New games added or promoted from NOT_WORKING status
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Hae Hae Ka Ka Ka [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
out of whatsnew: this can be considered as preliminary. things like the empty md_base_state class have been done in purpose to reduce as much as possible changes in machine/megadriv.c (so to avoid overlaps/conflicts with Haze's work on segacd). next steps will start to move megadrive variables to the class.
(no whatsnew from here on)
Only supports Mode 1 and audio tracks right now, and the NRG files must be the
new version output by Nero 5.5 or later. Please send me images that don't
work to improve this.
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.
Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.
Changed machine->options() to return a reference.
Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.
Removed most of the mame_options() calls; this will soon go
away entirely, so don't add any more.
Added core_options to device_validity_check() so they can be
used to validate things.
New Clones Added
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Pigskin 621AD (rev 2.0 7/06/90) [Smitdogg, The Dumping Union]
Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1) [Irongiant]
- Updated all devices containing ROM regions to have short names and all modern devices too
- Created new validation to check existence of short name if device contain ROM region defined
[out of whatsnew]
It sounds ~60% correct, and appears to play the right stuff, but there is still much to do.
I'm not respecting the volume command.
I'm not taking sample rate into account.
I'm not doing anything with stereo yet (though funcube doesn't tickle that functionality).
The ADPCM(2?) decoding clearly isn't perfect (I've made a local copy of the oki_adpcm class to mess around with).
The way i set the clock in the seta2 driver should show I don't know what I'm doing :).
None of the channel flags are being interpreted yet.
I haven't hooked up Luca's sigma98 games yet.