Commit Graph

1885 Commits

Author SHA1 Message Date
davidhay
3bf1082485 fix mantis 01853 (caused by duplicate port bits) 2008-06-01 00:27:59 +00:00
davidhay
3eafea292a tecmosys> added basic sprite zooming 2008-05-31 23:41:12 +00:00
davidhay
6e65b9880a tecmosys.c> improved sprite priority handling. 2008-05-31 22:41:38 +00:00
davidhay
dff073e459 fix some duplicate input port bits, add clone quizoa 2008-05-31 21:30:16 +00:00
davidhay
df5d09299d optimized tecmosys.c a bit after testing it on a lower end system ;-) 2008-05-31 19:24:33 +00:00
davidhay
4c4a9c1278 tecmosys> added sprite xflip (needed by tkdensho) cleaned up notes a bit (mentioned what the protection chip is thought to be)..
I suspect the scrolling is protection related.. it doesn't seem to be populating registers with values I can use.
2008-05-31 13:25:17 +00:00
davidhay
33da405e0e tecmosys: added sprite buffering / list select so that sprites render properly at 60fps, without 'trails'
(yes I know this is a lot of submits, but maybe some of the new additions will be interested in seeing how a driver develops..)
2008-05-31 11:38:14 +00:00
davidhay
e73cabb6ad current progress, including marking a sprite ROM as a bad dump, i'm 99% sure this one is at least (half size) 2008-05-31 10:31:54 +00:00
Pierpaolo Prazzoli
1ee19bd278 From: nuapete [mailto:nuapete@hotmail.com]
Sent: Friday, May 30, 2008 5:46 AM
Subject: dealer ROM U04 bankswitch

Hello,

ROMs U01-U03 are checked with the same code in a loop.
There's a separate ROM check for banked U04 at Z80:30F3.
It looks like dealer/revenger uses ppi8255 to control bankswitching.

- Added bankswitch for ROM U04 and removed BAD_DUMP from u4.bin
2008-05-31 09:43:10 +00:00
davidhay
5248a94bcb fix non-debug compile of tecmosys.c 2008-05-31 09:23:51 +00:00
Nicola Salmoria
a69981457a 01847: Various: Unable to construct input ports! 2008-05-31 08:05:55 +00:00
Roberto Fresca
d6ae4d0227 Improvements to gatron.c
- Renamed the games to "Poker 4-1" and "Pull Tabs"
   as shown in the ROMs stickers.
 - Renamed the ROMs in each set according to their own stickers.
 - Moved the driver into gametron.a group.
 - Added the missing input port C to 8255 PPI I/O chip.
   Poker41 and pulltabs don't make use of it, but is present in the Test/Setting Mode.
 - Updated technical notes.
2008-05-31 02:25:49 +00:00
davidhay
533ae64a25 fixed tkdensho gfx rom loading 2008-05-30 22:29:15 +00:00
davidhay
6d55f01443 and again tecmosys video current progress (i should remember to hit save before commit) 2008-05-30 21:25:10 +00:00
davidhay
e9e25754ed current tecmosys video progress 2008-05-30 21:21:31 +00:00
davidhay
948b4f6152 from nuapete - tecmosys protection simulation
(i'm currently working on the video, ignore that part for now)
2008-05-30 19:39:47 +00:00
Nicola Salmoria
63de3abaef assorted duplicate input bits 2008-05-30 06:16:41 +00:00
Aaron Giles
91f55454e4 Fixed Cause register for bad COP instructions. Verified with
mtetrisc and starsldr that they both throw and handle these
exceptions.
2008-05-30 05:59:06 +00:00
Couriersud
c1a1cab523 Fix for Mantis 01699: asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro instead of adding directly to the node
2008-05-29 21:11:10 +00:00
Roberto Fresca
6736fbc2a5 Sandii' games improvements:
- Switched the color system to RESNET calculations.
 - Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1.
   This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
 - Demultiplexed lamps matrix.
 - Added lamps support, but is still imperfect.
 - Updated technical notes.
2008-05-29 17:57:17 +00:00
Roberto Fresca
9824000cfe Replaced elgrande ROMs u28 and u68 with new dumps provided by SoftwareThis site.
u28 (color PROM) now has the proper size and seems correct.
u68 (graphics) is far way better, but still have some bad bits.
Removed all patched bits from the driver. These bits now are correct.
2008-05-29 17:35:49 +00:00
Aaron Giles
fe4a4c70b4 64-bit compile fix (d'oh!) 2008-05-29 17:00:13 +00:00
R. Belmont
ee33a2191a Fixed 64-bit GCC compile. 2008-05-29 13:27:10 +00:00
Nathan Woods
e067dc7d9d Made it possible to pass a NULL errorbug to input_port_config_alloc() 2008-05-29 10:56:20 +00:00
Nathan Woods
aa14505377 MESS-specific fix 2008-05-29 10:55:52 +00:00
Aaron Giles
089dbdbd25 Version bump. 2008-05-29 09:27:51 +00:00
Aaron Giles
c852c42952 Cleanups for 0.125u3. 2008-05-29 09:25:51 +00:00
Aaron Giles
7247ecbce2 From: ShimaPong
fixed Testers bug [01039]
-------------------------------

Updated cheat sytem drastically
  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game

  * Allowed mixed label-select or user-select with standard code

  * Added label selector menu for label-selection code

  * Added extend comment displayer for multi-line comments

  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu

  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system

  * Supported unique separator by ui_draw_menu() in several menus

  * Added user defined search region
     You can set free memory range from cheat database

  * Enhanced error check for cheat code to prevent from unexpected working
     Error code is locked. If you select this code, the analyser works
     instead of the code activater

  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a value

  * Added cheat command save, reload, reset in option menu

  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog, Smash T.V. etc)

  * Refined cheat menu handling with function pointer called cheat_menu_handler

  * Added format strings table to manage in an integrated fashion

  * Deleted unused hacks of default search region for Neo Geo and TMS34010

  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions
2008-05-29 08:54:21 +00:00
Aaron Giles
7733c26136 Removed obsolete comment. 2008-05-29 08:40:40 +00:00
Aaron Giles
c9caffe405 Added internal default tags for input ports when saving/loading. 2008-05-29 08:39:27 +00:00
Aaron Giles
e06d8f3ce8 Fixed bug that caused DIP switches to be improperly read from game cfg file. 2008-05-29 08:28:20 +00:00
Aaron Giles
650dfb8a28 Moved implementation-specific state into a pointer hanging off of the core
MIPS3 state.

Removed large context in favor of a pointer to the large context to help
improve context switch times.
2008-05-29 08:22:50 +00:00
Nicola Salmoria
ceeb086b24 removed meaningless service_coin_lockout_w function
updated the zaxxon driver to correctly handle the coin enable lines
2008-05-29 08:02:46 +00:00
Aaron Giles
65934e7aa5 Added new option -snapname which lets you provide a template for how snapshot
names are generated.

Added new astring functions astring_del, astring_replace, and astring_replacec
to help perform simple search/replace substitution.
2008-05-29 08:00:23 +00:00
Aaron Giles
eeb821032e Several miscellaneous changes:
1. In the MIPS core:
    - renamed struct mips3_config -> mips3_config
    - updated all drivers to the new names
    - removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
    - a few minor cleanups

2. In the CPU interface:
    - added new 'intention' parameter to the translate callback to
       indicate read/write/fetch access, user/supervisor mode, and
       a flag for debugging
    - updated all call sites to pass an appropriate value
    - updated all CPU cores to the new prototype

3. In the UML:
    - added new opcode SETC to set the carry flag from a source bit
    - added new opcode BSWAP to swap bytes within a value
    - updated C, x86, x64 back-ends to support the new opcodes
    - updated disassembler to support the new opcodes

4. In the DRC frontend:
    - fixed bug in handling edge case with the PC near the 0 or ~0
2008-05-29 07:18:35 +00:00
Phil Bennett
9438e76f1f New games added or promoted from NOT_WORKING status
—————————————————
Coronation Street Quiz Game [Phil Bennett]
2008-05-28 20:10:20 +00:00
Nathan Woods
f2c5b0db7d Fixed a benign bug in the x86 DRC backend 2008-05-28 12:04:08 +00:00
Nicola Salmoria
13c6f7123f clock verified on pcb 2008-05-28 08:07:01 +00:00
Couriersud
5f14205535 dkong.c: Fix duplicate input port bits for dkong3 2008-05-27 19:50:35 +00:00
Couriersud
26e4f50fc0 Credit Miodrag Milanovic: Implement autoload mode in 8257
* added support for autoload mode
* fixed bug in calculating count
2008-05-27 19:45:27 +00:00
Nicola Salmoria
0689a9586e increased clock rate, merged memory maps
01153: clshroad: [possible] The game is slow, the frame rate suffers, and even the calorie bar flickers. 
00267: clshroad: [possible] Occasionally a cycler who's graphics are garbled will come along,
2008-05-27 07:10:00 +00:00
Roberto Fresca
3e379b8d89 Moved suprpool to a better match hardware.
Fixed the ROM load and added a list of PCB components.
2008-05-27 04:37:10 +00:00
davidhay
be5ebca7d1 dcheese.c (cecmatch) minor cleanup + recap for whatsnew.txt (please use this info, not earlier info)
New Games Supported
-------------------

ChuckECheese's Match Game [Exodus]

New Clones Supported
--------------------

Fred Flintstones' Memory Match (US, High Score version, 3/10/95) [Exodus]
Fred Flintstones' Memory Match (UK, 3/17/95) [Exodus]
Fred Flintstones' Memory Match (Japan, High Score version, 3/20/95) [Exodus]
Fred Flintstones' Memory Match (Mandarin Chinese, 3/17/95) [Exodus]
Fred Flintstones' Memory Match (Spanish, 3/17/95) [Exodus]
2008-05-26 22:41:53 +00:00
Roberto Zandona
e3117a7eee fix for mantis 01834: fitegolf, countryc: Graphics corruption 2008-05-26 19:43:39 +00:00
davidhay
4a1e722778 changed it a bit so that it doesn't crash.. but it's still wrong, key functionality appears to have been stripped at some point, and the code really shouldn't have ever even existed. 2008-05-26 13:43:24 +00:00
davidhay
4afa8414ca disabled a block of code which was causing gijoe to crash and added a comment to say why.
I don't know what the code is meant to do, but the way it's been written will surely always crash.  (acho-code?)
2008-05-26 12:40:06 +00:00
davidhay
cb307248db same in segae.c .. looks like a wide-spread copy+paste error?
i'm just fixing these as I come across them, playing games :-p
2008-05-26 11:45:39 +00:00
davidhay
1578ea3d8b and another 2008-05-26 11:39:36 +00:00
davidhay
e4b80c666d fix duplicate input bits in cps1.c
this new validity check is certainly handy :-)
2008-05-26 11:34:08 +00:00
davidhay
711d5a597b fix duplicate port bits. 2008-05-26 11:30:55 +00:00