Brian Troha
658a24b1da
New game added: Spider-Man vs The Kingpin (MegaTech cart)
...
New Game Added
-------------------------------------------
Spider-Man vs The Kingpin (Mega-Tech) [Tormod, Smitdogg, The Dumping Union]
2010-03-23 03:37:27 +00:00
Olivier Galibert
3c6e99b9fa
Fix SDL debugger typo.
2010-03-22 20:27:10 +00:00
Fabio Priuli
00cf985978
snes.c: updated DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to store their variables in struct and to save them [Fabio Priuli]
2010-03-22 18:00:22 +00:00
Fabio Priuli
ef6e27822a
not worth mention: dynax.c: fixed a few games which were trying to access rom banks beyond the last one
2010-03-22 17:56:48 +00:00
Fabio Priuli
c8d1935c02
metro.c: added save states [David Haywood, Fabio Priuli]
2010-03-22 05:42:25 +00:00
R. Belmont
80637b51a4
MN10200 updates: [R. Belmont]
...
- Better IRQ generation and hookup to MAME IRQ system
- Preliminary 8-bit timer hookup including prescalers and IRQs
- Fixed issue with debugger not showing registers correctly
2010-03-22 01:05:32 +00:00
Luca Elia
7e03d81ecd
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Tobikose! Jumpman [tormod, R. Howard, K. Svensson, D. Beneke, Smitdogg, Luca Elia, The Dumping Union]
2010-03-21 18:41:50 +00:00
Angelo Salese
2e303fbf13
Hooked up default NVRAM in Five A Side Soccer [David Haywood]
2010-03-21 13:01:33 +00:00
Fabio Priuli
48cff9ff48
not worth mention: snes.c: a last bunch of video debug features
2010-03-21 11:23:58 +00:00
Fabio Priuli
cefbc30eb8
not worth mention: metro.c: added a couple of items to driver data class and registered them in save states
2010-03-21 09:50:27 +00:00
Roberto Fresca
e45789df2a
Improvements to funworld.c driver. [Roberto Fresca]
...
* Added dual-state palette (addressable through PLDs).
This allow to choose which half of the palette will be addressed.
* Splitted the main machine driver to cover both palette states.
* Reworked inputs / DIP switches for vegasslw, vagasfst and vegasfte.
* Created new default NVRAM for Royal Vegas Joker Card sets.
These need to be configurated to be valid ones. Now vegasfte can
receive remote credits, and all three in the family have valid
min-max bet value and payout.
* Removed the not working flag from vegasfte.
* Improved colors for Big Deal sets.
* Correct colors for Royal Vegas Joker Card sets.
2010-03-21 08:39:31 +00:00
Jonathan Gevaryahu
b534609b2c
add missing \n to logerror, and remove some 3 year old comments of mine which are no longer relevant. no whatsnew.
2010-03-21 07:20:57 +00:00
Jonathan Gevaryahu
b22cad44d4
hook up 6840 read handler to berzerk.c
2010-03-21 07:03:26 +00:00
R. Belmont
24e7983604
New games marked as GAME_NOT_WORKING
...
------------------------------------
Crisis Zone (CSZO3 Ver. B) [Guru]
2010-03-20 18:51:45 +00:00
Angelo Salese
b1da50ba7b
new clones
...
----------
Knights of Valour 2 / Sangoku Senki 2 (ver. 107) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 103) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 102) [XingXing]
2010-03-20 18:31:37 +00:00
Brian Troha
b0825abe81
new clones: Hot Shocker & Virtua Striker 2 '99
...
now add the drivers ...
New Clones Added
-----------------------------
Virtua Striker 2 '99 (Revision A) [The Dumping Union]
Hot Shocker [The Dumping Union]
Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
2010-03-20 17:38:42 +00:00
Brian Troha
4520b5da50
new clones: Hot Shocker & Virtua Striker 2 '99
...
New Clones Added
-----------------------------
Virtua Striker 2 '99 (Revision A) [The Dumping Union]
Hot Shocker [The Dumping Union]
Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
2010-03-20 17:36:55 +00:00
Brian Troha
c796eaf1c5
New clone: Star Gladiator (Japan)
...
New Clone Added
-------------------------------
Star Gladiator (JAPAN 960627) [tormod, W. Belk, ranger_lennier, R. Howard, R. Mucciarelli, Smitdogg, The Dumping Union]
2010-03-20 16:52:47 +00:00
Angelo Salese
b4042c5084
Haze: readded tile flips, not worth mentioning
2010-03-20 15:03:55 +00:00
Angelo Salese
6d7fed09be
Removed an outdated note
2010-03-20 14:22:04 +00:00
Angelo Salese
a6c9c2d89a
Fix compile
2010-03-20 12:05:12 +00:00
Angelo Salese
58973c39d9
Final step in refactoring the video system in metro.c driver, replaced the video code with custom renderer functions [David Haywood]
2010-03-20 11:55:55 +00:00
Jonathan Gevaryahu
5ff6c887a8
Simplified dial/spinner code for moonwar and moonwarp.
2010-03-19 21:36:02 +00:00
Jonathan Gevaryahu
e470b33885
add some missing diplocations to frenzy. no whatsnew.
2010-03-19 19:47:36 +00:00
Jonathan Gevaryahu
9ffa925941
Updated berzerk.c to combine common inputs: all zpu-1000 and zpu-1001 pcbs
...
have the same hookup for SW2 (bit 0 is free game with no bookkeeping update
if pressed on the high score screen. Bit 7 is bookkeeping/statistics view).
Other bits are open bus but pulled high by resistors.
2010-03-19 18:32:47 +00:00
Scott Stone
3467a164f0
Corrected typo in Yie Ar Kung-Fu verified clock rates and tweaked the tempo slightly to better match reference recordings. [Corrado Tomaselli, Tafoid]
...
Note: Also fixes MT Bug#03371
2010-03-19 18:12:24 +00:00
Angelo Salese
cd5f1f4011
First step in refactoring the video system in metro.c driver [David Haywood]
2010-03-19 18:01:59 +00:00
Angelo Salese
99c61e3592
Marked IC26 in Rail Chase as bad dump according to the ROM checksum test, no credit please
2010-03-19 17:18:55 +00:00
Miodrag Milanovic
11a51a7d33
Changed default initial state of PIC8259 to STATE_READY [Miodrag Milanovic]
2010-03-19 15:36:20 +00:00
Fabio Priuli
ba555e8b86
snes.c: some internal refactoring, some new debug functions and a small mode7 fix [Fabio Priuli]
2010-03-19 15:20:55 +00:00
Angelo Salese
cd7d6d7621
Fixed for good trasparency issues in Three Dealers Casino House [Angelo Salese]
2010-03-19 10:02:41 +00:00
Jonathan Gevaryahu
af6d283115
Add cocktail panel presence detection and dipswitch support to moonwarp. Add P2 buttons and spinner for cocktail mode. Note that player 1 and 2 hyper flip buttons are wired-OR logic in cocktail mode.
2010-03-19 04:39:51 +00:00
Jonathan Gevaryahu
20d34a2a06
update comment and fix a misspelled function name. no whatsnew
2010-03-18 17:42:21 +00:00
Fabio Priuli
03722ff207
not worth mention: fixed snes dsp init procedure
2010-03-18 10:51:19 +00:00
Jonathan Gevaryahu
65fe46408b
Implement many of the dipswitches for moonwarp, and re-add the color test mode to frenzy; Cocktail/upright select is still missing from moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. [Lord Nightmare]
2010-03-18 08:54:14 +00:00
Fabio Priuli
4118089801
Fixed VS2010 compiling
2010-03-18 07:33:29 +00:00
Jonathan Gevaryahu
3f9731bebb
keydelta should be 5 for moonwar/moonwara also. no whatsnew.
2010-03-18 03:24:01 +00:00
Jonathan Gevaryahu
490a45df5a
forgot to comment out debug statement. no whatsnew
2010-03-18 03:11:36 +00:00
Jonathan Gevaryahu
bee2e6c5bb
put keydelta back to 5 so you can actually enter a high score. no whatsnew.
2010-03-18 02:17:58 +00:00
Jonathan Gevaryahu
7304410120
Add missing Hyperflip button to moonwarp
...
correct some comments in galdrvr.c
2010-03-18 02:02:17 +00:00
Jonathan Gevaryahu
29c5af6d3e
note to self: hit save first. no whatsnew.
2010-03-18 01:52:39 +00:00
Jonathan Gevaryahu
5109673733
Fix very minor occasional glitches in moonwar/moonwara/moonwarp spinners caused by IPT_DIAL crossing the 0x00<->0xFF border.
...
Added conditional Hyperflip button to moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button)
2010-03-18 01:50:33 +00:00
Jonathan Gevaryahu
0635b9a4ff
another silly comment fix. again no whatsnew.
2010-03-18 00:03:18 +00:00
Jonathan Gevaryahu
146d4d1e94
Imported the same implementation of moon war proto's spinner to moon war 2; works much more smoothly now. [Lord Nightmare]
2010-03-18 00:01:29 +00:00
Jonathan Gevaryahu
22eb7578c4
minor comment fix, no whatsnew
2010-03-17 23:50:57 +00:00
Jonathan Gevaryahu
888db44715
Fixed spinner input in moonwarp, added notes about spinner board, marked game as working. [Lord Nightmare]
2010-03-17 23:27:23 +00:00
Scott Stone
5d5dd0bc02
Updated DIPs based on Stephh's notes and fixed location status. Added GAME_NO_COCKTAIL flag until flip screen is implemented.
2010-03-17 22:59:19 +00:00
Angelo Salese
f0496c883a
Implemented pal bank in Three Dealers Casino House [Angelo Salese]
2010-03-17 21:51:13 +00:00
Luca Elia
8bbcb3cbe1
Fix debug compile in dynax drivers
2010-03-17 20:19:11 +00:00
Angelo Salese
c1a7ef2ef5
Added default nvram to Cyber Commando, and improved the default control mapping in it [David Haywood]
2010-03-17 19:26:25 +00:00