- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past
[Oliver Stoeneberg]
lurking. If you run into anything odd, please let me know.
Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse.
[Nathan Woods, Aaron Giles]
Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the
menus to use the new system, apart from the cheat menus, which are now
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
I cleaned up the Machine usage in the osd/windows files and added the
running_machine parameter where possible.
I didn't add it to osd_wait_for_debugger() yet, but I would make
sense to have it.
- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"