- Instruction cache emulated on '020 and later
- Fixed interaction between MMU and bfextu/bfexts/bfins
- Added fsgldiv, fsglmul, and fscc FPU instructions
- Fixed fault address in stack frame
- Fixed supervisor violation bit in MMU status register
- Add fmovem modes 1 and 3
- Various other MMU fixes
---------------------------------------------------
Guilty Gear X 1.5 [gamerfan, TrevEB, Falcone, M. Viste, john666, Cah4e3, Smitdogg, The Dumping Union]
New games added as GAME_NOT_WORKING
-----------------------------------
Initial D Arcade Stage Ver. 2 (Japan) (Rev. B) (GDS-0026B) [The Dumping Union]
Initial D Arcade Stage Ver. 2 (Export) (GDS-0027) [Gerald, The Dumping Union]
Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C) [f205v, The Dumping Union]
removed additional 2 cycles, in move operation, for non-Agnus registers [Roberto Zandona']
set to #0 the start cycle in the copper operation [Roberto Zandona']
- Added IO_SPACE and updated all access in ME1 memory for use it.
- Implemented interrupts.
- Fixed the flags in the ROL/ROR/SHL/SHR opcodes.
- Fixed decimal add/sub opcodes.
- Removed unneeded #include lines (gal3.c galaxold.c asic65.c)
- Split part of the driver include into a separate multi-driver
include file (audio/exidy.h audio/exidy440.h audio/wiping.h
machine/segag80.h)
- Moved code to a new file/include to be referenced in multiple
drivers (ms32crpt.[ch] opwolf.c rainbow.c)
- Duplicated some code (palette related) between drivers (mainsnk
rollrace sslam)
- Moved a driver specific routine to a generic device file (atarimo)
- Cleaned up a few include files (cubocd32 cidelsa metalmx seicross
thoop2).
old: "- 0.129u4: Luigi30 changed Safari Rally CPU to 8085A, the disassembly has 8085A-specific code that an 8080 can't execute."
PCB notes from japump some time after that: CPU:M5L8080AP (mitsubushi i8080A). Stronger proof than a disasm
metro/midcoin/midw8080/midway/msx/namco. [Atari Ace]
Hi mamedev,
More driver_device conversions. I also handled some missed variables
in earlier conversions (bfcobra/cinemat/segas32/taitowlf), and
provided a fix (hopefully correct) for bug "03766: cartfury, roadburn,
sf2049 + clones: Crash before OK" in audio/dcs.c so I could at least
start drivers\vegas.c to check my changes.
~aa