SHA-1: 56bd36c5ef
* Major refactoring of debugger core [Ryan Holtz]
* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
I've split the massive PROM blocks up into something more modern looking (the single PROM region with all PROMs crammed into it is an old MAME thing from when only one PROM region was allowed) I've also made use of multipe palettes and gfxdecode structures (required using rgb32 to draw to)
As the boards are quite modular this seems to make sense to me, the palette for the sprites and the sprite decode + sprite palette decode is the same across all games while the rest of the hardware changes a bit. This should allow us to step closer to converting the various boards into devices and piecing them together more logically.
-----------------------------------
ibm5150: The Cycles, Double Dribble, Future Wars, Gamer's Edge Sampler, Heroes of the Lance, Links - The Challenge of Golf, Mean Streets, Monopoly, Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: Corncob Deluxe, Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
* split decocass class up so that the dongle types aren't polluting main class, emulate bootleg multigame, change accidental? drawing order change that was made a while back and broke several games
* Implemented front panel mode switches/LEDs and reset switch
* Added skeleton bus for "universal" slots and connected control lines
(nw) Default keyboard mapping is annoying because left shift, Z and X
are used both for typing into the TTY and switching program bank. You're
better off changing the mapping to make it less annoying or using a
socket and talking to it with telnet.