Commit Graph

1894 Commits

Author SHA1 Message Date
Aaron Giles
2d035a1c6a Cleanups and version bump. 2008-06-17 15:19:10 +00:00
Aaron Giles
0fab88feb3 some protection improvements for vgoalsoc / tecmo world cup 98 from nuapete.
looks like the protection on vgoal might do more than just return jump 
addresses, it seems to be in charge of the game timers too, so who knows 
if there is additional subtle behavior on both.
2008-06-17 14:56:27 +00:00
Aaron Giles
f6c324faf2 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: some more diff

Hi, attached please find a few more patches about indexed port reads. 

* g_patch01 & g_patch02 cover drivers starting with g (it seems I never sent you these ones :) ). With these patches I also simplified gaplus inputs, fixed a small problem with grchamp coin lockout (it was reading the accelerator rather than the right dipswitch) and removed some old code from galaxold.c (driver & machine). 

* k_patch & l_patch cover drivers starting with k & l. Notice that I simplified a bit konamigx ports and used input_port_read_safe to avoid the need of too many fake ports

* snes.diff removes indexed port reads from snes based drivers (nss.c & kinstb.c). Please let Arbee know that if he's still using the debug graphic inputs in his local builds, he has to add tags (DEBUG1, DEBUG2, DEBUG3, see kinstb.c). OTOH If he's not using those anymore, it's now easier to remove the dead code searching for those 3 tags.

* md.diff removes most of indexed port reads from megadrive/genesis based drivers (plus segas18, that I realized later it was sharing only video code). It also removes some dead code (handlers used only by megaplay/megatech, with a local copy in the driver). 
Notice that port_read_indexed is still used to read pad inputs: indeed, the natural 'tagged' replacement has issues with 6 button pad (and therefore breaks ssf2ghw). hopefully, I'll find a clean solution to be submitted after u6 :)

Regards,
    Fabio
2008-06-17 14:55:43 +00:00
Aaron Giles
ed88246e48 More input_port_read_indexed() -> input_port_read()
From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Subject: 3 more

Hi,

"thanks" to a sleepless night (due to jet lag) a few more patches. Let me know if something fails to apply, as usual.

Regards,
    Fabio
2008-06-17 14:22:32 +00:00
Aaron Giles
e5ffa886e3 From: abcd efgh [mailto:cix_999@yahoo.it]
Subject: ddragon3 fix & The Combatribes (Italian bootleg)

Added The Combatribes (Italian bootleg) to the ddragon3 drive, the game has an different z80's rom sound and the sprites roms are split in more small.
I've also done some fixes in ddragon3 drive (on mama tester ID 01441,00417,00181):
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417
- Adjusted OKI frequency to  1.000mhz (according to recording on mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on mametester ID 00181 and 01441)

Bye Sonikos
2008-06-17 14:19:18 +00:00
Aaron Giles
23ea9d2db4 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: more indexed read removed

Thanks to long flight connections in my trip back to Europe, here you can find more patches removing input_port_read_indexed and adding (where suitable) AM_READ_PORT.

In details:

* d_patch02.diff, d_patch03.diff, d_patch04.diff complete the removal among drivers starting with d
* e_patch.diff, f_patch.diff do the same with drivers starting with e & f
* atari.diff removes the occurrences in atari drivers using atari JSA sound chip and changes atarijsa_init to pass a tag in place of a port number (to remove input_port_read_indexed from atarijsa.c as well)

Let me know if something doesn't apply cleanly (diff generated from u5). 

Also, notice I tested all the patches with mame_regtest to be sure there are no missing/unrecognized tags & I extensively tested many games to be sure I haven't made any typo... However, the list of supported sets for these drivers is huge (e.g. dynax.c, ddenlovr.c and various deco) and, even if I'm confident to have tested at least one set for each INPUT_PORT, I'll keep checking Mametesters to fix promptly any regression!
2008-06-17 09:54:25 +00:00
Aaron Giles
063b5b378e From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Subject: cps1 clocks

Changed all games after Street Fighter 2 CE to have a 12mhz clock. 
Verified on Megaman and Quiz and dragons (original kits with plastic
case).
I am resonable sure all the other games after ST2CE have the DASH cps1 
board with 12mhz clock
2008-06-17 09:45:44 +00:00
Aaron Giles
86e20b9b98 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: more Machine -> machine cleanups

This is mostly a cleanup of src/drivers/* and src/machine/*
2008-06-17 09:44:03 +00:00
Yasuhiro Ogawa
bc743298b7 Some frequency tweaks.
konamigx: set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct)
Removed sound CPU clock hack. tbyahhoo doesn't require 9.2MHz to boot.

tecmosys: set screen refresh rate to 57.4458Hz according to Guru's measurements. Credit Guru for this.
2008-06-17 09:20:50 +00:00
Aaron Giles
8628f1dafe UML:
- reactivated back-end validation mechanism
 - added back-end validation for ADD/SUB/MUL/DIV/CMP forms
 - fixed several errors in dealing with more obscure flag combinations
2008-06-17 09:19:07 +00:00
Brian Troha
affa57c62c minor doc update to reflect newly confirmed information 2008-06-17 03:35:09 +00:00
Brian Troha
9bff6a2bba corrects the SHA1 values in the new Turbo Outrun set and one rom name in segas18.c 2008-06-17 03:29:27 +00:00
Brian Troha
a7119359bb New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]

New clones added
----------------
Turbo Outrun - White Cockpit version [Frans van Egmond]

New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]

redump of Tetris (Volker Hann) to pass self test in menu


Check in Chris Hardy... made new Turbo Outrun the parent and change the upgrade set to a clone with a new name "toutrunu"....
2008-06-17 02:38:34 +00:00
Wilbert Pol
01756b3bcb Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". 2008-06-16 18:22:10 +00:00
Aaron Giles
a7be43dc68 Added new function video_get_view_for_target() which selects a view based
on a command-line parameter and the configuration. Changed Windows OSD
code to use this instead of its own logic. Changed -snapview to share the
logic as well, enabling 'auto' as a -snapview option.
2008-06-16 17:05:44 +00:00
Aaron Giles
69ba0bd294 Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering.

Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel 
resolutions.

Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing 
behavior is still the default: use a special internal view and 
render each screen to its own snapshot in its own file. When using 
this option to specify a view other than 'internal', only a single 
snapshot file will be produced regardless of how many screens the 
game has.

Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate.
2008-06-16 16:34:51 +00:00
Curt Coder
a93fb6b1bf Added a validity check against reading input ports at init time. 2008-06-16 15:05:06 +00:00
Curt Coder
6a1d0b762c Looping:
- marked COP420 ROM as a BAD_DUMP since the data inside it is repeated 4 times and offset from PC 0.
2008-06-16 15:03:23 +00:00
Curt Coder
6950cd07a7 COP4xx:
- fixed typo in disassembler
2008-06-16 15:00:20 +00:00
Aaron Giles
5deab27d6d Created common virtual TLB managment module.
Updated MIPS and PowerPC code to make use of it.
2008-06-16 03:12:49 +00:00
Couriersud
cd0703d80a 01888: raidena, raidenk, raident: Flip screen DIP switch doesn't work.
* added raidena_control_w and hooked it up to raiden[akt]
2008-06-15 21:48:39 +00:00
Couriersud
033587279e Fix typo causing compile to fail. 2008-06-15 17:06:36 +00:00
Couriersud
8940457321 Added a comment on duplicate IPT_START1 assignment. 2008-06-15 17:04:02 +00:00
Yasuhiro Ogawa
9b4583f3ad use MDRV_RAW_PARAMS instead of MDRV_REFRESH_RATE (thanks Aaron) 2008-06-15 04:15:39 +00:00
Yasuhiro Ogawa
208c0dc486 Corrected screen refresh rate according to the developer manual (288x224 mode) 2008-06-15 01:31:37 +00:00
davidhay
7b61200ce6 started looking at tankfrc4 inputs.. they're multiplexed on the normal address somehow (may require studying of the code) 2008-06-15 00:35:54 +00:00
davidhay
96affdf99e from ElSemi, progress on protection simulation for 2 Crystal System titles. Still not working. 2008-06-14 18:07:11 +00:00
davidhay
16a9975ab5 some changes to squahitsa .. still don't really understand the controls.. 1 bit dial?? 2008-06-14 12:17:13 +00:00
davidhay
fba9bad69f adds terra force bootleg with extra z80.
it's playable, but it resets in attract mode so I've left it as non-working.

would be nice to know what the real MCU is on these so that they can be emulated properly ;-)
2008-06-14 11:40:04 +00:00
Tomasz Slanina
93bbd11765 Added sound emulation to Wily Tower, Atomic Boy and Fighting Basketball. 2008-06-14 09:28:14 +00:00
Roberto Fresca
b6ba0bf05a Sega System C/C2 Driver:
Added info about the alternate system name (System 14) as requested by Nicola.
Added the board number to Columns (from the manual).
2008-06-13 11:15:06 +00:00
Nathan Woods
01a8513bcc Removed some MESS-y code 2008-06-13 10:48:15 +00:00
Aaron Giles
2e8eddb648 MIPS3 recompiler:
* added UML comments for common state variables
 * removed some unused fields
 * implemented LL/LLD/SC/SCD (only works single-processor for now)
2008-06-13 07:29:28 +00:00
Aaron Giles
4bc9630265 Turned off logging on the mips core. 2008-06-13 06:43:21 +00:00
Nathan Woods
1c989c1f59 Typo fix 2008-06-13 00:18:48 +00:00
Brian Troha
f6aec511f0 added the following info (via eBay auction):
There is a Top Tronic licensed version currently not dumped
2008-06-12 22:45:08 +00:00
Brian Troha
d4e5c515e4 slight whitespace clean up and added a little bit of copyright info where I could 2008-06-12 22:42:51 +00:00
Aaron Giles
5a162da3d4 Cleanups and version bump. 2008-06-12 19:59:19 +00:00
Aaron Giles
1855238186 Undo change 1933 temporarily ... not quite ready to unleash this on the world
with no substantial dev exposure.
2008-06-12 19:51:49 +00:00
Curt Coder
aa15601968 Added a validity check against reading input ports at init time. 2008-06-12 19:34:37 +00:00
Couriersud
284b13c277 Moved moonwar and moonwara from scobra.c to galaxian.c 2008-06-12 19:33:02 +00:00
Aaron Giles
a701f8537e Added bilinear filter option to software rendering. Not hooked up to anything yet. 2008-06-12 19:14:18 +00:00
davidhay
50f9e740f0 NeoGeo changes from Johnboy
Changes:
========
Updated Neo-Geo game pcb infos
Marked kof2001h AES VERSION
Marked samsho3a MVS VERSION
Marked 2020bba AES VERSION, renamed p1 and added a note
Renamed lastsold p1 to correct chip label 134-p1k
-> Checked other Korean sets, found similar ID change; renamed accordingly
	Renamed rbff2k p1 to 140-p1k
	Renamed fswords p1 tp 187-p1k
	Renamed aof3k p1 to 196-p1k
   Added comment to kof99n: Korean version?
Renamed mslug3n to mslug3h, Marked AES VERSION, changed mamedriv.c
Remove BAD_DUMP from kotm, add correct m1
Correct s1 layer size in samsh5sp + clones
Removed BAD_DUMP from burningf + clone
Added correct m1 to lbowling
Added correct m1 to socbrawl + clone
Added correct m1 to mutnat
Added correct m1 to joyjoy
Added correct c1/c2 and s1 to marukodq
Renamed p-roms in wh1 and wh1h, added comment
Added some comments about 'M1' and 'S1' roms
Renamed files in kof2001 to correct chip label, changed m1
Corrected set pbobblen as found on MVS cart, added notes
2008-06-12 19:10:56 +00:00
Manuel Abadia
a3cc805f35 One more note about the PCB layout by Mirko Mattioli 2008-06-12 17:46:37 +00:00
Curt Coder
f8912e4a2d COP4xx:
- Added COP421 variant

Thayer's Quest:
- Fixed SSI-263 timings, service mode works now
- Changed to use COP421
2008-06-12 17:20:08 +00:00
Aaron Giles
c10b238896 Added option -[no]coin_lockout (-[no]coinlock) to control coin lockout behavior. 2008-06-12 17:06:49 +00:00
Aaron Giles
e62e3229d3 Missed file from previous checkin. 2008-06-12 16:58:03 +00:00
Aaron Giles
162e9bffa4 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: last 2 patches (now attached for real!)

Hi,

attached please find a couple of patches, again input related:

* d_patch01.diff removes a few more read_indexed from a bunch of drivers which were easy to test (just few supported sets)
* backpatch.diff replaces the sprintf I added (in my first submission) with the cleaner solution you suggested

Regards,
   Fabio
2008-06-12 16:57:38 +00:00
Aaron Giles
3a2c319252 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: a few more

Last batch of diff to replace input_port_read_indexed occurrencies for this u4. I widely tested the changes, so everything should be ok.

As usual 5/6 driver each patch: let me know if something fails to apply.

A final note: I added 2 'empty' ports to bullsdrt in centiped.c. This is a bit of paranoia to cover the possibility that one unknown dip is a flipscreen one (so that centiped_IN2_r has something to read for the second player as well). If bullsdrt is known not to have flip screen code, please remove these.
Anyway tags allowed me to remove an empty 5th input_port in bullsdrt, which was there to have trackballs as 6th input (like centiped & milliped have), so the code is a bit cleaner now :)

Regards
     Fabio

p.s. I also changed a few AM_READ(input_port_N_read) with AM_READ_PORT... as usual more to come after u5 is out!
2008-06-12 16:53:49 +00:00
Aaron Giles
9b80898ee0 From Shimapong
MAMETesters Bugs Fixed
----------------------
00277: [Misc.] groundfx.c, gunbustr.c, superchs.c, taito_f3.c,
       undrfire.c, psikyosh.c: Cheat search causes fatal error

Source Changes
--------------
Updated cheat system
 - Changed the function of default memory read in case of the search
   to prevent from crashing if a game uses cpu_spinutil()
   Now basically used do_memory_read() instead of do_cpu_read()
   (Try to search in actfancr between this and previous version)
   NOTE : It's not fundamental solution but no longer crash
 - Cleaned up read_data() and write_data()
 - Cleaned up save/load routine and added open_cheat_database()
 - Added new menu "Cheat Commands" into the cheat main menu
     the following commands are supported in this menu
      * reload cheat code (the same as Reload Database key)
      * cheats ON/OFF (the same as Toggle Cheat key)
      * watchpoints ON/OFF (the same as Shift + Toggle Cheat key)
      * save description (save the title of the game)
      * save raw code (save raw cheat code with new format)
 - Fixed several bugs which has found in testing
 - Renamed functions based on coding guidlines
2008-06-12 16:46:29 +00:00