* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.
* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.
* Live port state is now fully separate from configured
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.
* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).
* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.
* The inptport.c module has been cleaned up and many
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.
* Updated config.c to pass machine parameters to its callbacks.
* Updated validity checks, XML output, and UI system to handle
the new structures.
* Moved large table of default input settings to a separate
include file inpttype.h.
* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
to write RGB bitmaps. Unfortunately, the only option is fully
uncompressed, which means the resulting AVIs are *HUGE* and
may not play correctly in realtime due to high data rate. The
intention is that these uncompressed AVIs are post-processed
by other utilities to compress the video and produce a
realtime playable result.
Added new command-line option -aviwrite which works just like
-mngwrite, except it produces AVIs and streams sound to them.
Updated documentation accordingly.
Shift+F12 still produces MNGs for now, though this might change
in the future.
Modified fileio.c to retain the full pathname to the file so
that it can be queried while the file is open.
- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for
auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen))
which is a common operation
- The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to
have fixed the palette problems
- Went through some of these drivers and changed Machine to machine
All callers that used 0 for the screen number now use machine->primary_screen
As a gap meassure, Where necessary, create a parallel set of video_screen_*_scrnum functions that take scrnum
All callers that specified a specific screen number now call the *_scrnum versions
Changed game info screen and overlay UI to display the screen tag instead of screen number
Subject: "fix" for the "game information" resolutions.
Hi.
In 0.123u3 the bug "multiscreeninfo0123u2gre" was fixed, however it changed
its behaviour as it now shows the "default" resolution the driver uses
rather than the resolution the screen(s) actually use at the moment.
As I don't know if this change was intentional I've attached a simple diff
that changes from defstate.visarea to the real visible visarea.
Greets,
Ariane "SailorSat" Fugmann
constructors to tokenized lists. For the most part
this is a non-invasive change, except for those drivers
using MDRV_WATCHDOG_TIME_INIT. In order to allow for
tokenization of attotimes, a set of new macros is
provided called UINT64_ATTOTIME_IN_x() which follows the
same pattern as ATTOTIME_IN_x() but packs the attotime
down into a single 64-bit value for easier tokenization.
Separated MDRV_DEVICE_CONFIG_DATA into 32-bit and 64-bit
versions. Added floating-point versions with configurable
resolutions.
Fixed several errors in the machine drivers which were
caught by the additional checks now done in the machine
config detokenization code.
Converted speakers into devices. Machine->config no
longer houses an array of speakers; instead they are
iterated through using the new macros (defined in sound.h)
speaker_output_first() and speaker_output_next(). Updated
all relevant code to do this.
Improved game info display with multiple screens. Fixed
bug which caused all screens to display equally.
Added typedefs for all the machine config callback
functions at the top of driver.h.
ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS.
Read on for more detail....
Added device tag as a parameter to the start function for devices.
Updated MC6845 to accept this tag.
Added new functions for iterating through the device list and
counting devices of a given type. Updated search and iteration
functions to accept DEVICE_TYPE_WILDCARD to work across all
devices.
Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a
single item in an inline data structure.
Removed the per-screen palette_base. This was an idea that never
really worked out, nor have we really needed it.
Defined a new device type VIDEO_SCREEN. Currently this has no
live functionality, but merely serves as a placeholder/identifier
for video screens. Eventually some of the screen management code
may move into the start/stop/reset functions.
Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
rather than storing values in the screen[] array.
Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
LCD for the moment).
Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this
information is now determined by walking the screen list.
Removed the screen[] array from machine_config. Modified all code
referencing Machine->config->screen[] and changed it to iterate
over the devices using the new video_screen_first() and
video_screen_next() functions.
(The next step will be to add video_* functions that accept a tag
instead of screen index, and then move systems over to always
referencing screens by tag instead of index.)
Removed implicit screen #0. This means that ALL DRIVERS MUST
EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
so. While there, grouped all MDRV_SCREEN_* parameters together.
Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
Also removed VBLANK and bitmap format information from vector
games. This was painful and very tedious.
Changed game information to display info about all screens.
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.
Also removed the various levels of opbase protection in memory.h and always just turned
on full bounds checking.
Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
The idea is to create extra work if a driver wants to use these and hopefully
gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
Removed ui_popup(). Drivers should always be using popmessage() instead (has been this way for a while).
Augmented popmessage() so that you can pass NULL to immediately dismiss any messages.