Fighter's Impact A is actually the parent, so it has to stay 8 chars this is an issue within the core. Only clone names can exceed 8 chars... not parents.
Also the decrypt table wasn't properly adjusted for the new clone names. I think I got them all.
- Added protection emulation for Cosmic Smash
- Added protection emulation for Capcom vs. SNK (cartridge ver)
New games added as GAME_NOT_WORKING
-----------------------------------
Capcom vs. SNK Millenium Fight 2000 (000904) [Deunan Knute]
Guru's old capsnk dump was 000804, the new one is 000904 so it became
the parent. The protection hookup in Cosmic Smash passes if you step it in the
debugger but it doesn't visibly improve the game so something else may be
wrong with it. capsnk and capsnka appear to be fully playable.
ROMs and protection data in roms/unemulated/Sega/Naomi
* Cleaned-up the irq / nmi firing and fixed irq acks;
* Cleaned-up the memory map;
* Added coin counter, coin lockouts and added a second coin chute;
* Documented some unclear i/os;
* Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation;
argus: fixed service switch (was defined to port that does not exist), and fixed DIPLOCATION order.
valtric: fixed note for how to enter test mode.
coin1 and coin2 were swapped, and fixed DIPLOCATION order.
butasan: coin1 and coin2 were swapped, and fixed DIPLOCATION order.
To enter test mode:
argus: power ON while coin2 is ON
valtric: power ON while coin1 is ON
butasan: power ON while service SW is ON
I don't know how to map multiple MAME keys to 1 real port on PCB, so I mapped service switch of butasan to "TEST(F2)".
As a result of this, you have to press F2 twice to use as normal service switch.
- DMA protection emulation for qmegamis, fixes in-game graphics [Deunan Knute]
- Correct decryption key for Extreme Hunting [CaH4e3]
Sega scholars will find the decrypted protection data for qmegamis hilarious.
Bonus points if the game actually does a strcmp() on it.
(Protection data is uploaded to roms/unemulated/Sega/Naomi/qmegamis_prot.zip).
Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix
Hello again,
Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather
stupid bug: "break;" was omitted in a switch/case, causing severe glitches
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).
hap
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair
Hi,
Attached is a diff for 0132u5 that adds a gun crosshair to namcos2
bubbletr (Bubble Trouble), it's required to be able to calibrate
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as
IMO the game is playable just fine.
Greets,
hap
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix
Hello,
Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair.
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot
off-screen. Off-screen shooting has a function in test mode, in the fix this is the
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via
test mode.
Greets,
hap
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)
The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because
The old MAME implementation had a wrong card reset:
Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong
In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK
Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE
MB3773 driver is included
Best regards
*DI Joerg Peter Hartenberger*
Tel +43 (316) 403 890 53
Fax +43 (316) 403 890 40**
_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]