Added: Super Space Invaders (3.5"), Super Space Invaders (5.25"), Super Tetris (5.25")
Redumped: [stunts35] The old set has a modified OEM ID and config files saved.
Renamed: [supertet] Super Tetris => [stetris35] Super Tetris (3.5")
- Ignore keys that come in immediately on startup (fixes some programs not showing intro screens)
- Fix Apple IIc and IIc Plus having Video 7 RGB modes, which isn't possible on hardware
- Further tuned floating bus read timing; Crazy Cycles II now works, and Cycle Counting Megademo is much better
- Cleaned up some unused/unnecessary variables in the text drawing
- Added 50 Hz support for apple2euk, apple2ees, apple2eeuk, and apple2eefr, including floating-bus sync support
- Fixed //c and //c Plus mouse wrap issue found by Vas Crabb
This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
- Adjusted horizontal position for "vapor lock" reads to better match MAME video timing
- Fixed most 8-bit A2 rendering to respect the cliprect
- The French Touch "Crazy Cycles" mode-splitting demo now renders correctly
- This also solves glitching in some Total Replay games like Gumball
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vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain)
-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]