Commit Graph

16680 Commits

Author SHA1 Message Date
Michaël Banaan Ananas
20498d8083 sprite disable is simply word 0 bit 3 2012-08-07 14:44:34 +00:00
Oliver Stöneberg
765271cb05 removed redundant interlocked function wrappers from Windows code (no whatsnew) 2012-08-07 13:05:00 +00:00
Scott Stone
9afa32ccc7 Shuffled more things around, sorted a few by error messages for further attention and performed some dupe removal. Moved Clickity Click to the Mpu4 Plasma driver after noticing it was it as a game using the Plasma DMD and identifying the Plasma DMD roms within the set - From Haze (nw) 2012-08-07 12:57:04 +00:00
R. Belmont
d9fcc73e23 H8/H8S: Correct disassembly of MULXS.B and MULXS.W [R. Belmont] 2012-08-07 03:43:29 +00:00
R. Belmont
0894b5faf4 H8/H8S: fix MULXS.B to select the proper source register. Fixes text in Qix section of invqix. [R. Belmont] 2012-08-07 02:41:26 +00:00
Couriersud
bfb94f1367 Significant speedup for "divu_64x32_rem" by using inline assembly for x86_64 as well.
- GCC will always call into libgcc to catch overflows.
2012-08-07 00:26:21 +00:00
Scott Stone
15a11a0a8a More sorting of mpu4.c stuffs - From Haze (nw) 2012-08-07 00:02:53 +00:00
Scott Stone
7ec0b01cd8 Tank Force - 4 Player (tankfrce4) Inputs were switched so that Player 2 was no longer assigned to Player 3 and vise versa. [Tafoid] 2012-08-06 16:54:50 +00:00
Scott Stone
cd18b98797 Started moving some of the mpu4 mod4 board games which have a ym soundchip instead of the oki to their own files as well (mpu4mod4yam.c), again with the view to keeping things more manageable - From Haze (nw)
kickgoal.c:  General Cleanup, improved gfxdecodes - From Haze (nw)

Documentation fix for sf2ud (cps1.c) - From TeamCPS1 (nw)
2012-08-06 16:00:56 +00:00
Ville Linde
5a1ad2f535 cobra.c: Improved polygon parsing (nw) 2012-08-06 13:04:05 +00:00
Michaël Banaan Ananas
9d515af147 (notes) 2012-08-06 11:05:13 +00:00
Miodrag Milanovic
5c1ae623d5 Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of displaying message for each driver with keyboard (no whatsnew) 2012-08-06 07:51:28 +00:00
Brian Troha
e34d774806 tickee.c: Correct the dipswitches for Mouse Attack and add dipswitch locations. [Brian Troha] 2012-08-06 05:12:05 +00:00
R. Belmont
12f254013d a little more cleanup, fixed unnecessary -oslog spew (nw) 2012-08-06 02:20:24 +00:00
R. Belmont
332dbb2ebe invqix: some cleanup, mapped all 4 start buttons, cocktail flip works [R. Belmont] 2012-08-06 02:14:52 +00:00
Angelo Salese
c220e703fe Kale levels up, Kale learns MCFG_LASERDISC_OVERLAY_CLIP 2012-08-06 00:48:26 +00:00
Angelo Salese
111c18c3b0 More love to forgotten LD games, nw 2012-08-06 00:41:59 +00:00
Angelo Salese
3c3634d09f Added inputs, sound, graphics and fixed colors to Bega's Battle / Road Blaster HW [Angelo Salese] 2012-08-06 00:13:46 +00:00
R. Belmont
9dd0de48e3 Fix GCC 4.6 compile (nw) 2012-08-05 22:13:42 +00:00
R. Belmont
eef2b4a687 invqix: Added inputs and sound, promoted to working. Qix has some TBD text weirdness. [R. Belmont] 2012-08-05 22:10:26 +00:00
Angelo Salese
f3688c1e86 Various changes to Inter Stellar, nw 2012-08-05 19:59:29 +00:00
Angelo Salese
b21820f687 Some minor changes to intrscti, nw 2012-08-05 18:55:23 +00:00
Miodrag Milanovic
7f86e71415 fix tiny compile (nw) 2012-08-05 16:54:27 +00:00
Ville Linde
5a6068bede cobra.c: Added gfx register masking (nw) 2012-08-05 16:25:03 +00:00
Ville Linde
20588708f6 cobra.c: Implemented framebuffer reads and writes (nw) 2012-08-05 14:17:13 +00:00
Angelo Salese
4c9f548bc6 Quickly hooked up vram for invqix, nw 2012-08-05 14:05:44 +00:00
Miodrag Milanovic
74367954c6 Fix compile (nw) 2012-08-05 12:45:23 +00:00
Michaël Banaan Ananas
3edc6b94e6 lastsurv ym2151 stereo is reversed 2012-08-05 10:38:44 +00:00
Olivier Galibert
ebf2aac078 nscsi: documentation [O. Galibert] 2012-08-05 09:09:22 +00:00
Olivier Galibert
dfd3712f0a Fuck that shit (nw) 2012-08-05 09:09:05 +00:00
Miodrag Milanovic
ab882fff3f Sync with MESS, and my last sentence was wrong :) (nw) 2012-08-05 07:31:02 +00:00
Miodrag Milanovic
a5c81ad9a3 Changed macros that are MESS related, no need to recompile MAME since they are not used (nw) 2012-08-05 07:10:11 +00:00
Miodrag Milanovic
9d73d28385 Sync with MESS (nw) 2012-08-05 06:11:51 +00:00
Michaël Banaan Ananas
1904841ae2 lastsurv generic coincounter 2012-08-05 05:10:55 +00:00
Michaël Banaan Ananas
c39b992e1a default inc/dec keys for AD Stick Z 2012-08-05 04:50:36 +00:00
R. Belmont
6153708744 Fixed more wrong rom loads, marked ep_cfallc bad dump due to gibberish code at JSR target 1c966 (nw) 2012-08-05 04:23:17 +00:00
R. Belmont
e2156d0086 Fix rom loading for ep_bartkf (nw) 2012-08-05 04:04:46 +00:00
Brian Troha
104843977b invqix.c: Whitespace cleanup - NW 2012-08-05 03:15:04 +00:00
Brian Troha
778b8fa9c9 invqix.c: Added PCB layout for Space Invaders / Qix Silver Anniversary Edition [Brian Troha] 2012-08-05 03:11:38 +00:00
R. Belmont
c7da9adc48 invqix: General EEPROM, FPGA, and IRQ hookups. [R. Belmont]
No whatsnew part:
This gets it to fall into the main loop, but then apparently nothing happens.  THe only interrupts with valid vectors are IRQ0 and IRQ1; the mainline explicitly waits on IRQ1 (so it's presumably VBL) and firing IRQ0 has no obvious effect although it executes a lot of code.  Enjoy? :)
2012-08-05 01:45:48 +00:00
R. Belmont
87afbcd5f2 H8: Very preliminary H8S/2294 support [R. Belmont] 2012-08-05 01:42:41 +00:00
Scott Stone
04703091dc Fix Error in RomModule definition for ep_cbrun (nw) 2012-08-05 01:26:20 +00:00
Ville Linde
4b3f61f5fe cobra.c: Better texture RAM emulation. Documentation updates. 2012-08-04 19:41:30 +00:00
Wilbert Pol
e2dc17d3bd v30mz.c: Converted to c++. [Wilbert Pol] 2012-08-04 19:21:03 +00:00
Miodrag Milanovic
ab27740da1 Updated GAME and GAMEL with class name per machine used, for future DRIVER_INIT change (no whatsnew) 2012-08-04 19:12:26 +00:00
Scott Stone
817f2f6811 Sorted the roms in m4addr, killing the dupe in the process, and moving
one other rom to the m4apach set (which is where the dupe came from).  I think m4apach might be another plasma game, but we don't have any
plasma roms for it.  Also, fixed an issue with a set of sc5 games - From Haze (nw)
2012-08-04 19:04:55 +00:00
Scott Stone
ae993d6f0d Created mpu4mod2sw.c and started moving sets which used the mpu4mod2
baseboard there (most of these ones actually run quite well apart from
some moaning about reels)  This board used the AY8913, the mod4 board
didn't have that, so it's a logical split point.  Also some more identification / tagging etc. of other sets.  From Haze (nw)
2012-08-04 15:28:12 +00:00
Miodrag Milanovic
851081b772 removed some not used variables (nw) 2012-08-04 15:12:02 +00:00
Miodrag Milanovic
5c6008e960 n64: This was a clear misspelled variable, two times removed (nw) 2012-08-04 15:07:55 +00:00
Miodrag Milanovic
1c7e7b5f8d Fix compile error (nw) 2012-08-04 12:31:44 +00:00