Commit Graph

5753 Commits

Author SHA1 Message Date
Angelo Salese
40a07273a5 Fixed outdated btime.h... 2009-06-09 11:51:47 +00:00
Angelo Salese
e74675fbc3 Added framebuffer support in 18 Holes Pro Golf [Angelo Salese] 2009-06-09 11:40:51 +00:00
Curt Coder
d21d684862 [PPI8255] Fixed mode 2 input mask. 2009-06-09 08:11:47 +00:00
Angelo Salese
035dc12072 Started to look at the 18 Holes Pro Golf driver... 2009-06-09 00:09:48 +00:00
Angelo Salese
760e81ea52 Stripped out needless readme 2009-06-08 20:28:43 +00:00
Scott Stone
ba3ecb0c48 Fixed MT Bug #3237. Simply deleted a duplicate memory map assignment. 2009-06-08 16:08:40 +00:00
Scott Stone
6ecc25f20e Fixed MT Bug #3245. This was a merged map issue which it appears a RAM section was overwriting the protection routines for that game (nitrobal/gunball). Games now play and control as expected. 2009-06-08 15:37:35 +00:00
Curt Coder
7f060d3bca [PPI8255] Fixed handshaking signals for modes 1/2. 2009-06-08 13:30:09 +00:00
Aaron Giles
31d3633838 Cleanups and version bump. 2009-06-08 07:28:13 +00:00
Aaron Giles
ef0a31ca13 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Sunday, June 07, 2009 9:54 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] "Regularize" some interfaces in MAME

Hi mamedev,

This patch adjusts the code in a few places to be more regular in it
object approach.  It recognizes five idioms.

1.  device_configs should be passed const.  dsp56k.h took a non-const
device_config for no particular reason, necessitating casting where
used.  A few other places cast to non-const, in most cases
unnecessarily.
2.  running_machines should be passed non-const.  A few places used
const in different ways on running_machines, instead of the idiomatic
non-const running_machine.
3.  Eliminate passing running_machine explicitly where it can be
computed.  esrip.c, m37710.c, sfbonus.c had cases where the machine
could easily be eliminated.
4.  Pass the object machine/config first.  In some cases this makes
the interface object oriented, in some cases it simply makes it more
idiomatic with the rest of MAME.
5.  Prefer (screen, bitmap, cliprect) to (machine, bitmap, cliprect).
Fully implementing this would be a large patch, this patch simply does
it for the one core 'device', tms9928a.c.
2009-06-08 06:24:21 +00:00
Aaron Giles
ce83de86a8 The other larger patch adds missing static and const qualifiers, and
fixes up some header files.  In particular, I adjusted const char
*DEVTEMPLATE_SOURCE = __FILE__ to const char DEVTEMPLATE_SOURCE[] =
__FILE__ which makes it actually const and saves a little memory.

[Atari Ace]
2009-06-08 05:43:50 +00:00
Aaron Giles
e7f6662790 Verified clocks on Samurai Aces pcb [Corrado Tomaselli] 2009-06-08 05:41:23 +00:00
Aaron Giles
64e6655b8e From: AGEMAME Development [agemame@gmail.com]
Sent: Thursday, June 04, 2009 12:07 PM
To: submit@mamedev.org
Subject: Emailing: awp.patch

This replaces the patch for June, which hasn't been included.

Additional MPU4 lamp fixes, some new Aristocrat Mk5 games:

Added two new Aristocrat MK5 Roms, see note from Heihachi 83 (ROMs at
http://agemame.fruit-emu.com/aristo):

"Both of these games are the exact same game but a different version.
The first one is the original 1996 one, but the second is possibly from
1999. The combination is identical down to the date though, just like
the Queen of the Nile/Golden Pyramids dumps.

[dolphntr] Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 1.24.4.0)
[dolphtra] Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 3)

Note that the second (later) dump only has two ROMs and the later style
music."



New games not working
=====================
Dolphin Treasure
2009-06-08 05:39:52 +00:00
Aaron Giles
a9807413ea Removed the MDRV_<devtype>_REMOVE macros. A simple DEVICE_REMOVE
works now that device types are not needed.
2009-06-08 05:38:50 +00:00
Aaron Giles
b431953ac1 Added the concept of device contracts. A contract is a well-defined
set of interfaces supported by a device, and identified by a unique
string identifier. A device may support any number of contracts,
described in a list via the DEVICE_CONTRACT_LIST* macros. 

The purpose of contracts is to provide a means for devices to expose 
a standard set of interfaces to other parts of the system. For 
example, the PCI device should expose a contract that includes
functions for configuration register access, and 32-bit I/O. Then
any device with a PCI interface should implement the PCI contract,
so that the PCI bus device can route things appropriately.

(This change is in anticipation of a proper Namco 06xx interface,
which exposes a contract to all devices it is attached to, but I
am still struggling to get it to work reliably.)
2009-06-08 00:41:50 +00:00
Angelo Salese
c447385c2f Nuked unneeded system18.c file 2009-06-07 22:15:24 +00:00
Angelo Salese
422680c478 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jockey Club [Andrew Welburn, Dumping Union]
2009-06-07 21:31:38 +00:00
Angelo Salese
22369ad7ef Fixed analog inputs with Super Crowns Golf [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Crowns Golf [Angelo Salese, Tomasz Slanina]
2009-06-07 19:13:48 +00:00
Angelo Salese
43b8da2a44 Forgot to add the proper GNW flag... 2009-06-07 17:31:17 +00:00
Angelo Salese
79261b7225 New games marked as GAME_NOT_WORKING
------------------------------------
Janputer [alien_mame, Dumping Union]

===================================================================

A missing rom prevents this to work, it'll hopefully be dumped...
2009-06-07 17:28:40 +00:00
Brian Troha
d32e3916d3 Updated documentation on the different regional version of the Megatouch series 2009-06-07 17:07:38 +00:00
Brian Troha
e4df878bd1 fix error as pointed out by Laurent 2009-06-07 16:24:15 +00:00
Brian Troha
03945be4d0 Z80 fixes by "Marshmellow" in emails dated 3/8/2009 to Aaron and verified by Juergen.
Changes cycle counts in cc_xy[0x100] from 9 to 11 for:

0xDD2E 0xFD2E - LD IYL/IXL,n
0xDD26 0xFD26 - LD IYH/IXH,n

Also changes interrupt handling default case from:

z80->icount -= z80->cc_op[z80->PCD] + z80->cc_ex[z80->PCD];

to:

z80->icount -= z80->cc_op[z80->0xff] + z80->cc_ex[z80->0xff];
2009-06-07 15:49:22 +00:00
Brian Troha
ccab02cf1a update driver with information out of eolith.c about QS1000 and added the sample rom, with a note about it NOT being dumped from this PCB but is a common sample rom used by Eolith.
Does NOTHING to improve the driver state or working state, but added for completeness.
2009-06-07 15:24:04 +00:00
Olivier Galibert
3ea9b604ca Fix mantis 03013 by hooking strdup into mame's malloc [Atari Ace] 2009-06-07 15:12:07 +00:00
Angelo Salese
eb9250c869 Fixed sprite offsets and tilemap window priority. 2009-06-07 14:28:58 +00:00
Angelo Salese
4e67a0a589 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mirax [Olivier Galibert, Angelo Salese, Tomasz Slanina]
2009-06-07 13:23:18 +00:00
Scott Stone
f8598544b4 Fixed a few errors from earlier year fix submission. 2009-06-07 12:46:41 +00:00
Scott Stone
675fc3fd8e Fixed a number of year listings known to be unknown or incorrect the current MAME source.
The source for these changes come from the book:
Arcade TV Game List (Edition: Domestic and Overseas, 1971 - 2005)

http://www.ampress.co.jp/pr_flyer.htm
http://www.amazon.co.jp/gp/product/4990251210/ref=s9_simz_gw_s0_p14_t2?pf_rd_m=AN1VRQENFRJN5&pf_rd_s=center-1&pf_rd_r=118WBT92SAZ22V3E0XZC&pf_rd_t=101&pf_rd_p=463376736&pf_rd_i=489986

Fujix took a good deal of time to go through pages and find many matches for games current in MAME with missing or incorrect data.  I took the time this morning to verify and add the newly discovered dates as well as modifying mamedriv.c with the reference Page/Location of the entry in the book.
2009-06-07 12:25:08 +00:00
Brian Troha
16db298ad2 New clone & documentation update for Shadow Force
Added PCB layout for Shadow Force [Guru]

New Clone Added
-----------------------------------
Shadow Force (Japan Version 3) [Guru]
2009-06-07 04:08:17 +00:00
Angelo Salese
a665baa974 Small last minute bug-fix 2009-06-06 21:04:16 +00:00
Angelo Salese
1bedf42c94 Game should probably be promoted to working now, I'll do that tomorrow after a bit of test... 2009-06-06 21:02:09 +00:00
Angelo Salese
4ef8a7333f Further improvements to the Mirax driver, game is somewhat playable right now. 2009-06-06 20:06:22 +00:00
Ryan Holtz
159f54fb67 Fixed a minor typo in the SSEM debugging features. [MooglyGuy] 2009-06-06 19:50:33 +00:00
Angelo Salese
0e5708f4bd Fixed rom 2 decryption in Mirax [Tomasz Slanina]
Improved the video emulation in Mirax [Angelo Salese]
2009-06-06 18:50:22 +00:00
Angelo Salese
de7e2a7189 Improved the Mirax driver, noticed that one rom might be bad or uses different encryption [Angelo Salese] 2009-06-06 16:39:52 +00:00
Angelo Salese
076e2a92c6 Fixed address line swapping in Mirax [Olivier Galibert] 2009-06-06 14:32:37 +00:00
Fabio Priuli
6190903b54 Fixed MT3241. It seems I had sent an outdated patch, sorry. 2009-06-05 19:14:26 +00:00
Angelo Salese
053506483f Fixed for good the colors in 86 Lions. 2009-06-05 18:52:39 +00:00
smf-
3c6169357d watchdog hooked up so test mode exits.
printf's that always come up are commented out.
2009-06-05 18:08:02 +00:00
Scott Stone
6c9a63d109 Added a missing memory map that was lost when converting to a merged map for GTMR and clones.
All sets now boot and play correctly.  Fixes MT Bug #3238.
2009-06-05 01:34:04 +00:00
Angelo Salese
0868adce22 Small DIP-Switch fix 2009-06-04 23:23:59 +00:00
Angelo Salese
1d90954215 Hooked up 2nd player mahjong panel in mjkjidai. 2009-06-04 22:53:10 +00:00
Angelo Salese
78d775b889 Fixed colors in the Aristocrat Mark-IV driver 2009-06-04 21:39:03 +00:00
Angelo Salese
56fb451d7e New games marked as GAME_NOT_WORKING
------------------------------------
Enchanted Forest [Palindrome]
2009-06-04 21:15:10 +00:00
Aaron Giles
0eed019da7 Cleanups and version bump. 2009-06-04 15:33:42 +00:00
Aaron Giles
678873dae7 verified clocks and corrected 6502 cpu speed on "the deep" [Corrado Tomaselli] 2009-06-04 15:21:30 +00:00
Aaron Giles
9ccba2638f From: Justin Kerk [mailto:dopefishjustin@gmail.com]
Sent: Saturday, May 30, 2009 8:30 PM
To: submit@mamedev.org
Subject: Amiga Custom sound - Paula?

As part of the conversion of custom sound devices, the sound chip for
Amiga-hardware games is now named "Amiga Custom" on the Game
Information display. The Amiga sound chip was called Paula, so it
would be nicer to show that instead, as in the attached patch. (You
could also use "MOS 8364" but that's not as catchy....)

-Justin

-- 
dopefish justin at gmail dot com
http://interbutt.com/
2009-06-04 15:11:30 +00:00
Aaron Giles
06bb2d5693 New clones
----------
Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg)


From: Klaus Sommer, B.Sc [mailto:klaus@hotsummer.at] 
Sent: Tuesday, May 26, 2009 10:29 PM
To: submit@mamedev.org
Subject: E-Mail schreiben an: sf2ebbl.zip, sf2tabaustria.diff

hello!
 
we dumped a new bootleg of Street Fighter 2. One Differenz to the original set is that the logo's (capcom) are blanked.
 
Attached are the romset (Maskroms are the same as in the original set) and the DIFF...which is already verified from Haze!
 
Your's
TeamEurope
2009-06-04 15:08:25 +00:00
Yasuhiro Ogawa
a7df245876 fixed ROM filenames of CVS Hunchback and Logger [Andrew Welburn] 2009-06-04 09:17:04 +00:00