Commit Graph

34 Commits

Author SHA1 Message Date
Angelo Salese
7b631e4c5b Clean-ups and version bump 2012-01-15 21:40:54 +00:00
Aaron Giles
d57d1f3273 Added new method screen_device::register_screen_bitmap which
allocates a given bitmap to match the screen size and resizes
it as appropriate when the screen size changes. Updated all
the obvious spots in the code where this could be leveraged.

Move allocate/resize methods in the bitmap classes down into
bitmap_t because they no longer have any dependency on the
bitmap format or type.

Ensured that the bitmap's palette remains set across a resize
call (it is lost doing an allocate).
2012-01-15 01:13:13 +00:00
Aaron Giles
8d1ffc9677 Death to SCREEN_EOF, which was ambiguously called either
at the start or end of VBLANK depending on the video flag
VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK
callbacks which are called both at the start and end of
VBLANK, so you can operate either way, and be explicit
about it. Updated all callers.

Also updated screen_device to use device timers and some
other minor cleanups.
2012-01-14 00:39:13 +00:00
Aaron Giles
570b33a853 Some cleanup of the previous change. Added new template
device_delegate which wraps a regular delegate and includes
a string pointer to a device tag, which can be simply
resolved later. Converted the screen_update delegates to
to be based on this. Changed the mechanism by which screen
formats are auto-deduced. Converted SCREEN_EOF to use these
delegates as well, so now there is MCFG_SCREEN_EOF_STATIC/
DRIVER/DEVICE just like MCFG_SCREEN_UPDATE.
2012-01-13 22:06:59 +00:00
Miodrag Milanovic
4543e33ef1 Added one more screen update device search failover check (no whatsnew) 2012-01-13 10:10:50 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
Angelo Salese
fbd35ee85a Cleanups and version bump 2012-01-08 14:41:35 +00:00
Aaron Giles
70a40085eb Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped),
and SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
now maintains a default bitmap which is automatically copied to the
screen on each update if no SCREEN_UPDATE function is provided and if
no driver_device::video_update override is present. This bitmap can be
found by querying the screen's new default_bitmap() method. [Aaron Giles]
2012-01-02 07:37:22 +00:00
Aaron Giles
80cd316a2a Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]
2012-01-02 04:59:11 +00:00
Aaron Giles
fcc81b7c6d Bulk converted cliprect * to cliprect & across the system. This makes
cliprects mandatory everywhere. In general, cliprects were being
correctly passed through the video side of most drivers already, so
it is mostly a semantic change. Note that with my previous change,
bitmaps have cliprects, so if you just want to clip to the bitmap's
boundaries, pass bitmap->cliprect() instead of NULL (which is no 
longer permitted). [Aaron Giles]
2011-12-31 21:48:36 +00:00
Aaron Giles
9cae38e0d8 Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR*
macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill()
among other similar changes. Bitmap fields now only available via accessors.
Replaced sect_rect with &= and union_rect with |= operators for rectangle
classes. Some general cleanup as a result of these changes. [Aaron Giles]
2011-12-31 07:52:26 +00:00
Aaron Giles
06da0b9b9f Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to a
reference. Remove redundant machine parameter from SCREEN_EOF. Remove old 
vestiges of driver_device video_eof override since it wasn't being used.
Update all multi-screen games to use separate functions for each screen 
(calling into common code where appropriate). [Aaron Giles]

(nw: equivalent MESS changes are ready, will send along shortly)
2011-12-29 18:29:06 +00:00
Nathan Woods
e314aeded2 Fixing bug in frameskip screen updates 2011-11-24 13:24:14 +00:00
Miodrag Milanovic
be8bd3552f Move per emulator constants info into separate class [Miodrag Milanovic]
out of log:
This way it is possible to link two or more separated executables with different 
copyright/xml out/name/... in one compilation, just one step closer...
2011-11-17 10:02:55 +00:00
Angelo Salese
a449c766a2 Cleanups and version bump 2011-06-05 22:35:20 +00:00
R. Belmont
6f1a375e76 GCC 4.6 "Variable assigned but not used" fixes part 7 (no whatsnew) 2011-05-30 04:09:45 +00:00
Aaron Giles
af94c692bb Switch to using delegates for some callbacks:
- non-device timer callbacks
 - machine state changing callbacks
 - configuration callbacks
 - per-screen VBLANK callbacks
 - DRC backend callbacks

For the timer case only, I added wrappers for the old-style functions.
Over time, drivers should switch to device timers instead, reducing the
number of timers that are directly allocated through the scheduler.
2011-04-27 20:34:45 +00:00
Aaron Giles
919913f118 Collapsed device_config and device_t into one class. Updated all
existing modern devices and the legacy wrappers to work in this
environment. This in general greatly simplifies writing a modern
device. [Aaron Giles]

General notes:
 * some more cleanup probably needs to happen behind this change,
   but I needed to get it in before the next device modernization 
   or import from MESS  :)

 * new template function device_creator which automatically defines
   the static function that creates the device; use this instead of
   creating a static_alloc_device_config function

 * added device_stop() method which is called at around the time
   the previous device_t's destructor was called; if you auto_free
   anything, do it here because the machine is gone when the 
   destructor is called

 * changed the static_set_* calls to pass a device_t & instead of
   a device_config *

 * for many devices, the static config structure member names over-
   lapped the device's names for devcb_* functions; in these cases
   the members in the interface were renamed to have a _cb suffix

 * changed the driver_enumerator to only cache 100 machine_configs
   because caching them all took a ton of memory; fortunately this
   implementation detail is completely hidden behind the 
   driver_enumerator interface

 * got rid of the macros for creating derived classes; doing it
   manually is now clean enough that it isn't worth hiding the
   details in a macro
2011-04-27 05:11:18 +00:00
Aaron Giles
fecfc465df Switch from m_machine to machine() everywhere. In some cases this
meant adding a machine() accessor but it's worth it for consistency.
This will allow future changes from reference to pointer to happen
transparently for devices. [Aaron Giles]

Simple S&R:
m_machine( *[^ (!=;])
machine()\1
2011-04-18 20:06:43 +00:00
Aaron Giles
2ad5072023 BIG update.
Remove redundant machine items from address_space and device_t.
Neither machine nor m_machine are directly accessible anymore.
Instead a new getter machine() is available which returns a
machine reference. So:

  space->machine->xxx   ==>  space->machine().xxx
  device->machine->yyy  ==>  device->machine().yyy

Globally changed all running_machine pointers to running_machine
references. Any function/method that takes a running_machine takes
it as a required parameter (1 or 2 exceptions). Being consistent
here gets rid of a lot of odd &machine or *machine, but it does
mean a very large bulk change across the project.

Structs which have a running_machine * now have that variable
renamed to m_machine, and now have a shiny new machine() method
that works like the space and device methods above. Since most of
these are things that should eventually be devices anyway, consider
this a step in that direction.

98% of the update was done with regex searches. The changes are
architected such that the compiler will catch the remaining
errors:

// find things that use an embedded machine directly and replace
// with a machine() getter call
S: ->machine->
R: ->machine\(\)\.

// do the same if via a reference
S: \.machine->
R: \.machine\(\)\.

// convert function parameters to running_machine &
S: running_machine \*machine([^;])
R: running_machine \&machine\1

// replace machine-> with machine.
S: machine->
R: machine\.

// replace &machine() with machine()
S: \&([()->a-z0-9_]+machine\(\))
R: \1

// sanity check: look for this used as a cast
(running_machine &)
// and change to this:
*(running_machine *)
2011-03-29 15:50:04 +00:00
Aaron Giles
af071893a6 Cleanup of machine.h. Shuffled some fields around, and moved several
to private member variables with accessors:

machine->m_respool     ==> machine->respool()
machine->config        ==> machine->config()
machine->gamedrv       ==> machine->system()
machine->m_regionlist  ==> machine->first_region()
machine->sample_rate   ==> machine->sample_rate()

Also converted internal lists to use simple_list.
2011-03-28 09:10:17 +00:00
Aaron Giles
06ee6804dd Converted core_options to a class. Removed a bunch of marginal
functionality in favor of alternate mechanisms. Errors are
now reported via an astring rather than via callbacks. Every
option must now specify a type (command, integer, float, string,
boolean, etc). Command behavior has changed so that only one
command is permitted. [Aaron Giles]

Changed fileio system to accept just a raw searchpath instead of
an options/option name combination. [Aaron Giles]

Created emu_options class dervied from core_options which wraps
core emulator options. Added mechanisms to cleanly change the
system name and add/remove system-specific options, versus the
old way using callbacks. Also added read accessors for all the
options, to ensure consistency in how parameters are handled.
Changed most core systems to access emu_options instead of
core_options. Also changed machine->options() to return emu_options.
[Aaron Giles]
 
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage
the new class and the new core behaviors. cli_execute() now accepts
a cli_options object when called. [Aaron Giles]

Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on
top of everything else. Added accessors for all the options so
that queries are strongly typed and simplified. [Aaron Giles]

Out of whatsnew: I've surely screwed up some stuff, though I have
smoke tested a bunch of things. Let me know if you hit anything odd.
Also I know this change will impact the WINUI stuff, please let me 
know if there are issues. All the functionality necessary should 
still be present. If it's not obvious, please talk to me before 
adding stuff to the core_options class.
2011-03-03 17:05:24 +00:00
Scott Stone
e7da97c012 Fix for -burnin to add extension once again. (no whatsnew) 2011-03-03 03:37:55 +00:00
Miodrag Milanovic
50b692dd24 Modified video update system. [Miodrag Milanovic]
Screen update function is now per screen device 
(it was before but was attached to machine driver)

MCFG_VIDEO_UPDATE -> MCFG_SCREEN_UPDATE
MCFG_VIDEO_EOF -> MCFG_SCREEN_EOF

EOF is now executed for all screens, so for all existing it
is defined just for one screen. This part will be updated in future.

Note that there are now screen_update and screen_eof virtual functions
for "modern" drivers which are called same as they did before.

All drivers are updated and in places where update function was separated per
screen I did name separate function.

This change will enable us to put screen definition fully into device.
2011-02-24 13:51:21 +00:00
Aaron Giles
1b54456be5 mame_file is now emu_file and is a class. It is required
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple 
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.

Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.

Changed machine->options() to return a reference.

Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.

Removed most of the mame_options() calls; this will soon go 
away entirely, so don't add any more.

Added core_options to device_validity_check() so they can be
used to validate things.
2011-02-12 03:47:37 +00:00
Miodrag Milanovic
fd5b5140a5 Removed short name as parameter from device_config this way it is not mandatory any more.
Most of files is rolled back to previous state. (no whatsnew)
2011-02-11 10:10:39 +00:00
Miodrag Milanovic
601056b130 - Added shortname to devices in order to make ROM loading per device possible. [Miodrag Milanovic]
- Updated all devices containing ROM regions to have short names and all modern devices too
- Created new validation to check existence of short name if device contain ROM region defined
2011-02-10 19:08:37 +00:00
Aaron Giles
4f7efb1ca4 Moved the state saving system to C++. For now the registration macros
are still intact. The new state_manager class has templatized methods
for saving the various types, and through template specialization can
save more complex system types cleanly (like bitmaps and attotimes).

Added new mechanism to detect proper state save types. This is much
more strict and there will likely be some games/devices that fatalerror
at startup until they are remedied. Spot checking has caught the more
common situations.

The new state_manager is embedded directly in the running_machine, 
allowing objects to register state saving in their constructors now.

Added NAME() macro which is a generalization of FUNC() and can be
used to wrap variables that are registered when directly using the
new methods as opposed to the previous macros. For example:

  machine->state().save_item(NAME(global_item))

Added methods in the device_t class that implicitly register state
against the current device, making for a cleaner interface.

Just a couple of required regexes for now:

state_save_register_postload( *)\(( *)([^,;]+), *
\3->state().register_postload\1\(\2

state_save_register_presave( *)\(( *)([^,;]+), *
\3->state().register_presave\1\(\2
2011-02-08 06:48:39 +00:00
Aaron Giles
feb6e77be3 As promised, the bulk update of timer calls:
timer_adjust_oneshot(t,...)  => t->adjust(...)
timer_adjust_periodic(t,...) => t->adjust(...)
timer_reset(t,...)           => t->reset(...)
timer_enable(t,...)          => t->enable(...)
timer_enabled(t)             => t->enabled()
timer_get_param(t)           => t->param()
timer_get_ptr(t)             => t->ptr()
timer_set_param(t,...)       => t->set_param(...)
timer_set_ptr(t)             => t->set_ptr(...)
timer_timeelapsed(t)         => t->elapsed()
timer_timeleft(t)            => t->remaining()
timer_starttime(t)           => t->start()
timer_firetime(t)            => t->expire()

Also remove some stray legacy cpuexec* macros that were 
lurking in schedule.h):

cpuexec_describe_context(m)     => m->describe_context()
cpuexec_boost_interleave(m,...) => m->scheduler().boot_interleave(...)
cpuexec_trigger(m,...)          => m->scheduler().trigger(...)
cpuexec_triggertime(m,...)      => m->scheduler().trigger(...)

Specific regex'es used:

timer_adjust_oneshot( *)\(( *)([^,;]+), *
\3->adjust\1\(\2

timer_adjust_periodic( *)\(( *)([^,;]+), *
\3->adjust\1\(\2

(->adjust.*), *0( *)\)
\1\2\)

timer_reset( *)\(( *)([^,;]+), *
\3->reset\1\(\2

(->reset *\(.*)attotime::never
\1

timer_enable( *)\(( *)([^,;]+), *
\3->enable\1\(\2

timer_enabled( *)\(( *)([^,;)]+)\)
\3->enabled\1\(\2\)

timer_get_param( *)\(( *)([^,;)]+)\)
\3->param\1\(\2\)

timer_get_ptr( *)\(( *)([^,;)]+)\)
\3->ptr\1\(\2\)

timer_timeelapsed( *)\(( *)([^,;)]+)\)
\3->elapsed\1\(\2\)

timer_timeleft( *)\(( *)([^,;)]+)\)
\3->remaining\1\(\2\)

timer_starttime( *)\(( *)([^,;)]+)\)
\3->start\1\(\2\)

timer_firetime( *)\(( *)([^,;)]+)\)
\3->expire\1\(\2\)

timer_set_param( *)\(( *)([^,;]+), *
\3->set_param\1\(\2

timer_set_ptr( *)\(( *)([^,;]+), *
\3->set_ptr\1\(\2

cpuexec_describe_context( *)\(( *)([^,;)]+)\)
\3->describe_context\1\(\2\)

\&m_machine->describe_context
m_machine.describe_context

cpuexec_boost_interleave( *)\(( *)([^,;]+), *
\3->scheduler().boost_interleave\1\(\2

cpuexec_trigger( *)\(( *)([^,;]+), *
\3->scheduler().trigger\1\(\2

cpuexec_triggertime( *)\(( *)([^,;]+), *
\3->scheduler().trigger\1\(\2
2011-02-06 21:23:00 +00:00
Aaron Giles
ae5dfca0bf Fix build break from last checkin.
Also replace timer_get_time() with machine->time()

1. Main conversion
timer_get_time( *)\( *([^)]+) *\)
\2->time\1()

2. Cleanup #1
&machine->time
machine.time

3. Cleanup #2
&m_machine->time
m_machine.time
2011-02-06 07:29:03 +00:00
Aaron Giles
0e627f1a54 Convert emu_timers to objects. Move implementation and management of
timers into the scheduler. Retain TIMER devices as a separate wrapper
in timer.c/.h. Inline wrappers are currently provided for all timer
operations; a future update will bulk clean these up.

Rather than using macros which hide generation of a string-ified name
for callback functions, the new methods require passing both a function
pointer plus a name string. A new macro FUNC() can be used to output
both, and another macro MFUNC() can be used to output a stub-wrapped
class member as a callback.

Also added a time() method on the machine, so that machine->time() gives
the current emulated time. A wrapper for timer_get_time is currently
provided but will be bulk replaced in the future.

For this update, convert all classic timer_alloc, timer_set, 
timer_pulse, and timer_call_after_resynch calls into method calls on 
the scheduler. 

For new device timers, added methods to the device_t class that make 
creating and managing these much simpler. Modern devices were updated
to use these.

Here are the regexes used; some manual cleanup (compiler-caught) will
be needed since regex doesn't handle nested parentheses cleanly

1. Convert timer_call_after_resynch calls
timer_call_after_resynch( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().synchronize\1\(\2FUNC(\6), \5, \4\)

2. Clean up trailing 0, NULL parameters
(synchronize[^;]+), 0, NULL\)
\1)

3. Clean up trailing NULL parameters
(synchronize[^;]+), NULL\)
\1)

4. Clean up completely empty parameter lists
synchronize\(FUNC\(NULL\)\)
synchronize()

5. Convert timer_set calls
timer_set( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_set\1\(\2\4, FUNC(\7), \6, \5\)

6. Clean up trailing 0, NULL parameters
(timer_set[^;]+), 0, NULL\)
\1)

7. Clean up trailing NULL parameters
(timer_set[^;]+), NULL\)
\1)

8. Convert timer_set calls
timer_pulse( *)\(( *)([^,;]+), *([^,;]+), *([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_pulse\1\(\2\4, FUNC(\7), \6, \5\)

9. Clean up trailing 0, NULL parameters
(timer_pulse[^;]+), 0, NULL\)
\1)

10. Clean up trailing NULL parameters
(timer_pulse[^;]+), NULL\)
\1)

11. Convert timer_alloc calls
timer_alloc( *)\(( *)([^,;]+), *([^,;]+), *([^);]+)\)
\3->scheduler().timer_alloc\1\(\2FUNC(\4), \5\)

12. Clean up trailing NULL parameters
(timer_alloc[^;]+), NULL\)
\1)

13. Clean up trailing 0 parameters
(timer_alloc[^;]+), 0\)
\1)

14. Fix oddities introduced
\&m_machine->scheduler()
m_machine.scheduler()
2011-02-06 07:15:01 +00:00
Aaron Giles
f534d245c0 Attotime bulk conversion step:
attotime_zero                 => attotime::zero
attotime_never                => attotime::never
ATTOTIME_IN_SEC(s)            => attotime::from_seconds(s)
ATTOTIME_IN_MSEC(m)           => attotime::from_msec(m)
ATTOTIME_IN_USEC(u)           => attotime::from_usec(u)
ATTOTIME_IN_NSEC(n)           => attotime::from_nsec(n)
ATTOTIME_IN_HZ(h)             => attotime::from_hz(h)

Also, changed the following MCFG macros to require a full
attotime specification:

MCFG_TIMER_ADD_PERIODIC
MCFG_QUANTUM_TIME
MCFG_WATCHDOG_TIME_INIT
2011-02-03 09:06:34 +00:00
Aaron Giles
1e88333178 Converted attotime to a class, with proper operators. Removed old
global functions which are now superceded by the operators and
methods on the class. [Aaron Giles]

Required mappings are:

attotime_make(a,b)            => attotime(a,b)
attotime_to_double(t)         => t.as_double()
double_to_attotime(d)         => attotime::from_double(d)
attotime_to_attoseconds(t)    => t.as_attoseconds()
attotime_to_ticks(t,f)        => t.as_ticks(f)
ticks_to_attotime(t,f)        => attotime::from_ticks(t,f)
attotime_add(a,b)             => a + b
attotime_add_attoseconds(a,b) => a + attotime(0, b)
attotime_sub(a,b)             => a - b
attotime_sub_attoseconds(a,b) => a - attotime(0, b)
attotime_compare(a,b) == 0    => a == b
attotime_compare(a,b) != 0    => a != b
attotime_compare(a,b) < 0     => a < b
attotime_compare(a,b) <= 0    => a <= b
attotime_compare(a,b) > 0     => a > b
attotime_compare(a,b) >= 0    => a >= b
attotime_mul(a,f)             => a * f
attotime_div(a,f)             => a / f
attotime_min(a,b)             => min(a,b)
attotime_max(a,b)             => max(a,b)
attotime_is_never(t)          => t.is_never()
attotime_string(t,p)          => t.as_string(p)

In addition, some existing #defines still exist but will go away:

attotime_zero                 => attotime::zero
attotime_never                => attotime::never
ATTOTIME_IN_SEC(s)            => attotime::from_seconds(s)
ATTOTIME_IN_MSEC(m)           => attotime::from_msec(m)
ATTOTIME_IN_USEC(u)           => attotime::from_usec(u)
ATTOTIME_IN_NSEC(n)           => attotime::from_nsec(n)
ATTOTIME_IN_HZ(h)             => attotime::from_hz(h)
2011-02-03 07:52:45 +00:00
Aaron Giles
57ef3a5ed6 Split the screen device into a separate module.
Converted global video routines into a video_manager.
Moved video manager initialization earlier in startup.
2010-12-02 17:26:38 +00:00