Commit Graph

119 Commits

Author SHA1 Message Date
Olivier Galibert
0b6732cf91 emumem: First try at wait states 2023-02-22 11:29:48 +01:00
Vas Crabb
d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00
Vas Crabb
af97d42dd3 bus/nubus: More Mac video card improvements.
Started implementing the Macintosh Display Card CRTC.  It gives correct
resolutions, although refresh rates are incorrect.  Added machine
configuration settings allowing several monitors to be selected.

Implemented the Macintosh Display Card's packed RGB mode.  The
base/stride in RGB mode make more sense with this implemented.

Cleaned up the code for the SuperMac Spectrum cards, and fixed the
garbage at the bottom of the screen on the Spectrum/8.

Put a layout with views for common monitor aspect ratios in a place
where cards can use it.  This is especially useful for the NuBus cards
that can support portrait monitors.
2022-06-24 07:05:48 +10:00
Vas Crabb
40a30af10f Still more user experience improvements:
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle.  (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)

frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.

frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results).  Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.

debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.

debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once.  Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).

docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
2021-10-18 08:22:21 +11:00
AJR
b915e69902 Remove emualloc.* 2021-06-22 09:01:01 -04:00
AJR
f74d0978a9 Revert "fileio.cpp: This doesn't technically require emu.h"
This reverts commit 6d6073054b.
2021-02-28 13:25:25 -05:00
AJR
6d6073054b fileio.cpp: This doesn't technically require emu.h 2021-02-26 12:07:44 -05:00
Roberto Benfatto
02d6b1e457
scripts: Remove references to non-existent headers and duplicate source file references. (#7770) 2021-02-14 22:15:17 +11:00
AJR
c231ee373a render.h, rendlay.h: Dependency refactoring
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
2021-01-04 12:15:09 -05:00
Olivier Galibert
574daf4e49 Implement views, which are essentially bankdevs integrated into the
memory map system. [O. Galibert]
2020-11-22 19:43:52 +01:00
Vas Crabb
55b8ca317a -Switch to building MAME as C++17.
* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
2020-11-15 03:53:47 +11:00
Vas Crabb
b90fd35515 Various improvements to image file handling:
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.

Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).

Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.

Added support for JPEG and Windows DIB to picture_image_device.

Added support for SVG image files in external artwork.

Added support for using I/O port value for animation state and masking
animation state values.

Made bounds elements more flexible in layouts.

Reworked headers to reduce dependencies.

Updated layout file format documentation.
2020-10-08 02:04:31 +11:00
AJR
0fa6e7eb86 Debugger expression and memory access overhaul
- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.

Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
2020-05-25 11:15:39 -04:00
Olivier Galibert
22513fb6fe emumem: A little more speedup. cache and specific change syntax, and are not pointers anymore [O. Galibert]
The last(?) two changes are:

- Add a template parameter to everything (theoretically the address
  space width, in practice a level derived from it to keep as much
  compatibility between widths as possible) so that the shift size
  becomes a constant.

- Change the syntax of declaring and initializing the caches and
  specifics so that they're embedded in the owner device.  Solves
  lifetime issues and also removes one indirection (looking up the base
  dispatch pointer through the cache/specific pointer).
2020-05-25 16:42:57 +02:00
npwoods
7610231242
Refactoring of AVI/MNG recording code (#6537)
* Initial refactor of AVI/MNG movie recording, consolidation of copy and paste
code, hiding of AVI/MNG behind interfaces

* Extracted recording specific code out of src/emu/video.cpp and put into
src/emu/recording.cpp

* Took the opportunity to move slightly more logic out of video.cpp into
recording.cpp

* Bug fix

* Consolidated frame counting logic
2020-04-22 19:00:30 -04:00
Vas Crabb
bdd2a33776 compile in the contents of the COPYING file for the about box - safer than assuming it will be in the working directory. no attempt at compressing it for now (nw) 2020-03-22 00:03:07 +11:00
Vas Crabb
eaf07fffa3 UI input menu: treat codes containing a postive and negative of the same thing as invalid (e.g. A S not A)
ioport.cpp:
* better than 50% reduction in compile time, and better locality for static data
* better encapsulation, const correctness and noexcept usage
2019-11-21 16:07:04 +11:00
AJR
e4903df939 drawgfxm.h: Rename to drawgfxt.ipp and replace the mega-macros with template functions (nw) 2019-09-16 22:21:29 -04:00
S.Z
a3588c18bf Enable precompiled header usage in the Visual Studio compiler (#5473)
* Enable precompiled header usage in the Visual Studio compiler
But only for libraries emu frontend precompile dasm optional
Also add emu.h include to hpcdasm.cpp

* Include emu.h in some disassembler sources to use precompiled headers

* Remove debug message
2019-08-13 13:20:53 -04:00
Vas Crabb
9db24aa2e9 Better support for screen orientation/geometry:
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation

Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.

The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic.  System orientation also affects the GFX
viewer while screen orientation doesn't.  The orientation displayed in
the system selection menu is from the system orientation.

Let me know if I've broken any systems or use cases.

Also, add save state support for std::array/C array nested to any depth.
2018-07-26 23:11:02 +10:00
Olivier Galibert
a704ed7b1b emumem: Backend modernization [O. Galibert] 2018-06-29 20:04:28 +02:00
Julian Sikorski
9a154947d1 Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
Vas Crabb
1c3684787c get rid of dioutput - it's only used in one place, and it upset GCC on Linux debug builds for some reason 2018-03-25 04:31:07 +11:00
Olivier Galibert
b9ac659837 Fuck genie, Enhanced edition (nw) 2018-03-12 19:14:29 +01:00
Vas Crabb
7c9d75df13 forgot these are listed explicitly (nw) 2018-03-12 19:26:36 +11:00
Julian Sikorski
8cc758355d Enable use of system-wide asio, glm and rapidjson (#3172)
* Fixed building using system utf8proc

* Fixed building using system portaudio

* Allow using system-wide asio headers (1.11.0 or higher required).

* Allow using system-wide glm headers

* Allow using system-wide rapidjson headers
2018-02-08 16:06:25 -05:00
Olivier Galibert
03ba80e0ef xtal.h is dead, long live to xtal.cpp [O. Galibert] 2018-01-23 10:25:25 +01:00
Olivier Galibert
6caef2579a dvdisasm: Overhaul [O. Galibert]
Disassemblers are now independant classes.  Not only the code is
cleaner, but unidasm has access to all the cpu cores again.  The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods.  This also adds support
for lfsr and/or paged PCs.
2017-11-26 17:41:27 +01:00
AJR
da7cd69f88 Remove timer_device from emu.h and move it out of src/emu (nw) 2017-10-01 22:46:42 -04:00
Vas Crabb
96c9112785 general cleanup:
* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things

(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
2017-05-23 15:01:11 +10:00
AJR
8fe18e9ecc New device interface for palettes
- Create device_palette_interface, which takes over most functionality from palette_device except for the initialization/decoding routines and RAM interface.
- Update screen_device and device_gfx_interface to use a device_palette_interface object rather than a palette_device. This necessitates slight alterations to a few drivers and devices.
- Modify v9938 and v9958 to use the new device_palette_interface rather than a subdevice. This entails breaking a cyclic dependency between device_video_interface and screen_device for this case.
2017-04-06 11:30:40 +10:00
Miodrag Milanovic
ad2bedf06b Refactored HTTP handling to be easier to extend and use (nw) 2017-03-19 18:35:05 +01:00
Vas Crabb
19a9122748 add logmacro.h inspired by Edstrom's log macros
* should be #included after other headers and after optionally #defining VERBOSE
* usage samples in z80scc.cpp and m68705.cpp

68705: add lots of logging to help trace issues
2017-01-20 16:53:12 +11:00
Miodrag Milanovic
63e3f48775 Added initial HTTP/HTTPS webserver/websocket server support (nw) 2017-01-04 16:15:57 +01:00
AJR
ff68193741 Overhaul of devcb (nw)
- Allow stringing multiple callbacks together recursively. Chained callbacks will be read or written in sequence, and each can be configured with its own type and mask/shift/XOR parameters.
- Chained input callbacks cannot have overlapping masks (there's no such thing as a free multiplex). Chained output callbacks have no such restriction.
- Remove the constant parameter for the LOGGER callback type: it makes no sense for output, was always zero in existing usage, and is now unnecessary with callback chaining.
- Change LOGGER behavior for writes to log the user-defined message only if the output as masked is nonzero. With callback chaining, this can be used to monitor when individual bits become active.
- Constant read callbacks can no longer have MCFG_DEVCB_XOR or MCFG_DEVCB_INVERT specified (makes no sense in this context).
- Add a MEMBANK callback type to allow output bits to be used for bank-switching.
- Add ASSERTLINE and CLEARLINE callback types that raise or lower an interrupt line if the selected bit of the written value is active. These are intended for where periodic or ready-pulse signals from devices are used to trigger IRQs that the CPU program will independently acknowledge.
- Add MCFG_DEVCB_BIT as shorthand for masking and shifting out an individual bit for a callback.
- Removed DEVCB_LINE_DISPATCH_<n>. Where we're going, we don't need line dispatcher devices.

The incompatibility of compilers with regard to post-C90 printf string formats is shockingly bad. There seems to be no easy way to format a 64-bit value and please both gcc and clang, let alone MSVC.
2016-12-21 15:20:54 -05:00
Vas Crabb
be26ac9abf coretmpl: add an associative LRU cache with map-like behaviour
selmenu: use LRU cache so icons don't all need to be reloaded on scroll

uismall.bdf: set default character for missing glyphs

rendfont.cpp:
* encapsulate many BDF and BDC handling details
* make file I/O 64-bit clean, check for allocation errors
* more solid BDF parser with error messages and trace logging
* fix heap smash when building bitmaps for BDF fonts
* extend BDC format to support high planes and default character
* render default character if glyph not found for BDF/BDC
2016-12-15 17:00:34 +11:00
Miodrag Milanovic
de7e80804e Added ability to use ASIO in all core MAME parts (nw) 2016-11-07 10:47:27 +01:00
AJR
99c705f9de Polymorphize input_device and input_class; move to separate source file (nw) 2016-10-24 17:28:35 -04:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
AJR
f1b0dfe64a Separate natural keyboard support from ioport.cpp (nw) 2016-10-02 00:07:43 -04:00
Vas Crabb
234e91f9fb Add Lua-cleaning ability to srcclean 2016-08-30 14:57:38 +10:00
Olivier Galibert
82c408f54c dirom: device_rom_interface for sound chips with rom/memory map alternative [O. Galibert] 2016-08-15 22:36:39 +02:00
Miodrag Milanovic
b966180061 Compile netlist and lua only if used (nw) 2016-08-12 15:03:45 +02:00
Nathan Woods
75f5be77b0 Changed how ROM_COPY and ROM_FILL are represented in tiny_rom_entry to be more how they were in the past
Turbosub had a ROM_COPY declaration with an expression ('ROM_COPY( "main_code", 0x18000 + 0x2000,...) and this simply did not work with the new model.  This required changing ROM_* declarations to more resemble how they used to be and to perform the conversion on load.
2016-08-11 17:16:35 -04:00
Nathan Woods
f9db568146 Redo of split of src/emu/softlist.[cpp|h]
This is a redo of the split first submitted in #137, with the following differences:
* The newly refactored rom_entry data structure is used
* I've kept the refactored softlist code in src/emu, in order to defer the mechanical process of moving it
* I've kept includes of softlist[_dev].h out of diimage.h, so that changes to either do not trigger an emu.h recompilation
* Obviously, this goes against the latest master
2016-08-02 17:40:49 -04:00
Nathan Woods
ee302246c9 Changes rom_entry from a struct to a class, storing its strings as std::string and separated the declaration into a new header.
This should really be followed up by further changes to eliminate the usage of the weird accessor macros in favor of conventional C++
accessors
2016-08-01 08:01:34 -04:00
Nathan Woods
4aa0ab1724 Moved src/emu/hash.[cpp|h] into src/lib/util, and namespaced that code (and hashing.[cpp|h]) into util:: 2016-07-23 12:49:33 -04:00
Julian Sikorski
6208ca7d34 Made the way jpeglib.h is included more pretty 2016-06-15 22:26:56 +02:00
Miodrag Milanovic
be67262fc2 INC -> HXX makes editors and code analyzers see it as C++ (nw) 2016-05-01 20:27:50 +02:00
Miodrag Milanovic
bc7e1b7c35 separate those libs that are different only (nw) 2016-04-29 10:22:34 +02:00