Tomasz Slanina
0d71c2d7c8
Various improvements to Parent Jack driver.
2009-05-04 15:49:40 +00:00
davidhay
2f3a715a85
slightly different implementation after talking to sar. the 'z' value probably already is 1/z
2009-05-04 14:51:53 +00:00
davidhay
0c5ebcb2ee
small wbuffer priority hack to make things more usable (things are generally in the right order now)
2009-05-04 13:58:22 +00:00
Curt Coder
91a7d9908b
Converted the WAVE sound device to stereo (for MESS).
2009-05-04 13:18:58 +00:00
davidhay
1067adb1a1
fix out of bounds write issue (wrong array dimensions of buffer) on new Naomi rendering code, was causing various glitches [Olivier Galibert]
2009-05-04 12:24:11 +00:00
Olivier Galibert
1e2829da9c
Naomi: hacked up 3D renderer.
...
It doesn't work at all the way the real hardware works and it's still
buggy as hell, but at least Kale will be able to see more than the
flat sprites.
Other people are welcome to work on something which could try to
pretend to be accurate.
2009-05-04 11:45:32 +00:00
Nathan Woods
298cf8348d
Sync with MESS
2009-05-04 11:27:27 +00:00
Angelo Salese
6d6f31b9b1
Added preliminary coin latches for PT Reach Mahjong.
...
=========================================================================================
Any help here is appreciated, I don't know why the gameplay looks pretty much broken,
i8085a irq bug?
2009-05-04 01:21:50 +00:00
Yasuhiro Ogawa
e1e3de7f68
Changed the game name.
...
This game is 'PT Reach Mahjong (1979/11)' according to title screen.
'PT Mahjong (1979/01)' is different game.
2009-05-04 00:10:46 +00:00
davidhay
02bdddd184
added an extra set to goldstar.c, not sure if it's a good dump tho.
2009-05-03 22:42:06 +00:00
Angelo Salese
f0683906c3
New games marked as GAME_NOT_WORKING
...
------------------------------------
Triple Star 2000 [f205v]
Super Star [f205v]
2009-05-03 20:28:04 +00:00
Angelo Salese
0e77ecc1d2
test svn commit
2009-05-03 20:27:01 +00:00
Angelo Salese
a01f867cbe
Removed deprecat.h dependancy for kopunch.c
2009-05-03 18:40:48 +00:00
davidhay
f618b47a3e
changed some misleading comments too.
2009-05-03 18:39:00 +00:00
davidhay
20b78c3ae5
missing an #if 0
2009-05-03 18:37:34 +00:00
davidhay
cc5f71a1be
a few changes to the 3d buffer code.. no improvements, but might make development easier.
2009-05-03 18:36:52 +00:00
Angelo Salese
cae3430d26
Found some inputs in PT Mahjong
2009-05-03 16:36:41 +00:00
Angelo Salese
eafc1367bf
Added a preliminary driver for Irem M14 HW, will finish it soon if possible.
2009-05-03 15:07:54 +00:00
R. Belmont
2f0739cb34
S23: hooked up serial comms between subcpu and I/O board.
...
New games marked as GAME_NOT_WORKING
------------------------------------
Panic Park (PNP2 Ver. A) [Guru]
If anyone wants to mess with this driver, please feel free. A few things that could use attention:
- Palette RAM is definitely not right
- The text layer isn't correct
- The I/O board now recieves a startup packet from the subcpu but doesn't send anything back, which in turn means the subcpu won't let the MIPS advance. What else does the I/O board want? It's a tiny program, shouldn't be too hard to work out.
- All the games download a giant mass of binary data through the 3D FIFO on startup. Assuming it's a DSP program, identifying what kind it's for would be nice.
2009-05-03 15:04:51 +00:00
R. Belmont
4c4564753a
H8: Better interrupt handling for the 8/16 bit H8s.
2009-05-03 14:53:17 +00:00
Yasuhiro Ogawa
9bd12cb993
New clones added
...
Crazy Kong 2 (Japan) [Team Japump!!!]
2009-05-03 12:16:03 +00:00
Wilbert Pol
813b577298
Changed the z80_bank_addr into a simple 9 bit shift register. Fixes mantis 2817. [Enik Land]
2009-05-03 12:00:02 +00:00
Yasuhiro Ogawa
c58dccfb7e
forgot to add SHA1s
2009-05-03 09:41:27 +00:00
Yasuhiro Ogawa
1bd5cfa4a4
New clones added
...
Super Xevious (Japan)
2009-05-03 09:39:35 +00:00
R. Belmont
9ca33c5a1d
Second verse, less "cargo cult" than the first.
2009-05-03 00:26:13 +00:00
R. Belmont
2ab1c30583
Fix 64-bit GCC compile problem.
2009-05-02 21:49:39 +00:00
Angelo Salese
d8d7a22a08
Cleaned-up HNG64 system ports
2009-05-02 16:50:06 +00:00
Ryan Holtz
90bd3d14ea
Merged memory maps for all driver sources beginning with 'H':
...
- halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c, higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c, hyhoo.c, hyperspt.c
2009-05-02 16:45:51 +00:00
Angelo Salese
3a023d7403
Memory maps merges for the following drivers:
...
* karnov.c
* kchamp.c
* kingobox.c
* klax.c
* koikoi.c
* konamigq.c
* ladyfrog.c
* liberate.c
Fixed Yellow Cab (Japan) booting, promoted to working status [Angelo Salese]
Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]
Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one. [Angelo Salese]
(Fixed Karnov sound regression)
2009-05-02 16:23:57 +00:00
Fabio Priuli
5a06342216
number-to-tag conversions in CPU calls for most of drivers starting with 'G'
2009-05-02 10:53:04 +00:00
Fabio Priuli
46387ed4f2
Fixed failing MAME validation (wrong marukin io_map after mitchell.c map merging)
2009-05-02 09:38:09 +00:00
Fabio Priuli
ae9ad4ea6b
Removed a few more MESS specific code from mame/machine/atari.c. Also, renamed a couple of functions to prevent conflicts with MESS.
2009-05-02 08:43:28 +00:00
Ryan Holtz
f5a98d1a86
Merged memory maps for all driver sources beginning with 'G': [MooglyGuy]
...
- gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c, galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c, ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c, gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
2009-05-02 05:44:29 +00:00
Angelo Salese
904d22d694
missed a couple of files
2009-05-02 01:23:26 +00:00
Angelo Salese
04604bd621
Memory maps merges for the following drivers:
...
* lkage.c
* lsasquad.c
* lwings.c
* m62.c
* m90.c
* magmax.c
* mainevt.c
* marinedt.c
* markham.c
* mastboy.c
* matmania.c
* megadriv.c
* megazone.c
==============================================================================
There are currently 53 drivers with splitted memory maps as far as I know.
2009-05-02 01:14:48 +00:00
Angelo Salese
97d1735c71
Memory maps merges for the following drivers:
...
* metro.c
* mitchell.c
* ms32.c
* msisaac.c
* mugsmash.c
2009-05-01 23:26:34 +00:00
Angelo Salese
a492c09e43
Fixed merging quirk
2009-05-01 19:50:27 +00:00
Angelo Salese
48a8d4319e
Merged memory maps in the mystwarr.c driver
2009-05-01 19:39:23 +00:00
Angelo Salese
5fa4cf1c9a
First layer of memory map merging for namcos2.c and namcos21.c, needs a second hand in order to remove all the SMH references
...
(they both are macroized to hell).
2009-05-01 18:52:03 +00:00
Angelo Salese
213087537c
Merged memory maps in the nbmj8891.c
2009-05-01 18:08:35 +00:00
Fabio Priuli
075798d3eb
A final round of number-to-tag conversions in CPU call. Only drivers with 'G' and some delicate cases are left (but I won't touch them until I have run a deeper regression test)
2009-05-01 17:53:11 +00:00
Angelo Salese
839f1ec42e
Merged memory maps for nycaptor and nbmj8991.c
2009-05-01 16:39:51 +00:00
Fabio Priuli
f932255eb4
number-to-tag conversions for drivers starting with 'S': remaining changes should not involve anymore so many drivers.
2009-05-01 15:01:13 +00:00
Fabio Priuli
f59c21a9ec
Some more number-to-tag conversions in CPU calls
2009-05-01 07:54:55 +00:00
Derrick Renaud
c19d6768e7
Changed Lunar Lander thrust control to a pedal. This more accurately emulates the control.
...
Note: the current code uses IPT_PADDLE. This causes the game to start with the thrust at 50%. This is not correct. The control is really a hand operated pedal.
2009-05-01 00:26:07 +00:00
davidhay
b5cd272823
noticed that i'd accidentally deleted a line in namcos1
2009-04-30 22:44:54 +00:00
Derrick Renaud
3f6eb0e765
lordgun - Fix: P1 Button2 is really P2 Button1 [Cananas]
2009-04-30 22:27:56 +00:00
Angelo Salese
823487401b
Removed SMH references in namconb1.c
2009-04-30 18:57:34 +00:00
Angelo Salese
1c067e6187
Memory maps merges for the following drivers:
...
* nbmj9195.c
* niyanpai.c
* ninjaw.c
2009-04-30 18:53:17 +00:00
Fabio Priuli
5bd851a0d9
A couple more
2009-04-30 17:50:38 +00:00