Commit Graph

1252 Commits

Author SHA1 Message Date
R. Belmont
340d6f4458 [TaitoIC] Fixed 64-bit GCC breakage. 2008-04-12 05:59:57 +00:00
Aaron Giles
439dbe872a Cleanups and version bump to 0.124u2. 2008-04-12 05:16:26 +00:00
Aaron Giles
f57b3da9a3 From: Justin Kerk
Subject: xml_normalize_string() bogusly escapes UTF-8

Various parts of MAME have recently been changed to support UTF-8
strings, so I thought I'd test out using a UTF-8 driver name for the
Sam Coupe driver in MESS, just to see if anything breaks. Most things
do seem to work well - the name is correctly drawn in the UI etc. One
thing that doesn't work properly is the output from -listxml: "Sam
Coupe" becomes "Sam Coupé" - each UTF-8 byte is
individually escaped, resulting in two gibberish characters instead of
the correct character.

The culprit here is xml_normalize_string() in src/lib/util/xmlfile.c -
the code converts any high-bit byte to an XML escape, which is totally
bogus for any encoding but ISO-8859-1 because XML escapes are defined
as Unicode codepoints regardless of the document encoding.

Fortunately, this is very simple to fix - in fact, it is sufficient
just to remove the escaping code and pass through the UTF-8 bytes
directly, because UTF-8 is mandated as the default encoding in the XML
standard.[1] The attached patch does this.

This should be a pretty safe change since as far as I can tell nothing
in MAME or MESS currently triggers this code (that is, the string "&#"
does not occur in the -listxml output of either). One potentially
negative effect is that the ASCII controls which are illegal in XML
(0x00-0x19 excepting line breaks and tabs) would no longer be escaped.
However, I can't imagine why you would want any in a string destined
for -listxml, so IMO that would be a problem elsewhere in the code and
having XML parsers barf on it would be desirable.

-Justin Kerk
2008-04-12 05:12:47 +00:00
Nathan Woods
9402f05a08 MESS specific fix 2008-04-12 03:41:30 +00:00
smf-
5f75c62fb9 fixed avsz3 & avsz4 flag & otz calculation. 2008-04-11 23:10:07 +00:00
Brian Troha
2aac02a8d7 New non-working game: Touch Master 7000
Protection bypassed as per TM4K & TM5k... goes no farther.
2008-04-11 22:17:13 +00:00
smf-
5ed8b1252b fixed flag calculation in F macro. 2008-04-11 21:42:05 +00:00
Nicola Salmoria
0a4dfefd92 Verified some gfx ROM mapping tables against PAL dumps
Improved understanding and emulation of palette related registers
Huge thanks to Corrado Tomaselli for the continued help with tests on the pcb
2008-04-11 19:22:33 +00:00
Roberto Zandona
c5b78d5687 fix a opcode for quizf1 2008-04-11 18:05:37 +00:00
smf-
22df06f724 fixed sign extension when inverting mem_mask. 2008-04-11 18:01:14 +00:00
stephh
c1658675f3 Fixed bug ID 01571.
Fixed Dip Switches.

Used port tags instead of port numbers.
2008-04-11 17:18:07 +00:00
Aaron Giles
58842fd57b Various tweaks/fixes from MAMEPlus:
* save state support for FD1094 chips
 * improved graphics in athena
 * improved sound balance in armedf
 * derived refresh rate for toaplan1 games
 * improved sound balance in tmnt games
 * derived clocks for suprridr
 * tweaked xmen visible area
 * derived clocks and refresh rate in twin16 driver
2008-04-11 14:25:38 +00:00
Yasuhiro Ogawa
a8190b80e0 Added Side by Side 2 (Japan) 2008-04-11 14:09:54 +00:00
Aaron Giles
7b927dff67 From: Oliver Stoenberg
I cleaned up the Machine usage in the osd/windows files and added the 
running_machine parameter where possible.
I didn't add it to osd_wait_for_debugger() yet, but I would make 
sense to have it.
2008-04-11 14:05:25 +00:00
Aaron Giles
250e9056d5 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: change for cpunum_set_irq_callback() callback function

This patch adds the running_machine* parameter to the function passed 
into cpunum_set_irq_callback() and adds the IRQ_CALLBACK macro for 
the callback function.
2008-04-11 14:00:47 +00:00
Aaron Giles
ab2154804c From: Tomas Garcia-Meras Capote
Subject: Update for "Euro League (bootleg)"
Hello,
 some tiny updates for the driver wc90b.c :
 
-Added dumps for all GALs on the PCB
-Removed the second YM2203, it isn't present on the bootleg boards
-Changed the clocks according to the oscilators found on the board,
 the previous speeds were measured on a goal92 PCB, not using a real "Euro League" PCB.
-Added a new osc to xtal.h
 
If you need any info about this update, please mail me.
 
Regards: ClawGrip (Tomas Garcia-Meras)

--

Also merged memory maps [Aaron Giles]
2008-04-11 13:58:17 +00:00
Aaron Giles
dbb98c5473 Reduced the number of save state callback types from 3 to 1. The
only remaining form is the one that takes a pointer parameter.

Added macros for STATE_PRESAVE and STATE_POSTLOAD to define common
functions. Added machine parameter to these functions.

Updated all drivers and CPU/sound cores  to use the new macros 
and consolidate on the single function type. As a result pushed
the machine parameter through a few initialization stacks.

Removed unnecessary postload callbacks which only marked all tiles
dirty, since this is done automatically by the tilemap engine.
2008-04-11 05:41:46 +00:00
stephh
6331c8d699 Fixed 'lghost*' Dip Switches. 2008-04-10 22:52:10 +00:00
stephh
17d3443680 Fixed bug ID 01567.
Fixed Dip Switches for all sets.
2008-04-10 22:20:01 +00:00
Roberto Zandona
e1a8ab0d1b fix dasm for rep instruction 2008-04-10 21:50:31 +00:00
Pierpaolo Prazzoli
7368ec7815 Enabled roz tilemap in emeraldia, but it's not centered in the right position when it's not in its original dimension 2008-04-10 15:39:59 +00:00
Aaron Giles
8edb9ce1b6 From: Fabio Priuli [mailto:priuli@math.ntnu.no]
Subject: bugfix to 1673 on MT

Enclosed please find a patch which fixes bug 1673 in MT. in 123u4 a few 
machine parameter where added to the routines drawing bg and fg, but all
of them where moved to use the _fg function. putting _bg where they were
in 123u3 fixes the bug
2008-04-10 13:52:22 +00:00
Aaron Giles
66c48036a3 From: Fabio Priuli [mailto:priuli@math.ntnu.no]
Subject: some dips

dips.diff adds tags and locations to dips for marvins.c and matmania.c 
(also adding a couple of corrections in names and default settings, 
explained in short notes added to the drivers)
2008-04-10 13:50:47 +00:00
Roberto Zandona
b389e946d6 fix for another opcode
now all the opcodes are decrypted
2008-04-10 05:29:16 +00:00
Roberto Zandona
75053e1d2b confirmed two more opcodes 2008-04-09 22:39:17 +00:00
Roberto Zandona
04ef716385 gussun oyoyo and risky challenge:
another opcode to fix explanations in the practice level
2008-04-09 20:29:46 +00:00
Aaron Giles
4867aa38b9 Take two of the previous changes. I think this is a little simpler,
using masks instead of the generic byte/word/dword read functions.
2008-04-09 14:48:22 +00:00
Aaron Giles
b4e4b1d3f0 Oops, remove accidentally checked-in makefile changes. 2008-04-09 13:23:25 +00:00
Aaron Giles
eeee1cb437 Rewrote core memory handlers as inline functions. These should be easier to
trace through in a debug build, yet should operate the same as before.

Created a complete set of functions for all databus sizes (8,16,32,64) and
all endiannesses. A few functions are redundant, but it is now very clear
which functions to use in which scenarios. It is also now possible to rely
on being able to access values of 8, 16, 32 or 64 bits via the built-in
accessors without fear of crashing.

Updated all cores using 8-bit handlers to explicitly call the 8-bit handlers
with the appropriate endianness.

Fixed a few games which were calling n-bit handlers directly to use the
generic forms. In the future, this is all the access drivers will have.
2008-04-09 07:31:47 +00:00
stephh
0a3bdaa3ef Fixed bug ID 01668 based on etabeta submission.
Checked inputs for all games but 'survival' (Dip Switches still need to be done), so now cocktail mode is correctly supported by 'pleiads' and its clones.

Renamed sets :
  - falcona  -> falconz
  - vautour2 -> vautourz
2008-04-09 05:47:48 +00:00
Roberto Zandona
7800d2bb70 fix dasm for two code and prefix opcode in real time encryption 2008-04-08 22:39:28 +00:00
Wilbert Pol
8dcedabb57 Removed the hardcoded dependency on a 8254 device from the 8042kbdc code. Changed the drivers using the 8042kdbc to define their own 8042kdbc - 8254 dependency. 2008-04-08 18:35:48 +00:00
Nicola Salmoria
ea8471679b New clones added
----------------
Super Monaco GP (set 1, Japan, Rev A, FD1094 317-0124a) [Corrado Tomaselli]
2008-04-08 17:13:58 +00:00
Nathan Woods
3364fdb2d8 Initializing device_config.machine to NULL 2008-04-08 00:30:56 +00:00
smf-
ee9ce122a9 removed useless casts in BLEZ/BGTZ 2008-04-07 23:49:48 +00:00
smf-
af97c741b3 fixed OTZ sign extension
fixed reading from SXYP
fixed reading from IRGB
fixed writing to LZCR
fixed sign extension of GTE control registers
fixed writing to FLAG

New games added or promoted from NOT_WORKING status
---------------------------------------------------
1 on 1 Government (JAPAN)
2008-04-07 23:20:31 +00:00
Roberto Zandona
486cdcb6b5 1) fix nec v30 dasm when a "real-time encrypted cpu" is used
2) fix Execution Clocks for add,addc,and,or,xor,cmp,sub,subc instruction
2008-04-07 22:30:52 +00:00
Roberto Zandona
634b30cbb3 fix for wrong tile-sprite priority 2008-04-07 19:31:20 +00:00
Wilbert Pol
35462b15c5 Changed the 8237dma implementation into a device. 2008-04-07 17:53:56 +00:00
Nicola Salmoria
9940fd24a7 Added mising TC0060DCA sound mixer to the Taito Z driver
marked one dblaxle ROM as BAD_DUMP
00029: contcirc: Audio emits from one speaker on start up.
2008-04-07 11:52:29 +00:00
Nicola Salmoria
3e3c448017 merged memory maps 2008-04-07 09:23:49 +00:00
Nicola Salmoria
af9f5d75c1 01253: topsecrt: There are gray tiles around the title in the original pcb and the bootleg too. 2008-04-07 08:51:40 +00:00
Nicola Salmoria
e0c1c7a07e fixed 3wonders missing sprites in last update 2008-04-07 07:35:56 +00:00
Roberto Zandona
99103d0736 for aerfboot:
1) sprite offset are now correct
2) split spriteram in two parts
3) identified last sprite for the two parts
4) promoted to "working" (no sound)
 
for pallavol:
1) fix for sprite's y-coordinate
2) implement lookup table for convert sprite code in the real code
3) change the name to "1991 Spikes (Italian bootleg) (see the snapshot)
4) fix scroll
5) fix offset
2008-04-07 07:02:23 +00:00
Nicola Salmoria
5b36289ee7 updated comments to match comments from Charles, and fix error in 3wonders mapper table. 2008-04-07 06:50:10 +00:00
Ryan Holtz
947697a18d Whoops. Left some debugging code in there. 2008-04-07 01:51:35 +00:00
Ryan Holtz
4254afc8b5 Mostly fixes sound in N64-based games (Adam Gashlin)
Correct DMA functionality in N64-based games (Ville Linde)
2008-04-07 01:34:15 +00:00
Andrew Gardner
0cb1234dd4 Memory map merges for drivers starting with U, V, W, and Z. 2008-04-07 00:26:08 +00:00
Aaron Giles
bcb340612b Fixed bug that prevented the initial input port update from working properly. 2008-04-07 00:21:00 +00:00
davidhay
bb3ddbf98e added back some logging 2008-04-06 23:16:39 +00:00