Commit Graph

8353 Commits

Author SHA1 Message Date
Angelo Salese
3ea6d765df Implemented irq ack in the Pastel Gal driver and implemented gfx rom readback in Three Dealers Casino House [Angelo Salese] 2010-03-15 23:22:05 +00:00
Luca Elia
78c2dade84 New games added or promoted from NOT_WORKING status
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Mouse Shooter GoGo [Stefan Lindberg, Luca Elia, The Dumping Union]
2010-03-15 23:02:33 +00:00
Angelo Salese
8571cc9b24 new clones
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Final Lap 3 (World, set 2) [Charles MacDonald, hap, Smitdogg, The Dumping Union]

- changed the parent finalap3 set to use the new graphic roms from the new finalap3a set.  It was using the Japanese ones before, 
which are incorrect (corrupt text on Course Select screen) [David Haywood]

- added a kludge to workaround the cpu race condition / communication bug that was causing the Assault Plus mode select screen to be automatically bypassed.  
This isn't ideal, but I don't see a better solution. [David Haywood]
2010-03-15 21:09:12 +00:00
Angelo Salese
6b23706686 Implemented player 2 input buffer protection in Winning Spike [Angelo Salese] 2010-03-15 19:40:47 +00:00
Angelo Salese
8a376dc6e6 Added default NVRAM for Namco FL games and some Namco System 2 games [David Haywood] 2010-03-15 19:13:44 +00:00
Angelo Salese
a36bfcd2b9 new clones
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Berzerk (Germany) [Team Europe, Volker Hann, David Haywood]

new not working
------------------
Moon War (prototype on Frenzy hardware) [Team Europe, Volker Hann, David Haywood]
2010-03-15 19:06:13 +00:00
Roberto Fresca
0218333401 More improvements to Funworld driver. [Roberto Fresca, David Haywood]
* Improved inputs for Fun World Quiz.
 * Proper handlers and banking for Fun World Quiz questions.
 * Partial decryption for royalcdc and multiwin.
 * Complete Fun World Quiz DIP switches with dip locations.
 * Promoted Fun World Quiz to working state.
 * Added Fun World Quiz bookkeeping instructions notes.
2010-03-15 19:03:51 +00:00
R. Belmont
e0606082ea New games added as GAME_NOT_WORKING
-----------------------------------
Rapid River (RD2 Ver. C) [Guru]
2010-03-15 01:17:50 +00:00
Roberto Fresca
cf70059931 Added Fun World Quiz description, and hardware notes. [Roberto Fresca] 2010-03-14 23:02:14 +00:00
R. Belmont
db51ba1803 680x0 FPU update: [R. Belmont]
- Implemented FMOVECR
- Added load extended PC relative indexed support
- Cleanup some duplicated code
2010-03-14 21:13:32 +00:00
Roberto Fresca
2fcb62ed48 Improvements to Funworld driver. [Roberto Fresca]
* Removed all hacks in the rom load section. Now the involved sets
    are properly loaded in the same way the hardware does.
 * Replaced hardcoded values on graphics decode routines with proper
    RGN_FRAC calculations.
 * Fixed graphics bitplanes to involved games.
 * Added more hardware/technical info.
 * Modify the mongolnw machine driver. Now can see it starts.
 * Added Multi Win, from Funworld. The set is encrypted and use a
    custom CPU. Seems similar hardware than (multi) Joker Card.
 * Added Fun World Quiz. Needs proper banking, and both graphics
    and bipolar PROM redumps.


New games marked as GAME_NOT_WORKING
------------------------------------
Multi Win (Ver.0167, encrypted) [Roberto Fresca]
Fun World Quiz (austrian) [Roberto Fresca, 9ofzeven]
2010-03-14 20:26:02 +00:00
R. Belmont
707f597134 65816: fix decimal mode ADC/SBC behavior [blargg, byuu, R. Belmont] 2010-03-14 00:53:08 +00:00
Scott Stone
0c96738a1e Added GAME_NOT_WORKING flag to all Quarter Horse sets to match current emulation status. (no whatsnew) 2010-03-13 23:27:22 +00:00
R. Belmont
8ce8bf9473 [MT #3762, 3775] Add buttons 3&4 for Tekken and Prime Goal EX [R. Belmont] 2010-03-13 19:42:50 +00:00
R. Belmont
4cac1ecf50 taitojc: fix landgear crash, game now enters attract mode [R. Belmont] 2010-03-13 19:36:47 +00:00
R. Belmont
af14594f2c namcos23 housekeeping: move months to mamedriv, fix 500 GP name [Guru] 2010-03-13 16:40:33 +00:00
Quench
c6b8204b3e Updates to Twincobr/Wardner drivers: [Quench]
twincobr.c
 - Added 6845 CRTC interface
 - Restored correct DSP roms loads and proms for 'fsharkbt'
wardner.c
 - Added 6845 CRTC interface
 - Corrected some clock speeds
2010-03-13 12:40:27 +00:00
Olivier Galibert
8cc804bb91 namcos23: Hook the 3D commands DMA [O. Galibert] 2010-03-13 11:15:37 +00:00
Yasuhiro Ogawa
29c75bfefe added release month info to Namco system23 games 2010-03-13 05:23:12 +00:00
R. Belmont
6761417071 500gp title screen says 1998, change driver to match [Guru] 2010-03-13 05:05:21 +00:00
R. Belmont
23a1f99868 New games marked as GAME_NOT_WORKING
------------------------------------
Downhill Bikers (DH3 Ver. A) [Guru]
2010-03-13 03:58:07 +00:00
Brian Troha
0afc148861 New game: Mr. Dig (Mr. Driller rip-off)
New Game Added
---------------------------------
Mr. Dig [Kevin Eshback, Brian Troha, David Haywood, The Dumping Union]
2010-03-12 16:00:26 +00:00
Quench
38e4c49a80 Updates to toaplan1.c driver: [Quench]
- Fixed flipscreen support for all toaplan1 games
 - Added minimal Z180 place holder for SameSame/Fireshrk/Vimana
2010-03-12 07:05:48 +00:00
R. Belmont
baf6a9cd0b 680x0 FPU updates [R. Belmont]
- Rewritten to use SoftFloat instead of unportable native FP math
- Support added for Motorola 96-bit extended floats
- More addressing modes and conditions supported


The taitojc games function identically to the old implementation (I stepped 
through the main matrix multiply in dendeg and the registers never diverged) 
and speed on Core 2 Duo is a wash - sometimes softfloat's faster, sometimes 
not, but the difference on -str 90 never exceeded 1%.
2010-03-12 05:41:10 +00:00
Angelo Salese
8f2ca95575 new clones
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Raiden DX (US, Fabtek license) [tormod, Smitdogg, The Dumping Union] (not working)
2010-03-11 23:05:57 +00:00
Angelo Salese
8ea7734dbe Improve text layer in LE2
- set display enable to be ON by default.  LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible.
  - added a kludge to use the right palette for the text layer in LE2, I haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change.

This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
2010-03-11 22:55:06 +00:00
Angelo Salese
c954f33f33 Added default nvrams to the ST-V driver [David Haywood] 2010-03-11 22:47:25 +00:00
smf-
c8505e392c fixed msvc warnings 2010-03-11 19:37:17 +00:00
smf-
46e57788e0 fixed msvc warnings 2010-03-11 19:11:35 +00:00
Aaron Giles
312498959c Turn off debug flag. 2010-03-11 08:21:39 +00:00
Aaron Giles
db163391eb Cleanups and version bump. 2010-03-11 07:08:54 +00:00
Ryan Holtz
5d5ec72024 Slightly fixed interrupt handling and added SBIC and MUL opcodes to the Atmel AVR8 core. [Harmony]
Added FJMP/JMPF opcode to the SunPlus u'nSP core. [Segher, Harmony]

Performed an initial code cleanup pass on the N64 rendering code to make use of booleans and inline variable instantiation, and removed a number of unused variables that were exposed as a result of the latter. [Harmony]
2010-03-11 06:49:53 +00:00
R. Belmont
4c0a6f40e7 680x0: Improve disassembly for various FMOVE forms [R. Belmont] 2010-03-11 05:23:24 +00:00
R. Belmont
dfff696a55 [#03533] Properly show 32-bit displacement for 020+ A reg relative [R. Belmont] 2010-03-11 04:50:27 +00:00
R. Belmont
98be8ed00d m680x0: show FPU registers in the debugger for 030+ 2010-03-11 04:41:16 +00:00
Angelo Salese
e5ac159fb7 Fixed wrong assert_line -> that became pulse_line for abitudinary matters 2010-03-10 19:32:03 +00:00
Angelo Salese
5ffea188d3 Implemented sound NMI enable flag to the Munch Mobile driver [Angelo Salese] 2010-03-10 19:27:31 +00:00
Angelo Salese
6c4c031df1 new working game
----------------

Magical Odds [David Haywood, Angelo Salese]
2010-03-10 16:01:21 +00:00
stephh
3ae960e052 rallybik, truxton (toaplan1.c driver) [stephh] :
- Fixed Dip Switches and Inputs (after verification of the M68000
    code)
  - Improved MCU emulation to correctly handle coinage based on Dip
    Switches settings and Territory Jumper
2010-03-10 15:14:45 +00:00
Fabio Priuli
22faaee7d5 Reverted some more changes done in rev.8551, to avoid a few very picky games to freeze in MESS. changes will be applied again as soon as more OAM rewriting/refactoring is done (and then the duplicate code will be removed) 2010-03-10 10:10:08 +00:00
Fabio Priuli
baea054aa9 fixed snes issue (sorry) 2010-03-10 06:23:56 +00:00
Angelo Salese
d7f7564b38 Bunch of change from Haze (no credit wanted) 2010-03-10 02:18:28 +00:00
Angelo Salese
a8b0ba8abc Written a per-pixel function for the irq system in the ST-V driver, disabled by default [Angelo Salese] 2010-03-10 02:07:06 +00:00
Angelo Salese
63f65e901b Improvements to Magical Odds graphics [David Haywood] 2010-03-09 23:42:23 +00:00
Brian Troha
4ac786697c Corrected 2 rom names for a Sega Frogger set (verfied from actual labeled and dumped roms) 2010-03-09 22:22:29 +00:00
Brian Troha
2f1777b65e new clone: Smash TV Rev 3.01
New Clone added
--------------------------------------
Smash T.V. (rev 3.01) [Brian Troha, The Dumping Union]
2010-03-09 22:08:53 +00:00
Angelo Salese
cc37144198 Fix compile 2010-03-09 22:06:38 +00:00
Angelo Salese
cc37f2df2a Implemented NMI enable flag in Lucky 8 Lines and Magical Odds, fixes logic quirks in the latter [Angelo Salese] 2010-03-09 22:02:01 +00:00
Fabio Priuli
a74049297c snes.c: refactored joypad inputs to be consistent with other input devices (used in MESS) [Fabio Priuli] 2010-03-09 21:05:37 +00:00
Angelo Salese
bd1ab7dbd8 Confirmed and hooked up i/o ports in Magical Tonic / Odds, doesn't work due of nested NMI [Angelo Salese] 2010-03-09 20:22:37 +00:00