Commit Graph

11 Commits

Author SHA1 Message Date
ImJezze
92c2bdf917 Normalized vector attenuation settings
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale vector_length_ratio
2016-05-22 20:54:30 +02:00
ImJezze
a89d4d4ee6 Small tweaks to raster.ini settings (nw)
- less blurry, less glowing
2016-05-16 23:19:17 +02:00
ImJezze
bef70746af Fixed half texel offset of 'source' shadow mask tile mode 2016-05-05 22:46:56 +02:00
ImJezze
b4b6543929 Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
2016-05-05 20:59:33 +02:00
ImJezze
8ed3a7d94a Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00
ImJezze
19bbdaac35 Moved presets to subfolder (nw)
- added lcd-matrix.ini and vector-mono.ini
2016-03-28 21:58:17 +02:00
ImJezze
fe9dfdbf99 Refactored Bloom
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00
ImJezze
46e82dbe14 Small adjustment (nw) 2016-03-26 18:05:21 +01:00
ImJezze
41595c05c4 Change vector and gameboy preset (nw) 2016-03-26 11:18:08 +01:00
ImJezze
b507dbb5fc Scanline Variation
- added option for scanline variation
2016-03-15 22:15:25 +01:00
ImJezze
477d2abd43 HLSL presets
- added general presets for raster and vector screens
- added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
2016-03-05 10:20:01 +01:00