This makes text with the "blink" attribute actually blink instead of inverting the colors every few frames. Verified on real hardware.
Fixes the lingering blinking tile after battles in Akatsuki no Bizantira, the inverted text in several CD-ROM installers, and possibly other things.
- Even better hookup for modem RS232 port (including transmission clocks)
- Use ripple counter device for "RTC" and blink timer
- More object finder arrays and devcb3 usage
Out of whatsnew:
Minor clean up:
Correct OKI Clock for wwfwfest sets
Update rom names to MAME convention
minor ROM name corrections
New Clone Added
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WWF WrestleFest (US) [SpinalFeyd, The Dumping Union]
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ibm5150: Math Blaster, Writer Rabbit [darksabre76]
ibm5170: The All In One Boot Floppy 1.0, The All In One Boot Floppy 0.9, The All In One Boot Floppy 0.9 (Lite Version), The All In One Boot Floppy 0.9 (FreeDOS only) [Justin Kerk]
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation
Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.
The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic. System orientation also affects the GFX
viewer while screen orientation doesn't. The orientation displayed in
the system selection menu is from the system orientation.
Let me know if I've broken any systems or use cases.
Also, add save state support for std::array/C array nested to any depth.