Subject: another small fix
Hi,
with this last patch I hope to have fixed all regressions I could
had introduced with my past submissions. This time it was a small
problem due to my fix to bug 1565 (alleymas duplicated inputs):
the game was unplayable in u3 (even if not reported to MT).
Regards,
Fabio Priuli
Subject: fix for MT bug 2056
I failed to see this wrong tag for almost 2 days!! One would guess that
looking for the cause of coins problems, an handler with the comment "coin
inputs" should have been noticed immediately. I saw it only this morning :(
However, fix in attachment.
Regards,
Fabio Priuli
PORT_START_TAG to PORT_START.
From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: let's say goodbye to untagged input ports ;)
Hi,
enclosed please find a few patches against 126u3 source
* port01.diff -> port09.diff : these patches continues the
cleanup of inputs in drivers starting with C (the remaining ones),
D and E. No ambiguous situations this time, so I guess there should
be no problem with the changes. Improvements include conditional dips
added to dynduke and diplocations for chinagat, chqflag, circus,
citycon, cloak, contra and dynduke
* tag01.diff -> tag09.diff : these patches add tag to EVERY input port
in drivers starting with F->Z. Notice that only tags are added, no
AM_READ_PORT, nor PORT_INCLUDE (and I saw a lot of drivers would need
it ;) ), nor other cleanups contained in the patches above. I'll keep
cleaning input next week, probably, but at least we can definitely
remove the untagged version of PORT_START :) Notice I was able to
compile the source commenting out the definition of PORT_START, so
I guess every occurrence is covered...
- new tag <comment> (within <cheat>) is read and preserved
when saved
- removed variable attribute from <parameter>; it is now
assumed to be 'param'
- added default attribute for <parameter>
Added new variable 'frame' accessible from cheat scripts. This
can be used in the conditional to prevent execution on every
frame, or for other effects (like displaying temporary messages).
Added new variable 'argindex' which is the index when processing
an <argument> with a count attribute greater than 1. Can be used
in expressions like:
<argument count="3">main.pb@(1000+argindex)</argument>
Reinstated the cheat menu. It now displays all loaded cheats and
allows for them to be activated. All known cheat behaviors should
be working now.
* moved a couple of exp(x) from _step into _reset where appropriate
* use tabulated function values for the transfer function in DSS_INVERTER_OSC
==> 40% speed increase in dkong - from 520% to
$ ./mame64 -noautosave -nothrottle -str 30 -video none dkong -nomt -nosleep
Average speed: 722.48% (29 seconds)
tool which walks through either an AVI or CHD capture from a
laserdisc and ensures that there are no anomalies lurking in
the VBI data.
Added new option to chdman, where if you use -createav with
a special filename (either 2:2 or 3:2) it will create a fake
laserdisc files with the equivalent cadence. This can be used
for testing until full captures are available. Most games used
2:2 apart from Dragon's Lair and Space Ace, which were 3:2.
Note that even though these files are essentially blank, they
are Huffman-compressed, meaning that the maximum compression
ratio you will get is 8:1, so they still end up ~5GB.
Moved error strings from chdman.c to chd.c, where they can be
fetched from any caller via the new chd_error_string()
function.
Updated vbiparse to improve Manchester code decoding. It now
assigns a confidence level per bit based on how solid the
data is. Also added a new function vbi_parse_all which parses
the white flag and all three lines of metadata from a
laserdisc frame. It then compares line 17 and 18 against each
other and selects the most likely candidate based on per-bit
confidence and other factors.
Added frame number display to laserdsc.c. It is off by
default, though most players can be configured to turn it on
(not sure if any actually do). It can be manually toggled via
the backslash key during playback.
Commander (MACH 3 hardware). Old laserdisc hacks are now removed.
The code now talks to the standard Pioneer PR-8210 interface. Also
removed hacky "target list" from the MACH 3 ROMs; this information
is now decoded on the fly from the right channel laserdisc audio.
Other Gottlieb cleanups:
- moved sound inputs to audio/gottlieb and included them in
all relevant drivers
- ordered input ports and ROM definitions consistently
Other laserdisc changes:
- changed PR-8210 interface to work consistently for both Gottlieb
and Stern games
- added audio callback mechanism to allow drivers to peek at the
raw audio streams
- extended the VBI parser to be even more lenient