Commit Graph

83 Commits

Author SHA1 Message Date
Zsolt Vasvari
d0870c6936 Moves 'refresh' from public to internal video state and renames it to 'frame_period'
Changes all drivers that previously accessed 'refresh' to use video_screen_get_frame_period()
2008-03-07 14:34:04 +00:00
Zsolt Vasvari
d0f5196025 - the public screen_state is made to only contain items that are currently accessed by drivers
- populating screen_state is moved from mame.c to video.c
- defstate is gone -- the default screen parameters live in screen_config directly
2008-03-07 12:53:00 +00:00
Zsolt Vasvari
9ad9532722 Seperates out the notion of screen specific vs. "global" VBLANK callbacks
"Global" VBLANK callbacks, of course, make no conceptual sense -- it should probably fire every once in a while even if there is no screen
2008-03-07 08:18:28 +00:00
Zsolt Vasvari
5f53680e03 - Removes video_data from running_machine
- Private state screen information now hangs off the public one, instead of the other way around
- Combines video_global and video_private into a single structure
2008-03-07 07:19:38 +00:00
Zsolt Vasvari
8f43de6a46 Removed runnning_machine as the first parameter of a VBLANK callback
video.c: some Machine->machine changes
2008-03-07 00:08:19 +00:00
Aaron Giles
befcee37ad Changed device interfaces to pass the device_config * rather
than tokens and individual bits to the device callbacks. Updated
all existing devices accordingly.

Removed machine from the parameters of some of the device_get_info
and device_set_info calls because that information is stored
with the device now.
2008-03-06 15:28:00 +00:00
Zsolt Vasvari
9c172be162 vblank_state_changed_func now has a device_config argument 2008-03-06 14:22:08 +00:00
Aaron Giles
e31f9a6313 Normalized function pointer typedefs: they are now all
suffixed with _func. Did this throughout the core and
drivers I was familiar with.

Fixed gcc compiler error with recent render.c changes.
gcc does not like explicit (int) casts on float or
double functions. This is fracking annoying and stupid,
but there you have it.
2008-03-03 01:51:31 +00:00
Aaron Giles
8042e50f87 Added video_screen_get_time_until_vblank_end() and
video_screen_get_time_until_update().

Fixed CCPU and QB3 to no longer rely on cpu_scalebyfcount().
Fixed busted timing in the CCPU core. Changed watchdog to
count internally rather than using external watchdog support.
Altered CCPU to accept interrupt signals from the driver.
Updated clocks in the cinemat driver to be derived from the
clock crystal.
2008-03-03 01:02:16 +00:00
Zsolt Vasvari
56ad71eccf Some more #includes's removed 2008-03-02 02:50:21 +00:00
Zsolt Vasvari
807d71db76 Removes cpu_getcurrentframe() and replaces it with video_screen_get_frame_number(int scrnum)
Updates all callers
2008-03-02 02:38:20 +00:00
Zsolt Vasvari
7198a00e65 - Moves all video timing logic from cpuexec.c to video.c
- Added a video_screen_register_vbl_cb() function for registering VBLANK callbanks
- Changed inptport.c and debugcpu.c to make use the VBLANK callbacks
- Added video_screen_get_time_until_vblank_start()
- CCPU and anything using cpu_scalebyfcount() are currently broken
- I did some fairly extensive testing, but this is a very signficant internal change,
  so some things may have broke
2008-03-01 15:50:12 +00:00
Aaron Giles
b8a64773fd Added macros to define device functions. Updated existing devices
to use the macros.

Added the concept of device classes. Devices specify their class
in their get_info function. Classes can be used to walk through
devices at a more general level than their type. Functions have
been added to iterate through devices by class just as you can
by type.

Removed some unused fields from device_config.
2008-03-01 08:41:56 +00:00
Zsolt Vasvari
f8cbcafd5e Replaces mame_bitmap with bitmap_t
Removes mame_bitmap
2008-02-29 04:01:09 +00:00
Couriersud
dd0ebc1d8d Remove some deprecat.h includes from osd layer:
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h
2008-02-23 17:46:52 +00:00
Aaron Giles
b7c4a537cd Most important thing to note about this change:
ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS.

Read on for more detail....

Added device tag as a parameter to the start function for devices.
Updated MC6845 to accept this tag.

Added new functions for iterating through the device list and 
counting devices of a given type. Updated search and iteration
functions to accept DEVICE_TYPE_WILDCARD to work across all
devices.

Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a
single item in an inline data structure.

Removed the per-screen palette_base. This was an idea that never
really worked out, nor have we really needed it.

Defined a new device type VIDEO_SCREEN. Currently this has no
live functionality, but merely serves as a placeholder/identifier
for video screens. Eventually some of the screen management code
may move into the start/stop/reset functions.

Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
rather than storing values in the screen[] array.

Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
LCD for the moment).

Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this
information is now determined by walking the screen list.

Removed the screen[] array from machine_config. Modified all code 
referencing Machine->config->screen[] and changed it to iterate 
over the devices using the new video_screen_first() and 
video_screen_next() functions.

(The next step will be to add video_* functions that accept a tag
instead of screen index, and then move systems over to always
referencing screens by tag instead of index.)

Removed implicit screen #0. This means that ALL DRIVERS MUST
EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
so. While there, grouped all MDRV_SCREEN_* parameters together.
Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
Also removed VBLANK and bitmap format information from vector
games. This was painful and very tedious.

Changed game information to display info about all screens.
2008-02-21 08:50:36 +00:00
Zsolt Vasvari
3d8658108f - Added video_screen_update_now(int scrnum) to force a screen update up to the current beam position
- Changed Qix driver to use this function
2008-02-19 12:27:00 +00:00
Aaron Giles
109bb332f0 The term "driver" is way overloaded in the system.
machine->drv is now machine->config.
Sorry.
2008-02-18 06:08:39 +00:00
Aaron Giles
abdb58671b Split timer_adjust() into timer_adjust_oneshot() and timer_adjust_periodic().
Updated all call sites.
Fixed recent build breaks.
2008-02-06 15:33:04 +00:00
Aaron Giles
662dea1a21 Cleanups/version bump. 2008-02-03 05:23:32 +00:00
Aaron Giles
ebb34351e4 Take advantage of attotime_div. 2008-01-30 17:44:14 +00:00
Aaron Giles
4a312b9176 Added new option VIDEO_UPDATE_SCANLINE, which cases VIDEO_UPDATE to be called for every visible scanline.
Removed manual implementation of this in timeplt, in favor of using the new flag.
There are probably many more drivers that can leverage this.
2008-01-30 16:34:29 +00:00
Aaron Giles
19dc5dba41 Moved cpu_getiloops() and cpu_scalebyfcount() to deprecat.h.
Added #include "deprecat.h" where necessary to make this happen.
Cleaned up cpuexec.c/.h to latest core style.
Cleaned up implementation of extended INP header in inptport.c.
Removed external access to cycles_currently_ran().
Replaced use of cycles_currently_ran() in v9938 code with mame_rand(), since that is effectively the same thing. :)
2008-01-29 23:27:24 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Aaron Giles
444d77b838 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Fix C4305 warnings, other MSVC tweaks

Hi mamedev,

This patch is a bit of a potpourri.  It is the result of enabling most
of the suppressed warnings when using MSVC compilers and seeing what
issues arose with different compilers (I used 70,71,80,90).  Two of
the warnings were judged to be useful to enable and methodically fix.
Some issues spotted by the other warnings were also fixed.

1. Fixed issues flagged by MSVC warning C4305 (type truncation).
Almost all of these are harmless double->float narrowing in
initializers, but one warning spotlighted a bug in segasyse.c, where
code to use a higher sprite number had no effect due to the
insufficient range of UINT8.
2. Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a
function which is missing an argument list).  There are no cases of
this warning currently, and if there were they would most certainly be
bugs.  This also allowed the warning suppression lists to be remerged
for VS7 and VS2005.
3. Decoupled intrinsic support decisions from PTR64 in eivc.h.
4. Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now).
That compiler doesn't support "long long" or "ll" (rsp.c/dkong.c).
5. Added a missing case statement in sm8500d.c.  Noticed while
reviewing dead code warnings.
6. Replaced a number of static constants with an enum in sidenvel.h.
This is unrelated to the rest of this patch, but it was overdue to be
done.
2008-01-24 14:24:59 +00:00
Zsolt Vasvari
f7c5c67e2e First in a series of updates to remove the use of the global Machine from as many places as possible 2008-01-24 09:12:03 +00:00
Aaron Giles
a211ba264b (From Atari Ace)
Small fix to the gfxlayout cleanups included in u4.
2008-01-08 03:06:02 +00:00
Aaron Giles
fa3061392e (From Atari Ace)
0. This patch does minor cleanup to existing layouts, trimming/padding
entries as appropriate and reformating a few layouts.

1. This patch introduces a GFXLAYOUT_RAW() macro, and uses it
throughout.  It codifies the requirements for a raw layout in one
place.

2. This patch adds new validation code to the core for some previously
unchecked assumptions about layouts, and reduces the number of
references to the gfx_layout fields in preparation for a change in the
representation.

3. This patch constifies the remaining non-const gfx_layouts in MAME.
It does this by adjusting the code so that the only modification to a
layout ever needed is for the total field, which is then handled by
modifying a stack-based copy of the layout before invoking allocgfx. I
also spent some time consolidating and simplifying the layout code in
konamiic.c.
2008-01-06 01:21:33 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
460437f8d1 (From Atari Ace)
The attached patch adjusts most conditional logging in MAME to use the
idiom "do { if (VERBOSE) logerror x; } while (0)".   This has the
benefit that the compiler checks the syntax of the logging even in the
case it will be eliminated, and in fact a number of cases here needed
adjustments to compile because of this.
2007-12-31 02:04:39 +00:00
Aaron Giles
507ca2d275 Changes for MAME 0.121u4. 2007-12-17 16:41:39 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00