New working systems
-------------------
Columbus Circle FC Compact 88-in-1 (CC-SFFC-WT) (Japan) [TeamEurope, David Haywood]
New systems marked not working
----------------------------------
Bandai Demon Slayer: Kimetsu no Yaiba Zenshuuchuu Pad (green ver.) (Japan) [TeamEurope, David Haywood]
Bandai Kamen Rider Ryuki: Survival Fight (Japan) [TeamEurope, David Haywood]
Bandai Ojamajo Doremi no TV de Magical Cooking (Japan) [TeamEurope, David Haywood]
dreamGEAR My Arcade All Star Arena - Pocket Player (307-in-1) [TeamEurope]
JoyPalette Anpanman: Minnade! Ikunou Mat (Japan) [TeamEurope, David Haywood]
JoyPalette Anpanman: Sports Ikunou Mat (Japan) [TeamEurope, David Haywood]
Konami Kenshinkeikaku TV (for e-walkeylife2) (Japan) [TeamEurope, David Haywood]
LeapFrog LeapLand Adventures (UK) [TeamEurope]
LeapFrog PAW Patrol: To The Rescue! (UK) [TeamEurope]
LeapFrog Word Launch (UK) [TeamEurope, David Haywood]
Lexibook Power Console - Marvel Spider-Man [TeamEurope, David Haywood]
San-X / Tomy Sumikko Gurashi - Sumikko Mikke DX (Japan) [TeamEurope, David Haywood]
Takara Tomy RizSta Live Studio [TeamEurope]
Tomy Kiratto Pri-Chan - PritamaGO: Misty Purple (Japan) [TeamEurope, David Haywood]
Tomy Takara Boku wa Tomica Driver - Hataraku Norimono Daishuugou! (Japan) [TeamEurope, David Haywood]
unknown VT3xx based 270-in-1 (BL-867 PCB03) [TeamEurope, David Haywood]
New clones marked not working
-------------------------------
Epoch / SSD Company LTD Super TV-PC - Link (Japan) [TeamEurope, David Haywood]
* apple/mac128.cpp, apple/macii.cpp: Added CPU family filters to floppy and hard disk lists.
* apple/mac128.cpp: Added fine-grained model filters to software lists because of badly behaved booters.
* mac_flop_orig.xml: Fixed compatibility filters for '000 booters (ignoring the Portable/PB100 for now).
* netdev/pcap.cpp: Don't return a pointer to a buffer on the stack that's about to be unwound.
* seta/ssv.cpp: Fixed width of DSP RAM acccess handlers.
* Split host interface into separate data_r, data_w and status_r.
* Added access mask for µPD96050 data RAM write, simplified downstream code that uses it.
* bus/snes/event.cpp, bus/snes/upd.cpp: Added logging for writes to DSP status register address.
------------------------------
Super Shanghai 2000 (standard. green board) [Roberto Fresca, Ioannis Bampoulas]
Super Shanghai 2000 - Wrestle Fiesta (30% bonus, red board) [Roberto Fresca, Ioannis Bampoulas]
* linn/linndrum.cpp: Modeled click filter, improved hihat decay emulation.
Primary changes:
* Hihat decay knob will alway have an effect, not just at trigger time.
* Modeling the "click" filter.
* sound/flt_biquad.cpp: Fixed LOWPASS1P and HIGHPASS1P modes for flt_biquad.
Other changes:
* Renamed input for hihat decay pot.
* Updated "mux drums" section comments.
* Updated snare_w comments.
* Other minor comment changes.
* flt_biquad: Added HIGHPASS1P1Z implementation and used in the linndrum.
Reverted HIGHPASS1P changes.
- Fixed the ROM load.
- Fixed bipolar PROM issues.
- Added proper inputs.
- DIP Switches for Coinage.
- DIP Switches for Main Game Rate.
- DIP Switches for D-UP Game Rate.
- Promoted to working.
Systems promoted to working
---------------------------
Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines) [Roberto Fresca, Grull Osgo]
* shared/exidysound.cpp: Use real 8253 PIT device rather than a local
implementation, fixed class memory access error, cleaned up code to
use virtual member functions idiomatically.
* cpu/alto2: Fixed class memory access error (was nuking unique
pointers).
* interton/vc4000_v.cpp: Fixed class memory access error, got rid of
indirection on bitmap, cleaned up a little.
* Enabled error for GCC class memory access warning to avoid rot.
* Made it a bit easier to cross-compile for x86-64 or i686 on an AArch64
Windows system.
* Choose the default native recompiler back-end based on predefined
macros rather than requiring the build scripts to set it.
* Don't require every target without a native recompiler to declare
this.
* Got rid of the code that was supposed to set -m32 or -m64 when
building GENie (it didn't work - it tried to use ARCHITECTURE before
setting it).
* Avoid relying on the unreliable PROCESSOR_ARCHITECTURE environment
variable.
* Got rid of stuff for versions of Xcode that are definitely no longer
supported.
* Got rid of workarounds for very old Linux distros.
* Use newer makefile syntax for if/else/if structures, comment some else
and endif statements for clarity.