R. Belmont
3ae63e34e5
H8/3334: add analog input ports
2010-03-06 06:22:41 +00:00
Fabio Priuli
b58684eb36
forgot to hit save :(
2010-03-05 17:31:58 +00:00
Fabio Priuli
5cc5877ff1
not worth mention in the whatsnew: minor fixes and cleanups
2010-03-05 17:10:35 +00:00
Fabio Priuli
89e0918c1b
not worth separate mention in the whatsnew: snes drawing improvements, step 7 (and final, for the moment):
...
* a few cleanups
2010-03-05 09:18:29 +00:00
Fabio Priuli
c396a76810
not worth separate mention in the whatsnew: snes drawing improvements, step 6:
...
* added offset-per-tile support
2010-03-05 09:08:07 +00:00
Fabio Priuli
1cd395065b
not worth separate mention in the whatsnew: snes drawing improvements, step 5:
...
* changed drawing logic: before for each line we were drawing first subscreen BGs and then mainscreen BGs; now we draw for each BGs both subscreen and mainscreen at once. this fixes most (but not all, unfortunately) hires addsub color problems
2010-03-05 09:01:56 +00:00
Fabio Priuli
67882c082e
not worth separate mention in the whatsnew: snes drawing improvements, step 4:
...
* improved hires large tiles (more work is needed on this)
2010-03-05 08:42:40 +00:00
Fabio Priuli
0d748526a7
not worth separate mention in the whatsnew: snes drawing improvements, step 3:
...
* fixed priority order and removed some more dead code
2010-03-05 08:23:21 +00:00
Fabio Priuli
18de0dd602
not worth separate mention in the whatsnew: snes drawing improvements, step 2:
...
* improved hires BG drawing and removed some dead code
2010-03-05 07:57:12 +00:00
Fabio Priuli
b31e666fb7
snes.c: simplified drawing routines, added support for offset-per-tile, cleaned up the code [Fabio Priuli]
...
out of whatsnew: again, this is the first of a series of patches that I separately commit to make easier to trace back regressions. the whole set of changes can be mentioned in next release with the above subject.
For people interested in details, these are the changes in this step 1:
* changed pixel drawing to only draw pixels 0-256 in both non-hires and hires modes. as a result hires graphics is temporarily broken (BGs squeezed and only half drawn)
2010-03-05 07:28:48 +00:00
Aaron Giles
db548c8689
Fix compile error.
2010-03-04 09:32:38 +00:00
Aaron Giles
963a16b17b
Sync with Windows version.
2010-03-04 09:19:45 +00:00
Aaron Giles
45bac81dd9
Cleanups and version bump.
2010-03-04 08:28:27 +00:00
R. Belmont
e73fdd89b9
namcos23: fix Time Crisis 2 coin input [R. Belmont]
...
It's now possible to coin up and start a game.
2010-03-04 04:28:03 +00:00
stephh
1eeab3111f
Fixed stupid copy/paste in 'zerowing2' INPUT_PORTS definition (toaplan1.c driver).
2010-03-03 23:00:48 +00:00
stephh
506cccd346
zerowing, zerowing2 (toaplan1.c driver) [stephh] :
...
- Fixed Dip Switches and Inputs (after verification of the M68000
and Z80 code)
2010-03-03 22:28:09 +00:00
Brian Troha
40254bd17b
documentation update. Found an eBay auction with "Mouse Shooter Gogo" which might be a prequel to Bang Bang Ball on standard "metro" styled PCB.
2010-03-03 22:25:31 +00:00
Brian Troha
1f930975cc
documentation update. Found an eBay auction with "Mr. Dig" which is Mr. Driller rip off on the F-E1-16-0xx style Hyperstone PCB.
2010-03-03 22:22:42 +00:00
R. Belmont
1962802b8b
naomi: standardized ROM naming as "xPR-yyyyy.iczz" where possible (no credit)
2010-03-03 14:46:15 +00:00
R. Belmont
8954c84c96
New games marked as GAME_NOT_WORKING
...
------------------------------------
L.A. Machineguns [ANY]
The Ocean Hunter [ANY]
2010-03-03 14:36:34 +00:00
Andrew Gardner
0d0a38ce66
hng64 : An initial implementation of hardware lighting. [Andrew Gardner]
2010-03-03 05:08:09 +00:00
R. Belmont
c3ef3b11ed
namcos23: Document gun I/O boards [Guru]
2010-03-03 04:41:49 +00:00
R. Belmont
a91388839c
namcos23: working inputs for TC2 test mode [R. Belmont]
...
Give it a few seconds for the H8s to boot and sync up and then inputs will
navigate the test menus. up/down is up/down, spacebar is "enter".
2010-03-03 04:30:23 +00:00
Angelo Salese
4a8d5a8ecc
new clones
...
---------
Armed Police Batrider (Taiwan Revision A) [Anonymous]
(or)
Armed Police Batrider (Taiwan Revision A)
2010-03-02 23:27:59 +00:00
Angelo Salese
6ef55bce2e
new clones
...
---------
Safari (set 2, bootleg?) [f205v]
Moon Cresta (Nichibutsu UK) [Andrew Welburn]
2010-03-02 22:05:45 +00:00
Angelo Salese
53643da037
new clones
...
---------
Aracnis (bootleg of Scorpion on Moon Cresta hardware) [f205v] (wrong colours)
The Pit (bootleg on Moon Quasar hardware) [Andrew Welburn, David Haywood]
2010-03-02 20:41:39 +00:00
Angelo Salese
e65d75cfee
Merged kingdrby.c and cowrace.c drivers [Angelo Salese]
2010-03-02 20:37:30 +00:00
Angelo Salese
398901de40
Fix compile error
2010-03-02 20:03:13 +00:00
Angelo Salese
8ba44d6bad
new NOT WORKING
...
---------------
Royal Gum [Siftware]
2010-03-02 19:57:37 +00:00
Angelo Salese
bb16dd8bdf
new clones
...
---------
Cherry Master (Watermelon bootleg / hack) [William Ostronic]
Cherry Master (Fun USA v2.5 bootleg / hack) [William Ostronic]
2010-03-02 19:27:48 +00:00
Angelo Salese
7105673197
new WORKING game
...
---------------
Champion Number [f205v, David Haywood, Angelo Salese]
2010-03-02 17:20:32 +00:00
Angelo Salese
fa7c955940
new not working
...
---------------
Champion Number [f205v, David Haywood, Angelo Salese]
2010-03-02 15:28:25 +00:00
R. Belmont
beeffeb5e7
Add MAME-ified version of SoftFloat library [John R. Hauser]
...
As previously discussed, this will be used for the MC680x0 FPU in
order to handle high-precision floats portably. The license is
included in README.txt and is MAME compatible.
2010-03-02 04:26:48 +00:00
R. Belmont
396b49bf1b
naomi: convert GD-ROM games to use real PIC dumps [David Haywood]
2010-03-02 04:13:53 +00:00
R. Belmont
925fe176f8
Fixed GCC compile errors (no credit)
2010-03-02 04:01:50 +00:00
Angelo Salese
21341a5d6a
new clones
...
---------
King Derby (Taiwan bootleg) [Team Europe, Dumping Union] (not working)
2010-03-02 02:01:16 +00:00
Fabio Priuli
9116b00e2c
Not worth mentioning: a bunch of cosmetic changes in snes.c
2010-03-01 23:23:05 +00:00
Fabio Priuli
2f2870b9ef
Not worth mentioning: some more snes minor refactorization.
2010-03-01 22:58:11 +00:00
stephh
2e3069cfbf
Oops ... I forgot to add the GAME_NO_COCKTAIL flag to 'truxton' (toaplan1.c driver) ...
2010-03-01 22:32:43 +00:00
Couriersud
92dc747267
Fixed save state support in custom namco devices (50,51,53) and
...
galaga.c. Also resolves MT03268: All sets in galaga.c: Problem
with Savestates. [couriersud]
2010-03-01 22:31:17 +00:00
Couriersud
6d89d0cedf
Fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped).
...
[couriersud]
2010-03-01 21:59:28 +00:00
Couriersud
01ba1ce097
Fixed MT3749 (All sets in micro3d.c : Assert in debug build ). [couriersud]
2010-03-01 21:34:15 +00:00
Olivier Galibert
1d3eeaf769
namcos23: timecrs2c reaches the test mode [O. Galibert]
2010-03-01 21:10:03 +00:00
Fabio Priuli
10a044a144
snes.c: temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli]
...
this basically comments out timers added by judge in svn 7849, until other timing issues are understood and fixed
2010-03-01 20:55:22 +00:00
stephh
f548daef05
rallybik, truxton (toaplan1.c driver) [stephh]:
...
- Fixed Dip Switches and Inputs (after verification of the M68000
and Z80 code)
2010-03-01 19:34:28 +00:00
Fabio Priuli
3ab90739a3
Not worth mentioning: some more snes minor refactorization.
...
I'm splitting these changes into several commits so that I can hopefully track down any regression more easily
2010-03-01 18:58:44 +00:00
Olivier Galibert
6e2b703fb3
namcos23: fix the data rom mappings [O. Galibert]
2010-03-01 18:22:34 +00:00
Fabio Priuli
0cff044e00
snes.c: minor refactorization [Fabio Priuli]
2010-03-01 16:53:20 +00:00
Angelo Salese
75797547cf
Removed the coin latch kludge in the MACS driver [Angelo Salese]
2010-03-01 15:58:15 +00:00
Angelo Salese
8f926d6278
Implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong [Angelo Salese]
2010-03-01 15:28:53 +00:00