Brad Hughes
f68ad66131
Merge input modules work.
2016-02-28 14:56:54 -05:00
Brad Hughes
7dfb578559
Refactor OSD input into modules
2016-02-28 14:25:10 -05:00
Miodrag Milanovic
1adc64573f
compiles but crash on OSX with bundled one (nw)
2016-02-28 15:07:43 +01:00
Miodrag Milanovic
adfae5ffe5
make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw)
2016-02-27 18:48:03 +01:00
Miodrag Milanovic
ea6b854844
Made Visual Studio use by default bundled SDL2 (nw)
2016-02-27 16:53:49 +01:00
Miodrag Milanovic
4727b0d97f
OS/2 can not support SDL2 which is needed for MAME to run (nw)
2016-02-26 13:20:43 +01:00
Miodrag Milanovic
cce0696a5f
Made OSD=sdl build compile out of box in Visual Studio (nw)
2016-02-22 14:23:15 +01:00
therealmogminer@gmail.com
9a47a870df
First take on render API reorg, nw
2016-02-21 03:03:23 +01:00
Justin Kerk
11f82be540
Fix Emscripten build (nw)
2016-02-16 20:16:11 +00:00
Miodrag Milanovic
9eb2734495
BGFX mandatory requirement (nw)
2016-02-16 17:35:27 +01:00
Miodrag Milanovic
40e0a1bcb7
Remove SDL 1.2 support (nw)
2016-02-16 16:35:03 +01:00
Miodrag Milanovic
22e6c350ed
Enabled BGFX support for SteamLink
2016-02-16 11:36:13 +01:00
Jeffrey Clark
726d141193
fix windows bgfx library link in sdl builds (nw)
2016-02-15 12:12:17 -06:00
Jeffrey Clark
591d1202ac
fix cross compile windows targetextension (nw)
2016-02-15 12:10:36 -06:00
Jeffrey Clark
3570d4f0eb
check STRIP_SYMBOLS in strip function and add strip support for osx (nw)
2016-02-15 12:09:48 -06:00
Jeffrey Clark
36df7413dc
add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw)
2016-02-15 12:09:35 -06:00
Jeffrey Clark
4e7f9e86e8
Refactor MACOSX_USE_LIBSDL to USE_LIBSDL for windows and linux static library support (nw)
2016-02-15 12:09:26 -06:00
Vas Crabb
2ec885b8b2
don't link metal pre El Capitan
2016-01-05 12:27:03 +11:00
Miodrag Milanovic
433676b7a1
Fixed OSX compile
2016-01-04 19:15:32 +01:00
Miodrag Milanovic
75e80ec4f6
Fix QT5 build on linux by adding -fPIC
2015-12-27 13:47:54 +01:00
Miodrag Milanovic
e756a66b14
qtdebugger as separate lib (nw)
2015-12-26 15:56:13 +01:00
Miodrag Milanovic
46471ac080
Can't do override checks due to QT headers (nw)
2015-12-07 06:57:05 +01:00
Miodrag Milanovic
6a765a95ec
Added addprojectflags function and added -Wsuggest-override for all that are not 3rdparty projects.
...
It is place where all additional checks we should put
2015-12-06 17:07:50 +01:00
Scott Stone
31cca9ea63
Added info header at the top of each .lua file (nw)
2015-11-14 12:51:21 -05:00
Miodrag Milanovic
d0a4ae59ad
added more h files missing in lua scripts (nw)
2015-11-12 13:33:00 +01:00
Miodrag Milanovic
033227778e
Remove not longer needed ForceCpp flag (nw)
2015-11-08 13:44:34 +01:00
Miodrag Milanovic
5deec43cbc
update build scripts for rename c - > cpp (nw)
2015-11-08 13:26:29 +01:00
Miodrag Milanovic
01a8a6a208
fix sdl build fix for windows (nw)
2015-10-28 16:02:38 +01:00
Miodrag Milanovic
ee7ff77255
update build scripts and code change in order to fix compile (nw)
2015-09-13 09:20:24 +02:00
Cesare Falco
6cd8271575
Added new SDL_INI_PATH flag
2015-06-06 16:32:04 +02:00
Olivier Galibert
511762fa2d
Allow compiling with shared libraries [O. Galibert]
...
Put SHLIB=1 in the main makefile, or on the command line.
The idea is to get a *way* faster link with symbols. It works at
least on linux, with one annoying caveat: you have to be in the
build/projects/sdl/mame/gmake-linux directory to start mame
afterwards. We're going to move some things around to be able to use
LD_LIBRARY_PATH or have it start as-is from the root.
2015-05-31 13:25:17 +02:00
Miodrag Milanovic
5ba57c6cde
propagate _subtarget in maintargetosdoptions call (nw)
2015-05-21 08:37:59 +02:00
Miodrag Milanovic
ca37d40f69
Removed comments and added generic license for whole team on top (nw)
2015-05-09 16:05:30 +02:00
Miodrag Milanovic
3060bb0637
fix for few more executable files (nw)
2015-04-16 15:26:26 +02:00
Miodrag Milanovic
a50dec8b3c
extract libs and liboptions from pkg-config, prepare for future work (nw)
2015-04-16 12:31:53 +02:00
Miodrag Milanovic
cc35d05ec0
added SEPARATE_BIN option to put executable files in bin folder and not in main (useful for continuous integration )(nw)
2015-04-08 08:52:02 +02:00
Vas Crabb
7251c89cf4
Add a crappy utility for editing AU effect presets
2015-04-07 21:38:42 +10:00
Miodrag Milanovic
abf7d057d2
Supported mingw-clang builds (nw)
2015-04-06 11:58:24 +02:00
Vas Crabb
73f53bb15e
* Take more link dependencies caused by OSD out of genie.lua
...
* Always dynamically link SDL on Windows
* Fix SDL1 build on Windows
2015-04-04 18:25:04 +11:00
Vas Crabb
f947a9b160
Harmonise targetos between genie.lua and sdl{,_config}.lua
2015-04-04 15:13:48 +11:00
Miodrag Milanovic
86e36b4912
removed includeosd (nw)
2015-04-02 18:04:21 +02:00
Vas Crabb
9d63532184
SDL1 does not work with BFGX
2015-04-03 01:59:42 +11:00
Vas Crabb
453fd07fa0
Add a nice wrapper for doing backtick-like processing of command output
2015-04-02 22:53:14 +11:00
Miodrag Milanovic
627b7c61dc
Ok shuffling done
2015-04-01 12:02:13 +02:00
Miodrag Milanovic
9207811ed5
fix it properly (nw)
2015-04-01 11:06:53 +02:00
Vas Crabb
ab50ffac9d
Move osdcore.c back into libocore, don't allow libutil to #include osd
2015-04-01 18:50:27 +11:00
Vas Crabb
19d52cef70
Bring back NOASM
2015-04-01 16:12:03 +11:00
Vas Crabb
eb30b3fbb0
Can't use BGFX or QT without X11 on *NIX
2015-04-01 07:41:46 +11:00
Vas Crabb
4d84885a29
Refactor out common OSD modules into separate lua file
2015-04-01 07:29:54 +11:00
Vas Crabb
b64e4ecee5
Restore DONT_USE_NETWORK
2015-04-01 03:44:38 +11:00