KONAMI_DUAL_PCCARD: New device, used by Punchmania 2 to allow 2 x 32MB linear flash cards to be installed in a single slot (replacing the previous 64MB linear flash card, that does not seem to exist). [smf]
Renamed the remaining 16MB and 32MB flash cards, to indicate that they are rebranded Fujitsu cards. [smf]
Linear flash cards can now be write protected. [smf]
ID245P01: New device, a rebranded Sharp linear flash card that is also used by Konami. [smf]
PM24276: New device, a 16 bit linear flash card. [smf]
ataflash creates a generic CIS and identify buffer if it is missing from the CHD, also the card can be detected. [smf]
* cpu/mipsx: add MIPS-X CPU stub device and disassembler [David Haywood]
New systems marked not working
------------------------------
Tomy Kiss-Site [TeamEurope]
New software list items marked not working
------------------------------------------
kisssite_cd.xml
Anime Karaoke Series - Pocket Monsters 1 (Japan) [redump.org]
Dance Karaoke Series 01 - Mickey Mouse March - Eurobeat Version and White Love (Japan) [redump.org]
Dance Karaoke Series 02 - LOVE Machine and Goldfinger '99 (Japan) [redump.org]
Dance Karaoke Series 03 - Happy Summer Wedding and Nanda Kanda (Japan) [redump.org]
Dance Karaoke Series 04 - Koi no Dance Site and Night of Fire (Japan) [redump.org]
Dance Karaoke Series 05 - Fly High - Euro-Power Mix and Respect the Power of Love (Japan) [redump.org]
Dance Karaoke Series 06 - Chokotto Love and My Graduation (Japan) [redump.org]
Dance Karaoke Series 07 - Daite Hold on Me! and Try Me - Watashi o Shinjite (Japan) [redump.org]
Dance Karaoke Series 08 - Akai Nikkichou and Time After Time (Japan) [redump.org]
Dance Karaoke Series 09 - Kiiroi Osora de Boom Boom Boom and Don't Wanna Cry (Japan) [redump.org]
Dance Karaoke Series 10 - Manatsu no Kousen and A Walk in the Park (Japan) [redump.org]
Dance Karaoke Series 11 - Com'on! Be My Girl! and Crazy Beat Goes On! (Japan) [redump.org]
Dance Karaoke Series 12 - Kore ga Watashi no Ikiru Michi and Ai no Shirushi (Japan) [redump.org]
Dance Karaoke Series 13 - UFO and Southpaw (Japan) [redump.org]
Dance Karaoke Series 14 - Body and Soul and Long Way Home (Japan) [redump.org]
Dance Karaoke Series 15 - Steady and Alive (Japan) [redump.org]
Dance Karaoke Series 16 - Wake Me Up! and Timing (Japan) [redump.org]
Dance Karaoke Series 17 - Red Beat of My Life and Bright Daylight (Japan) [redump.org]
Dance Karaoke Series 18 - Nakatta Koto ni Shite and Otome Pasta ni Kandou (Japan) [redump.org]
Dance Karaoke Series 19 - Ride on Time and Give Me a Shake (Japan) [redump.org]
Dance Karaoke Series 20 - Love 2000 and Seishun Jidai 1.2.3! (Japan) [redump.org]
Dance Karaoke Series 21 - I Wish and Luv Is Magic (Japan) [redump.org]
Dance Karaoke Series 22 - Barashoku no Hibi and Ginga no Chikai (Japan) [redump.org]
Dance Karaoke Series 23 - Please Smile Again and Treasure (Japan) [redump.org]
Dance Karaoke Series 24 - Koi wa Thrill, Shock, Suspense and Love is Energy! (Japan) [redump.org]
Dance Karaoke Series 25 - Renai Revolution 21 and S.O.S (Japan) [redump.org]
Dance Karaoke Series - Best Selection (Japan) [redump.org]
Movie Karaoke Series - Best Selection - Ballade 1 (Japan) [redump.org]
Oha Star Series 01 - Zonapara (Japan) [redump.org]
Oha Star Series 02 - Oha Ska! (Japan) [redump.org]
psr540: Add the swx00
New machines marked as MACHINE_NOT_WORKING
------------------------------------------
Yamaha MU500 [Matt, O. Galibert]
Yamaha MU1000 [Matt, O. Galibert]
Yamaha MU2000 [Matt, O. Galibert]
Software list items promoted to working (coleco_homebrew.xml)
-------------------------------------------------------------
The Black Onyx
Boxxle
Space Shuttle: A Journey Into Space (64k)
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
sound/cf61909.cpp: Added Texas Instruments CF61909 sound chip device.
New working systems
----------
Noise Toys Inc. Jaminator [Devin Acker]
New working software list items
----------
jaminator.xml: Classic Rock I (USA), Classic Rock II (USA), Hard Rock I (USA), Hard Rock II (USA), Lead Rock Guitarists (USA), Modern Rock (USA) [Devin Acker]
This restores the previous status quo from Emscripten 3.1.28 where asio is always compiled with pthread support, however threading is still not actually functional in the Emscripten target.
The change in behaviour appears to be due to emscripten-core/emscripten@690f1bdb9e
* This allows save states to be created and loaded when network interfaces are present.
* device_network_interface may need some more attention to get save states taken while receiving a packet to work properly.
----------------------------------
Iskra Delta Partner [Jernej Jakob]
sfrj/idpartner.cpp : Added bus connector and split GDP into separate card [Miodrag Milanovic]
* Moved expansion card emulation out of the system into card devices.
* Removed machine configuration settings for expansion settings.
* Started to modernise the HuCard slot interface.
New working software list items (pce.xml)
------------------------
Arcade Card Pro
* bus/segaai: Rename device_segaai_card_interface to segaai_card_interface
* bus/segaai: Rename device_segaai_exp_interface to segaai_exp_interface
* hash/segaai.xml: Add barcode for several titles.
* hash/segaai.xml: Merge eigooha1 and eigooha2 into eigoohan, and eigogam1 and eigogam2 into eigogame.
* hash/segaai.xml: Update description for Eigo de Ohanashi and Eigo de Game.
* hash/segaai.xml: Add notes to Pinpon Music Rhythm and Melody.
* hash/segaai.xml: Merge Okeiko Aiueo and Hanamaru Aiueo into a single software item.
* hash/segaai.xml: Swapped checksums for Okeiko Aiueo and Hanamaru Aiueo and updated some notes.
* hash/segaai.xml: Added and replaced some overlays. Added placeholders for some older revisions released on cassette.
* hash/segaai.xml: Add cassette dumps of Alice World, Robinson Land, and Cosmis Train.
* hash/segaai.xml: Add dumps of several older cassette versions.
* hash/segaai.xml: Add/update serial, alt_title, and barcodes for cassette releases.
* hash/segaai.xml: Use improved overlay scans.
* layout/segaai.lay: Display clickable area when no overlay is present.
* layout/segaai.lay: Make cursor square.
* sega/segaai.cpp: Update old driver.
* sega/segaai.cpp: Let cards and expansions install themselves.
* sega/segaai.cpp: Adjust upd7759 sound level.
* sega/segaai.cpp: Mark cassette as stereo.
* sega/segaai.cpp: Only output the left channel from the cassette player.
* sega/segaai.cpp: Set the cassette channel to use for data input.
* sega/segaai.cpp: Add upd7759 busy signal to input port 4.
skeleton/aquaplus_piece.cpp: Added skeleton Aquaplus P/ECE driver with
Flash and RAM mapped in the right places.
cpu/c33: Added skeleton devices for C33 STD Core (S1C33000) and
S1C33209/221/222.
New systems marked not working
------------------------------
Aquaplus P/ECE (512 kB Flash)
New clones marked not working
-----------------------------
Aquaplus P/ECE (2 MB Flash)