Commit Graph

6001 Commits

Author SHA1 Message Date
Angelo Salese
2b476d34d7 Added a small extra note 2009-07-26 20:46:40 +00:00
Angelo Salese
4eea9db584 new not working
---------------
Videotronics Poker [Angelo Salese, SoftwareThis]
2009-07-26 20:43:41 +00:00
Brian Troha
0a70ea3589 Typo fix... for zn.c driver. I guess I should learn how to spell "Force" ;-) 2009-07-26 18:18:18 +00:00
Brian Troha
aca8105687 Fix some regressions from massive clone name change. IE:
Fighter's Impact A is actually the parent, so it has to stay 8 chars this is an issue within the core. Only clone names can exceed 8 chars... not parents.

Also the decrypt table wasn't properly adjusted for the new clone names.  I think I got them all.
2009-07-26 18:14:28 +00:00
Brian Troha
865cdc196e new game added: Touchmaster 2000
New Game Added
--------------------------
Touchmaster 2000 [Mike Green, Dumping Union]
2009-07-26 17:44:45 +00:00
Angelo Salese
347f835803 03359: sonson: unsupported negative sprite positions 2009-07-26 14:20:24 +00:00
Angelo Salese
5da6a0477e 03358: sonson: Unimplemented coincounter 2009-07-26 13:47:46 +00:00
Brian Troha
45743c74f8 Correct clock comment for the C140 2009-07-25 20:20:29 +00:00
Brian Troha
b4e957f5a4 Corrects rom names for Four Trax. Adds the Guru's readme for Four Trax. Derive all CPU clocks based on actual OSC timing. [Guru, Brian Troha] 2009-07-25 20:17:37 +00:00
Brian Troha
944c595480 added PCB location to 4 roms in a Head Panic clone 2009-07-25 18:21:11 +00:00
Angelo Salese
80bb7c8943 ST-V: Hand-tuned pixel-clock to match measured fps from the pcb [Angelo Salese, Corrado Tomaselli]
Improved hblank duration behaviour [Angelo Salese]
2009-07-25 13:38:47 +00:00
Ryan Holtz
5334207183 Fixed FBARx register accesses to wait until the current DMA transfer has completed before triggering another interrupt. 39in1 now runs farther and attempts to access DMA registers. [MooglyGuy] 2009-07-25 13:30:20 +00:00
Roberto Zandona
a15d59b2b3 03348: jjsquawb: Background Graphics Incorrectly mapped 2009-07-25 10:01:08 +00:00
Ryan Holtz
b5aacf68ce Fleshed out some Intel PXA255 peripherals. 39in1 now kicks off a palette DMA and a framebuffer DMA, services the resulting interrupts, and repeats, but does not yet write any palette data or framebuffer data other than 0. [MooglyGuy] 2009-07-25 09:48:51 +00:00
Brian Troha
93dbc795f0 Adds dip port locations to Sky Soldier, Time Soldiers and Paddle Mania. Minor whitespace clean up. [Brian Troha] 2009-07-24 17:45:55 +00:00
Yasuhiro Ogawa
29ec8163d2 get rid of 8 character limitation for many clones 2009-07-24 16:47:50 +00:00
Brian Troha
f464daa480 Adds dip port locations to Big Karnak, Biomechanical Toy, Maniac Square (prototype), Squash & Thunder Hoop [Brian Troha] 2009-07-24 06:16:10 +00:00
Brian Troha
2ff2d859e8 Adds dip port locations to Glass, Alligator Hunt, Touch & Go, World Rally 2: Twin Racing & Maniac Square [Brian Troha] 2009-07-24 05:17:14 +00:00
R. Belmont
5ad309e39c Fixed bad filenames (not worth whatsnew). 2009-07-24 05:07:23 +00:00
R. Belmont
04c47e4cbe Naomi updates [Deunan Knute, CaH4e3, R. Belmont]
- Added protection emulation for Cosmic Smash
- Added protection emulation for Capcom vs. SNK (cartridge ver)

New games added as GAME_NOT_WORKING
-----------------------------------
Capcom vs. SNK Millenium Fight 2000 (000904) [Deunan Knute]


Guru's old capsnk dump was 000804, the new one is 000904 so it became 
the parent.  The protection hookup in Cosmic Smash passes if you step it in the 
debugger but it doesn't visibly improve the game so something else may be
wrong with it.  capsnk and capsnka appear to be fully playable.

ROMs and protection data in roms/unemulated/Sega/Naomi
2009-07-24 04:57:33 +00:00
Brian Troha
48197fcc9d rom name "enhancement"... closer to actual rom name without putting in "smash_t.v." ect 2009-07-24 03:01:50 +00:00
Angelo Salese
6539174c6d Added Screen Raw Params hook-up to the ST-V driver, fixes some of the current issues [Angelo Salese] 2009-07-23 23:36:44 +00:00
Brian Troha
d66257f047 Adds license information to the 2 Red Hawk sets (IE: the US & Italy) 2009-07-23 01:03:43 +00:00
Brian Troha
aa500e20b8 Fixes the version number of 2 sound roms for Mortal Kombat 4 and makes U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver. 2009-07-22 22:32:05 +00:00
Angelo Salese
c8b4c557a1 Improved colors in Merit Poker [Angelo Salese] 2009-07-22 21:35:46 +00:00
Scott Stone
bffc06b8a3 Fixed DEMO_SOUND Dip assignment to work correctly when turned ON. 2009-07-22 21:06:49 +00:00
Angelo Salese
ce03bc23a2 Did the following changes to the tankbatt.c driver [Angelo Salese]:
* Cleaned-up the irq / nmi firing and fixed irq acks;
* Cleaned-up the memory map;
* Added coin counter, coin lockouts and added a second coin chute;
* Documented some unclear i/os;
* Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation;
2009-07-22 20:36:29 +00:00
Scott Stone
48e1c2ac35 Fix: 03316: burglarx: The main music is distorted [Osso]
Submitted fix to maps to allow YM music to play properly.
2009-07-22 20:33:20 +00:00
Wilbert Pol
6e6098ed15 The 6532 RIOT timer should keep spinning after a timeout (regression introduced in 0.126u2). 2009-07-22 19:22:13 +00:00
Angelo Salese
52def314ff New not working:
----------------
Photo Play [Klaus Sommers, Angelo Salese]
2009-07-22 18:54:21 +00:00
Yasuhiro Ogawa
5c0fd48c7f DIPSW fix [kanikani]
argus: fixed service switch (was defined to port that does not exist), and fixed DIPLOCATION order.

valtric: fixed note for how to enter test mode.
coin1 and coin2 were swapped, and fixed DIPLOCATION order.

butasan: coin1 and coin2 were swapped, and fixed DIPLOCATION order.

To enter test mode:
argus:   power ON while coin2 is ON
valtric: power ON while coin1 is ON
butasan: power ON while service SW is ON

I don't know how to map multiple MAME keys to 1 real port on PCB, so I mapped service switch of butasan to "TEST(F2)".
As a result of this, you have to press F2 twice to use as normal service switch.
2009-07-22 08:06:07 +00:00
R. Belmont
5203197b12 Naomi/AW updates:
- DMA protection emulation for qmegamis, fixes in-game graphics [Deunan Knute]
- Correct decryption key for Extreme Hunting [CaH4e3]


Sega scholars will find the decrypted protection data for qmegamis hilarious.
Bonus points if the game actually does a strcmp() on it.

(Protection data is uploaded to roms/unemulated/Sega/Naomi/qmegamis_prot.zip).
2009-07-22 03:31:30 +00:00
Brian Troha
317db5d23f New Game Added (Not Working): Extreme Hunting
New Game Added (Not Working)
Extreme Hunting [Guru]

NOTE:  The decrypt key ("xh") is NOT correct and must be brute forced and corrected.
2009-07-21 06:29:31 +00:00
mariuszw1
c51200aed3 Fixed player 2 input port in photon.c. Fixed bad CRC/SHA1 in photon.c. 2009-07-21 04:42:17 +00:00
R. Belmont
3b09e634ac ARM7 updates:
- Preliminary PXA255 support, including Intel-specific CP14
- Hooked up TLB
2009-07-21 01:18:50 +00:00
mariuszw1
5c79939388 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris (Photon System) [Miodrag Milanovic, Mariusz Wojcieszek]
2009-07-20 21:53:25 +00:00
smf-
5433c123aa made cliffhga a clone of cliffhgr 2009-07-20 12:40:17 +00:00
Fabio Priuli
ced50d3810 Fixing assert in drivers using ARM9 CPU (e.g. 39in1) 2009-07-20 12:13:23 +00:00
Aaron Giles
0fdce58484 Cleanups and version bump. 2009-07-20 07:20:41 +00:00
Aaron Giles
66bddc00bc MT02916 2009-07-20 06:42:38 +00:00
Aaron Giles
c3f4e12e7a Fix out-of-bounds palette access in tmmjprd. Fixes MT03300. 2009-07-20 06:32:55 +00:00
Aaron Giles
9c15c715bc Actually, make cobram3 a clone of cobra. 2009-07-20 06:11:59 +00:00
Aaron Giles
fd18e54d68 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix

Hello again,

Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather 
stupid bug: "break;" was omitted in a switch/case, causing severe glitches 
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).

hap
2009-07-20 06:10:09 +00:00
Aaron Giles
49c53270e8 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, July 19, 2009 6:20 AM
> To: Aaron Giles; Angelo Salese
> Subject: decode some ram based tiles in jclub2
> 
> as subject
2009-07-20 06:08:54 +00:00
Aaron Giles
13e515d590 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair

Hi,

Attached is a diff for 0132u5 that adds a gun crosshair to namcos2 
bubbletr (Bubble Trouble), it's required to be able to calibrate 
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as 
IMO the game is playable just fine.

Greets,
hap
2009-07-20 06:07:55 +00:00
Aaron Giles
2d493cd5f9 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix

Hello,

Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair. 
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot 
off-screen. Off-screen shooting has a function in test mode, in the fix this is the 
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via 
test mode.

Greets,
hap
2009-07-20 06:07:01 +00:00
Aaron Giles
8671cd3085 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)

The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because

The old MAME implementation had a wrong card reset:

Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong

In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK

Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE

MB3773 driver is included

Best regards

*DI Joerg Peter Hartenberger*

Tel  +43 (316) 403 890 53
Fax +43 (316) 403 890 40**

_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
2009-07-20 06:05:54 +00:00
Aaron Giles
a5967aa333 Added documentation regarding different Cobra Command versions.
Fixed cobra command LD name in cobram3.
Fixed SHA1 for Cliff Hanger alternate set.
Turned on regular length scenes by default in Cliff Hanger.
2009-07-20 06:04:37 +00:00
Roberto Fresca
a1118b9137 Merit Multi-Poker improvements:
* Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
2009-07-20 01:54:58 +00:00
Angelo Salese
ef478440b0 (MESS-specific) snes: fixed 16x16 tiles in 2bpp mode, fixes gfxs in many games, most notably Super Adventure Island. 2009-07-19 22:36:56 +00:00