- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- removed drivers snessfx and snespsfx: SuperFX/GSU games can now
be loaded in snes and snespal
- removed drivers snesdsp and snespdsp: NEC DSPx games can now
be loaded in snes and snespal from softlist
- removed drivers snesst10 and snesst11: Seta DSP games can now
be loaded in snes and snespal from softlist
- removed driver snesst: when you load Sufami Turbo, two more cart slots
(-cart2 and -cart3) become available to load ST carts
- added preliminary support for games with BS-X slots: when you load
one of these, a -cart2 slot becomes available to load a 8MB memory pack
(only a few of these work at the moment, e.g. Same Game)
- added support for loading DSPx games with DSP dump appended at the
end of the .sfc file
- added two "legacy" drivers snes_add and snesp_add containing the
DSP dumps in the bios, to allow loading of old .sfc dumps missing the DSP
content (these drivers are of course marked as GAME_UNOFFICIAL)
out of whatsnew:
- I have removed the DSP1B dump from NSS, because I plan to update NSS
to use slot devices as well and that will cover everything needed by SMK, if we
ever find its NSS release and dump it
- Also, I will take care of fixing snes entries in messnew before u2, because
part of this set of changes supersede the log for 21546 (e.g. no more snesnew
or snespnew wip drivers)
namely, with this change the emulator displays first a "Loading Game N%" while loading MAME game or MESS system roms,
then it switches to "Loading Software %N" while loading from softlist (this also applies to Megatech, ST-V and NeoGeo lists in MAME)
I'm not completely happy with passing a "from_list" boolean to modify the behavior, but I have found no better solution.
If you find any, please be my guest and replace this solution with yours.
previously, loading from softlist was using the bios romsize as totalsize to load, explaining both the erratic
percentage values in systems like AES and the totalsize = 0 error in NES and other bios-less systems, which
was requiring a special workaround.
handling is still not perfect (e.g I think that first the bios is loaded and counter goes to 100%, then the cart
is loaded and the count restarts from 0%, so it would be better to have a separate message for the softlist
loading, but I need to study in depth the code before such a change), but it's definitely better than having
AES carts loading up to 12575% or NES skipping completely the soft percentage due to totalsize =0...
guess some refactoring changed the behaviour at some point, I assume this is what it was meant to be doing rather than trying to use a value it was in the middle of setting?
I've also marked it as working, the remaining issues (wrong animation speed / music speed) are cosmetic, it seems to work otherwise. so..
New Working Game
----------------
PoPo Bear [Angelo Salese, David Haywood]
out of whatsnew: I verified the Megatouch 5 (9255-60-01 ROC, Standard version) set as a correct dump and removed the BAD_DUMP flag. I checked against 3 other sets and all dumped as the same. The issue with this set is something other then the data dump.
New Clones Added
-------------------------------
Pit Boss Megatouch II (9255-10-01 ROG, Standard version) [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROK, Standard version) [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROB, Standard version) [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROA, Standard version) [Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROE, Standard version) [Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROC, Standard version) [Brian Troha, The Dumping Union]