Miodrag Milanovic
9b3788035c
scrclean on lua scripts (nw)
2016-03-29 08:49:47 +02:00
Jeffrey Clark
c3397ae4a9
fix include dirs (nw)
2016-03-29 00:45:53 -07:00
Jeffrey Clark
9d9c8fad6a
Extend system library support (nw)
...
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711 )
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Miodrag Milanovic
315612190b
Added parsing of plugin json files for machine_manager (nw)
2016-03-24 21:07:39 +01:00
Miodrag Milanovic
593803fb48
Fixed issue with internal font (nw)
2016-03-20 09:31:04 +01:00
Miodrag Milanovic
de04399afa
Fixed osdmini building for android and pnacl (nw)
2016-03-08 15:46:20 +01:00
Justin Kerk
af0a67c0f7
Restore uismall.png for now so that Emscripten menus work (nw)
2016-03-05 22:22:21 +00:00
Vas Crabb
a830ea7627
* Support *n conversion in stream_format/string_format
...
* Make stream_format return characters printed
* Add iostreams with std::vector storage
* Move to type-safe templates for logerror and popmessage
* Remove now-unnecessary I64FMT from calls to logerror/popmessage
* Put some lib/util stuff in util:: namespace
* Some fixes to Japanese translation
2016-03-01 06:52:36 +11:00
Miodrag Milanovic
5951df437e
Added NotoSans-Bold as backup font for platforms that do not have default system fonts exposed (nw)
2016-02-27 11:52:11 +01:00
Miodrag Milanovic
d50870e3e4
fix building Emscripten build on Windows (nw)
2016-02-22 10:18:35 +01:00
dankan1890
526d56d359
Added option in the "Customize UI" menu for selecting the language. (nw)
2016-02-21 04:59:39 +01:00
Miodrag Milanovic
38e054c765
placed back OPENGL check since GL is not same as GLES (nw)
2016-02-16 18:00:19 +01:00
Miodrag Milanovic
e1ace73626
opengl as requirement (nw)
2016-02-16 17:21:32 +01:00
AJR
0d8df9d595
Make generic VTLB implementation a modern device interface (nw)
2016-02-07 01:42:58 -05:00
Miodrag Milanovic
9a28da4f73
added UI parameter, option simple gives back old style start screen, features for configuration and in game stays same as with new (nw)
2016-02-05 08:53:00 +01:00
Miodrag Milanovic
3ebf7e64fc
fixed system dependent UI (nw)
2016-02-04 16:18:55 +01:00
Dankan1890
701df7fe9e
Initial import of MEWUI to MAME [Dankan1890]
2016-02-04 15:14:24 +01:00
Miodrag Milanovic
283fbf13a4
generic machine is now bookkeeping (nw)
2016-01-10 11:39:38 +01:00
Miodrag Milanovic
f1a0a3cb88
Added pre-compiled headers support to build system (nw)
2016-01-01 08:23:58 +01:00
Miodrag Milanovic
6a765a95ec
Added addprojectflags function and added -Wsuggest-override for all that are not 3rdparty projects.
...
It is place where all additional checks we should put
2015-12-06 17:07:50 +01:00
Scott Stone
31cca9ea63
Added info header at the top of each .lua file (nw)
2015-11-14 12:51:21 -05:00
Miodrag Milanovic
033227778e
Remove not longer needed ForceCpp flag (nw)
2015-11-08 13:44:34 +01:00
Miodrag Milanovic
5deec43cbc
update build scripts for rename c - > cpp (nw)
2015-11-08 13:26:29 +01:00
Miodrag Milanovic
b6707c3bb5
Removed mongoose due to restricted license and webserver wip till code is restructured (nw)
2015-11-04 18:55:36 +01:00
Miodrag Milanović
fb179e042c
Merge pull request #401 from fulivi/pty_dev3
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PTY support for u*x OSes [F.Ulivi]
2015-10-18 16:00:23 +02:00
fulivi
898fc7b373
pty: seems ok (linux only)
2015-10-13 12:01:30 +02:00
fulivi
f8cb153519
pty: first step of pseudo terminal implementation
...
Conflicts:
scripts/src/bus.lua
2015-10-13 12:00:52 +02:00
Miodrag Milanovic
86d3aa8065
Moved tools in proper place, and moved build python scripts together with other scripts (nw)
2015-10-07 12:01:21 +02:00
Miodrag Milanovic
05c7edb199
Remove direct zlib dependency in code (nw)
2015-09-13 12:27:46 +02:00
Miodrag Milanovic
c9bde5341d
reorganized scripts according to new structure (nw)
2015-09-13 10:17:58 +02:00
Miodrag Milanovic
ee7ff77255
update build scripts and code change in order to fix compile (nw)
2015-09-13 09:20:24 +02:00
Miodrag Milanovic
115ffcb10a
Moved netlist from emu to lib (nw)
2015-09-12 10:12:14 +02:00
couriersud
7815f924ec
Add emu/netlist to include dirs to avoid relative paths in netlist
...
include files. (nw)
2015-08-03 00:10:23 +02:00
Michael Zapf
be6c3ee4c9
mfmhd: Introduced format definition, now generally available.
2015-08-02 15:50:22 +02:00
Vas Crabb
382dd0f616
Make the SSE tables a static inside the SSE implementation class (nw)
...
Also encapsulate the pointer casting used to access it in static functions
Don't mean to step on any toes, sorry if this inconveniences you MooglyGuy
2015-06-27 02:42:00 +10:00
Vas Crabb
84aa21184b
Pick the low-hanging fruit (nw)
...
Implemented most of MooglyGuy's new RGB intrinsics for VMX/Altivec
Still need to do blend, bilinear filter and merge alpha
2015-06-23 21:02:30 +02:00
therealmogminer@gmail.com
55c2e3ef5d
nw, update lua script
2015-06-23 21:02:30 +02:00
therealmogminer@gmail.com
fd6db5d503
Convert rgbint and rgbaint globals to a class (nw)
2015-06-23 21:01:36 +02:00
Miodrag Milanovic
449a851e34
Fix more driver building, going deeper in checks (nw)
2015-06-20 19:19:03 +02:00
Miodrag Milanovic
239c31b584
Made possible creation of custom builds with given list of drivers included.
...
Note that game list is parsed so if macros are used they will not be found.
example:
make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c
2015-06-20 18:20:44 +02:00
Julian Sikorski
9027ce9575
Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work
2015-06-06 23:39:24 +02:00
couriersud
872ca80ac5
Converted netlist into a library. Moved most code from nl_convert.h to
...
nl_convert.c. Targets using netlist must now specify this explicitly
with MACHINES["NETLIST"] = true
Added subtarget "nl" which only contains games with netlist elements.
(nw)
2015-06-01 00:54:45 +02:00
Olivier Galibert
511762fa2d
Allow compiling with shared libraries [O. Galibert]
...
Put SHLIB=1 in the main makefile, or on the command line.
The idea is to get a *way* faster link with symbols. It works at
least on linux, with one annoying caveat: you have to be in the
build/projects/sdl/mame/gmake-linux directory to start mame
afterwards. We're going to move some things around to be able to use
LD_LIBRARY_PATH or have it start as-is from the root.
2015-05-31 13:25:17 +02:00
Cesare Falco
7652d47d8e
Add makefile switch to choose linking against bundled OR system expat library.
2015-05-11 09:37:45 +02:00
Miodrag Milanovic
ca37d40f69
Removed comments and added generic license for whole team on top (nw)
2015-05-09 16:05:30 +02:00
Miodrag Milanovic
c334fda9a9
Start adding .h and .inc files to help usage inside IDE's like VS and XCode (nw)
2015-04-11 14:17:02 +02:00
Miodrag Milanovic
899f23a7ec
Added PYTHON_EXECUTABLE to use differently named python executable(nw)
2015-04-08 14:19:43 +02:00
Miodrag Milanovic
1026d09afa
Moved creation of most non-layout files out of makefile (nw)
2015-04-04 14:44:06 +02:00
Miodrag Milanovic
2df0d9deed
Added generated m68kops files to tree, added makefile for developers working on core (nw)
2015-04-03 15:59:18 +02:00
Miodrag Milanovic
86e36b4912
removed includeosd (nw)
2015-04-02 18:04:21 +02:00
Vas Crabb
5ca7080703
Link osdnet into a library reflecting its location, define USE_NETWORK properly, don't use SDL in non-SDL-specific macros
2015-04-01 18:00:35 +11:00
Miodrag Milanovic
7f1ad1db99
Explicit file listing in lua scripts making generate much much faster (nw)
2015-03-28 10:10:03 +01:00
Miodrag Milanovic
f76d59c41d
Moved build system to GENie [Miodrag Milanovic]
...
make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files
2015-03-26 09:00:39 +01:00