cart slot, added correct keyboard to cpc+ machines (with Fn keys
in place of the keypad number keys), added cpc+ system carts to
the softlist and converted driver to use io_port array for keyboard
input reads. nw.
fix CIA interrupts getting lost in certain situations. This fixes the
EmuTOS keyboard and potentially more. Also fix a possible issue with
blitter delays.
a general workbench list and an application list for testing. Images in
those lists are either verified good or best available currently. Many
images are still missing.
homebrew. Also allowed bankswitch writes to get to the TIA for this and
mapper 3F. Finally, included a couple of demos in the softlist so to be
able to test the code in future. nw.
in the softlist. The official syntax to launch disk games is now
mess famicom -cart disksys -flop gamename
which corresponds to inserting the RAM expansion cart with
connected the disk drive into the cartslot and the desired disk
in the disk drive (exactly like you would have done with the
real thing). In this way, you cannot mount anymore both a cart and
a disk in the Family Computer (as in a real unit).
Users that cannot cope with this limitation and/or with the new
syntax can still use the famitwin driver (which offers both cart and
disk options) or the newly added driver fds which emulates a
famicom with the expansion always inserted: in both latter cases
the old syntax
mess famitwin -flop gamename
will launch the game, as previously. [Fabio Priuli]
(MESS) famicom: fixed disk system IRQ latch clear in Kaettekita
Mario Bros. based on investigations by FHorse. [Fabio Priuli]
Out of whatsnew: For the moment I gave up the original plan to
also modernize the floppy drive and the disk format. If anyone
wants to look into these, be my guest :-)
- Fixed YM2151 clock in XM expansion, thanks to info from
tep392 and GroovyBee
- Added support for homebrew boards MegaCart+ and
VersaBoard by CPUWIZ (ROM respectively up to 512K
and 256K + 32K of RAM)
- Misc cleanups
out of whatsnew: I have also added, for debugging purposes, a VersaBoard with SG 9banks + POKEY at 0x0450
in the hope to find out exactly what goes currently wrong in the emulation of some homebrew games... let's see...
and partially implemented the required mapper [Team Europe, Fabio Priuli]
after selecting a game, the CPU always points to the correct bank of the cart,
but some games don't work anyway (e.g. Duck Tales, PacMan, etc.)
I don't have time to further debug this, at the moment, so I leave it to whoever
wants to take a look