ys3 wants to load the intro disk first, but fails after loading the IPL. ys2 wants you to insert disk A (flop2) into the first drive (drive 0) at that screen, then press Enter.
- Use standard input mappings in all games except Sonik Fighter
- Add working hopper outputs and payout buttons
- Promote mbutrfly to WORKING after solving the protection (the code wasn't encrypted) and add the button lamps internally associated with it
- Decrypt bdream97, which is almost working now with obvious graphical glitches and some apparent input problems
Slight error logging elaboration for illegal Z80 instructions (nw)
notes: pinkswtsb (2006/04/06 MASTER VER.) and pinkswtsx (2006/xx/xx MASTER VER.) uses same U2 graphics content with 1 bad bit difference in pnkswtsb_u2.
normally after manual changes in roms BAD_DUMP flag must be raised, but here we have 4 dumps with almost identical contents (only two 128kb files different/changed from oldest to latest version), so 99.9% with these changes we have full good Pink Sweets U2 nand dumps now.
sad stats: 4 dumps, 2 of them was a bit bad, i.e. 50% cases - so bad quality components was used by Cave in theirs 'expensive' SH3 PCBs...
Turbosub had a ROM_COPY declaration with an expression ('ROM_COPY( "main_code", 0x18000 + 0x2000,...) and this simply did not work with the new model. This required changing ROM_* declarations to more resemble how they used to be and to perform the conversion on load.
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The Key Of Avalon 2.5 - War of the Key (server) (Rev B) [ShouTime, rtw]
The Key Of Avalon 2.5 - War of the Key (client) (Rev B) [ShouTime, rtw]
- Add NVRAM to Power Kick and Othello Derby; document the reset mechanism for the latter
- Add ticket dispenser to Power Kick (seems to work for the most part)
- Remove numerous bogus DIP switches
- Thoroughly reconfigure coin inputs in Power Kick, adding counters and lockouts for all three (including the "Key In" input that really isn't)
- More meaningful settings for the "Payout" DIP switch in Power Kick (based on program code)