Added dumps of the missing samples ROMs.
Added Victor 5 and Victor 21 speech sounds through OKI 6295.
Confirmed the bipolar PROM dump for Victor 5.
Reparent the Victor 5 sets.
New working machines
--------------------
Victor 5 [Roberto Fresca, Team Europe]
----------------------------
Flitzers Schlaue Städtetour (Germany) [TeamEurope]
Mein erster Mausklick (Germany) [TeamEurope]
New NOT_WORKING software list additions
----------------------------
Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (UK) [TeamEurope]
-------------------------------
Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK) [TeamEurope]
Nickelodeon Wonder Pets! - Save the Animals! (UK) [TeamEurope]
- Clean up notes, add TODO
- Use pulse_input_line for NMI
- Document coin lockout
- Document attribute RAM layout
- Background layer color is actually 3 bits
-------------------------------------------
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
* vsmile_cart.xml: New WORKING software list additions
-------------------------
Assepoester - De wonderwereld van Assepoester (NL) [TeamEurope]
Aladdin - De winderwereld van Aladdin (NL) [TeamEurope]
Scooby-Doo!-Griezelen in het Pretpark (NL) [TeamEurope]
Alfabet Pretpark (NL) [TeamEurope]
New NOT_WORKING software list additions
-------------------------
Ratatouille-Remy's Nieuwe Recepten (NL) [TeamEurope]
Winnie de Poeh - De wonderwereld van Poeh (NL) [TeamEurope]
* (nw)
* Add note about undumped cart (nw)
* Fix typos (nw)
* Officially caught up with 4AM as of July 28th, 2019 (nw)
On the IA stuff, at least.
* Get 2/2 CC sets and 2/3 WOZ sets from today (nw)
The last set has some questions to be answered before it can be added.
mimics behavior found in other emulators, stops nonsense commands from triggering nonsense save operations with interface1 installed which was caused by the rom banking out too early.
seibucop.cpp: identify sprite priority bit for command $c480, fixes 3rd level mid-boss in SD Gundam Rainbow being submerged when touching ground layers [Angelo Salese]
new WORKING machine
===================
SD Gundam Sangokushi Rainbow Tairiku Senki [Angelo Salese]
- Change setname from paradiss to super21.
- Change game description to Super 21.
- Added year and manufacturer.
- Descramble the program properly, eliminating the skull warning screen.
- Identified and set the correct CPU.
- Mapped PIAs, CRTC, and AY8910 in the correct offsets.
- Inputs from scratch.
- Mapped both DIP switches banks with their own defaults and diplocations.
- Rearrange the ROM load, graphics banks and gfxdecode.
- Reworked the video hardware since palette system and attr RAM is
quite different from the standard for this kind of hardware.
- Promoted to working.
New working machines
--------------------
Super 21 [Roberto Fresca, Grull Osgo, Team Europe]