abe81 new clones: Hot Shocker & Virtua Striker 2 '99
now add the drivers ...

New Clones Added
-----------------------------
Virtua Striker 2 '99 (Revision A) [The Dumping Union]
Hot Shocker [The Dumping Union]

Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
2010-03-20 17:38:42 +00:00
Brian Troha
4520b5da50 new clones: Hot Shocker & Virtua Striker 2 '99
New Clones Added
-----------------------------
Virtua Striker 2 '99 (Revision A) [The Dumping Union]
Hot Shocker [The Dumping Union]

Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
2010-03-20 17:36:55 +00:00
Brian Troha
c796eaf1c5 New clone: Star Gladiator (Japan)
New Clone Added
-------------------------------
Star Gladiator (JAPAN 960627) [tormod, W. Belk, ranger_lennier, R. Howard, R. Mucciarelli, Smitdogg, The Dumping Union]
2010-03-20 16:52:47 +00:00
Angelo Salese
b4042c5084 Haze: readded tile flips, not worth mentioning 2010-03-20 15:03:55 +00:00
Angelo Salese
6d7fed09be Removed an outdated note 2010-03-20 14:22:04 +00:00
Angelo Salese
a6c9c2d89a Fix compile 2010-03-20 12:05:12 +00:00
Angelo Salese
58973c39d9 Final step in refactoring the video system in metro.c driver, replaced the video code with custom renderer functions [David Haywood] 2010-03-20 11:55:55 +00:00
Jonathan Gevaryahu
5ff6c887a8 Simplified dial/spinner code for moonwar and moonwarp. 2010-03-19 21:36:02 +00:00
Jonathan Gevaryahu
e470b33885 add some missing diplocations to frenzy. no whatsnew. 2010-03-19 19:47:36 +00:00
Jonathan Gevaryahu
9ffa925941 Updated berzerk.c to combine common inputs: all zpu-1000 and zpu-1001 pcbs
have the same hookup for SW2 (bit 0 is free game with no bookkeeping update
if pressed on the high score screen. Bit 7 is bookkeeping/statistics view).
Other bits are open bus but pulled high by resistors.
2010-03-19 18:32:47 +00:00
Scott Stone
3467a164f0 Corrected typo in Yie Ar Kung-Fu verified clock rates and tweaked the tempo slightly to better match reference recordings. [Corrado Tomaselli, Tafoid]
Note:  Also fixes MT Bug#03371
2010-03-19 18:12:24 +00:00
Angelo Salese
cd5f1f4011 First step in refactoring the video system in metro.c driver [David Haywood] 2010-03-19 18:01:59 +00:00
Angelo Salese
99c61e3592 Marked IC26 in Rail Chase as bad dump according to the ROM checksum test, no credit please 2010-03-19 17:18:55 +00:00
Miodrag Milanovic
11a51a7d33 Changed default initial state of PIC8259 to STATE_READY [Miodrag Milanovic] 2010-03-19 15:36:20 +00:00
Fabio Priuli
ba555e8b86 snes.c: some internal refactoring, some new debug functions and a small mode7 fix [Fabio Priuli] 2010-03-19 15:20:55 +00:00
Angelo Salese
cd7d6d7621 Fixed for good trasparency issues in Three Dealers Casino House [Angelo Salese] 2010-03-19 10:02:41 +00:00
Jonathan Gevaryahu
af6d283115 Add cocktail panel presence detection and dipswitch support to moonwarp. Add P2 buttons and spinner for cocktail mode. Note that player 1 and 2 hyper flip buttons are wired-OR logic in cocktail mode. 2010-03-19 04:39:51 +00:00
Jonathan Gevaryahu
20d34a2a06 update comment and fix a misspelled function name. no whatsnew 2010-03-18 17:42:21 +00:00
Fabio Priuli
03722ff207 not worth mention: fixed snes dsp init procedure 2010-03-18 10:51:19 +00:00
Jonathan Gevaryahu
65fe46408b Implement many of the dipswitches for moonwarp, and re-add the color test mode to frenzy; Cocktail/upright select is still missing from moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. [Lord Nightmare] 2010-03-18 08:54:14 +00:00
Fabio Priuli
4118089801 Fixed VS2010 compiling 2010-03-18 07:33:29 +00:00
Jonathan Gevaryahu
3f9731bebb keydelta should be 5 for moonwar/moonwara also. no whatsnew. 2010-03-18 03:24:01 +00:00
Jonathan Gevaryahu
490a45df5a forgot to comment out debug statement. no whatsnew 2010-03-18 03:11:36 +00:00
Jonathan Gevaryahu
bee2e6c5bb put keydelta back to 5 so you can actually enter a high score. no whatsnew. 2010-03-18 02:17:58 +00:00
Jonathan Gevaryahu
7304410120 Add missing Hyperflip button to moonwarp
correct some comments in galdrvr.c
2010-03-18 02:02:17 +00:00
Jonathan Gevaryahu
29c5af6d3e note to self: hit save first. no whatsnew. 2010-03-18 01:52:39 +00:00
Jonathan Gevaryahu
5109673733 Fix very minor occasional glitches in moonwar/moonwara/moonwarp spinners caused by IPT_DIAL crossing the 0x00<->0xFF border.
Added conditional Hyperflip button to moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button)
2010-03-18 01:50:33 +00:00
Jonathan Gevaryahu
0635b9a4ff another silly comment fix. again no whatsnew. 2010-03-18 00:03:18 +00:00
Jonathan Gevaryahu
146d4d1e94 Imported the same implementation of moon war proto's spinner to moon war 2; works much more smoothly now. [Lord Nightmare] 2010-03-18 00:01:29 +00:00