Bounds were being miscalculated when the first element inside the group
was inside a repeat or a collection. Most visible in md6802.
-Updated another batch of layouts.
A lot of these were using a black backdrop element to force bounds when
either explicit view bounds or an empty element is a better way to
achieve the same thing.
Bally by17/by35 pinball layouts have had a bit of an overhaul with the
three sections of the display now abled to be toggled independently.
Ensoniq VFD layouts refactored to reduce a very large number of lines
down to a few nested repeats.
* hooked up the lcd controller
* hooked up some interrupts
* partially hooked up the debug board
* corrected some address mappings (documentation appears incorrect)
* separated emu3 and emax2 driver state (for now)
* implemented most instructions
* preliminary interrupt/trap support
* no fpu or mmu yet
* took over copyright with permission
* minor disassembler improvements
The majority of these were using <bezel> for control panels.
Cleaned up the stactics layout, made laser LEDs use additive blending,
and made it possible to hide just the control panel.
Added several view options to the Jockey Club family of games.
Added ability to show/hide parts of several other layouts.
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vsmileb_cart:
Winnie et ses amis dans la Foret des Reves Bleus (France), En Ville avec l'ourson Patoune (France) [Sean Riddle, DisizDream]
Added: Fables & Fiends - Book One: The Legend of Kyrandia (v1.0, 5.25"), NASCAR Racing, NASCAR: Track Pack, SSN-21 SeaWolf
Renamed [kyrandia] Fables & Fiends - Book One: The Legend of Kyrandia -> Fables & Fiends - Book One: The Legend of Kyrandia(v1.3, 3.5")
Renamed [kyrandiafr] Fables & Fiends - Book One: The Legend of Kyrandia (France) -> Fables & Fiends - Book One: The Legend of Kyrandia (v1.7, 3.5", France)
Corrected [mkg] Mortal Kombat (Germany) to clone of [mk] Mortal Kombat
-Updated a few more internal layouts, mostly bezel-only ones.
* brkball wasn't using the DMD dots at all (it has a screen).
* The Aristocrat layouts could use collections to allow buttons and
tower lamps to be enabled/disabled independently.
These are mostly automatically generated/converted fruit machine
layouts. They were fortuitously triggering the "alternate" layout mode
by having multiple background elements without overlays, so alpha
blending mode was used for all elements.