* restored basic support for SANITIZE make option
* disabled some unwanted UBSAN checks / enabled nullability checks / enabled ASAN use-after-scope checks (nw)
---------------------------------------
ibm5170_cdrom.xml:
3D Power Games Volume 1, Ark of Time, Battlecruiser 3000 AD, Blown Away, Baphomets Fluch II - Die Spiegel der Finsternis, Broken Sword II - Las Fuerzas del Mal, Clif Danger, Creatures, The Curse of Monkey Island [archive.org]
---------------------------
ibm5170_cdrom.xml:
Club Dead, Command Adventures: Starship, Command & Conquer, Conquest of the New World Deluxe Edition, Comanche CD, Comanche 3, Combat Air Patrol, Conqueror AD 1086, Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret, CyberBykes - Shadow Racer VR, Cyberia, Cyberia 2, Cyber Judas, The Complete Ultima VII [archive.org]
* new NOT WORKING
Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
(not sure what this is really called, it's a 5-in-1, it probably contains a customized 6502 core, or there should be an internal bootstrap rom)
* typo (nw)
* based on a jump to e092 which looks like it should maybe skip an opcode this seems a more possible mapping (nw)
* actually vectors are right there (nw)
* memory map improvements (nw)
* various notes etc. (nw)
* various banking bits (nw)
* actually remember to hook up the read (nw)
* clearly inputs (nw)
* show that the game is actually running, even if we don't understand the video format, there's clearly some kind of tilemap structure in ram (nw)
* this is bitmap ram on qix (nw)
* didn't mean to change this (nw)
* gfx are stored more like texture pages?! (nw)
Cookie & Bibi 2 (set 2) [Hammy]
note, protection data needs verifying for this, I had to hack the parent data because there are absolute jumps to rom addresses in the code provided by the MCU just to make sure it doesn't crash when inserting a coin, it's possible some ram addresses differ too, hence need for verification.
- Introduce MCFG_SOUND_REFERENCE_INPUT to provide fixed inputs through the resampler, eliminating the need for the "voltage regulator" device
- Replace memset use in sound.cpp with std::fill
This was my third implementation of this concept. The previous two involved attaching sound streams to the dummy device (which required giving it device_sound_interface and other modifications).
improved simulation using real data, make fake keys for kov3 100 and 104 [MetalliC]
note: mainly for documentation of rom module functioning, have no effect on emulation